When looking at the Wiki: "New games using the Frostbite 3 engine are Rory McIlroy PGA Tour (2015), Need for Speed (2015), Star Wars Battlefront (2015), Battlefield Hardline (2015) Plants vs. Zombies: Garden Warfare 2 (2016), Mirror's Edge Catalyst (2016), Battlefield 1 (2016), FIFA 17 (2016) and Mass Effect: Andromeda (2017).". Is one of these games (except FIFA 17 ofcoures) already decrypted?
Just a few things I've tried: ..\Origin Games\FIFA 17\Data\locale.ini is processed when the game starts. I have tested a few strings ( SKIP_BOOTFLOW = 1, etc.), and it looks like gameplay strings are being loaded, that may help tweaking the gameplay. There are more files (like initfs_Win32) you can open with Np++ and explorer the string values.
Unfortunately career strings aren't effected, which makes me believe this has been rewritten to other code.
When creating the folders like it was in FIFA 16 (dlc/dlc_FootballCompEng/dlc/FootballCompEng/data/), copying *.ini files, the game crashes on startup.
Maybe some sort of protection. :/
Internal Master 12 does not allow to save the edits because the compression format has not decypted. So, if we found a way to decrypt the format of the squads update files, maybe we could edit this in order to make changes in the database.
If you select the TOC/SB files: the script will locate and dump the raw compressed files indexed there from CAS
If you select the CAT/CAS files: the script will make a raw nameless dump of everything is contained in the archives (better imho)
Don't know if you guys have seen this already.
Tried adding some strings to locale.ini (like adaptive difficulty), but it doesn't seem to overwrite, like it did in previous versions. Think this is indeed only for locale settings. :/
Just a reminder to everyone not part of the modding circle here, we just want this thread to include posts highlighting the progress/new finds etc. It's good to know that these guys are being appreciated but it's best to keep this thread clean.