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Old 26-09-2015, 06:28:PM   #1
aplant92
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Altering Training In FIFA 16

Hi all,

Didn't see any other threads addressing this, so thought I might share my knowledge!

There's 4 new ini files that all effect various training areas. The main ones I've looked at are training_drill_attributes_list.ini, training_progress.ini and training_result_converter.ini.

training_progress.ini contains a list of all trainable attributes and their respective IDs. The only 2 attributes that aren't trainable are sprint speed and acceleration, but these can be added in by following the format in these files, and adding their respective lines. My training_progress.ini file looks like below:


[TRAINING_PROGRESS]

SESSIONS_PER_WEEK = 5

NR_OF_ATTRS_FOR_TRAINING = 28 // self explanatory

ATTR_ID_FOR_TRAINING_1 = 2
ATTR_ID_FOR_TRAINING_26 = 5
ATTR_ID_FOR_TRAINING_23 = 9
ATTR_ID_FOR_TRAINING_22 = 10
ATTR_ID_FOR_TRAINING_24 = 11
ATTR_ID_FOR_TRAINING_2 = 12
ATTR_ID_FOR_TRAINING_3 = 13
ATTR_ID_FOR_TRAINING_4 = 14
ATTR_ID_FOR_TRAINING_5 = 15
ATTR_ID_FOR_TRAINING_6 = 16
ATTR_ID_FOR_TRAINING_7 = 17
ATTR_ID_FOR_TRAINING_8 = 18
ATTR_ID_FOR_TRAINING_9 = 19
ATTR_ID_FOR_TRAINING_21 = 20
ATTR_ID_FOR_TRAINING_10 = 21
ATTR_ID_FOR_TRAINING_11 = 22
ATTR_ID_FOR_TRAINING_12 = 23
ATTR_ID_FOR_TRAINING_13 = 24
ATTR_ID_FOR_TRAINING_14 = 25
ATTR_ID_FOR_TRAINING_25 = 26
ATTR_ID_FOR_TRAINING_15 = 27
ATTR_ID_FOR_TRAINING_16 = 28 // this is the id of the attribute; see bellow the list
ATTR_ID_FOR_TRAINING_17 = 29
ATTR_ID_FOR_TRAINING_18 = 30
ATTR_ID_FOR_TRAINING_19 = 31
ATTR_ID_FOR_TRAINING_20 = 32
ATTR_ID_FOR_TRAINING_27 = 0
ATTR_ID_FOR_TRAINING_28 = 1




//PLAYER_ATTRIBUTE_ACCELERATION, // 0
//PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
//PLAYER_ATTRIBUTE_AGILITY, // 2
//PLAYER_ATTRIBUTE_BALANCE, // 3
//PLAYER_ATTRIBUTE_JUMPING, // 4
//PLAYER_ATTRIBUTE_STAMINA, // 5
//PLAYER_ATTRIBUTE_STRENGTH, // 6
//PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
//PLAYER_ATTRIBUTE_AGGRESSION, // 8
//PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
//PLAYER_ATTRIBUTE_POSITIONING, // 10
//PLAYER_ATTRIBUTE_VISION, // 11
//PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
//PLAYER_ATTRIBUTE_CROSSING, // 13
//PLAYER_ATTRIBUTE_DRIBBLING, // 14
//PLAYER_ATTRIBUTE_FINISHING, // 15
//PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
//PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
//PLAYER_ATTRIBUTE_LONG_PASSING, // 18
//PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
//PLAYER_ATTRIBUTE_MARKING, // 20
//PLAYER_ATTRIBUTE_SHOT_POWER, // 21
//PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
//PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
//PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
//PLAYER_ATTRIBUTE_VOLLEYS, // 25
//PLAYER_ATTRIBUTE_CURVE, // 26
//PLAYER_ATTRIBUTE_PENALTIES, // 27
//PLAYER_ATTRIBUTE_GK_DIVING, // 28
//PLAYER_ATTRIBUTE_GK_HANDLING, // 29
//PLAYER_ATTRIBUTE_GK_KICKING, // 30
//PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
//PLAYER_ATTRIBUTE_GK_POSITIONING, // 32


training_drill_attributes_list.ini lists all the training options, and their relative attributes. It looks like you can only do a max of 4 attributes per training, otherwise the game decides to chuck a hissy when levelling your player.

For reference, my file looks like the below (I added sprint speed, acceleration, finishing and shot power to penalties training as an experiment):


[DRILL_SUGGESTIONS]
MIN_PRIMARY_ATTRS_FOR_SUGGESTION = 2

// Penalty bronze, silver, gold
[CM_TRAINING_DRILL_78]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

[CM_TRAINING_DRILL_79]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

[CM_TRAINING_DRILL_80]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

// GK
[CM_TRAINING_DRILL_81]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32

[CM_TRAINING_DRILL_82]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 30
ATTRIBUTE_2 = 29

[CM_TRAINING_DRILL_83]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32

// Freekick
[CM_TRAINING_DRILL_75]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26

[CM_TRAINING_DRILL_76]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 21
ATTRIBUTE_3 = 22
ATTRIBUTE_4 = 26

[CM_TRAINING_DRILL_77]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26

//Dribbling
[CM_TRAINING_DRILL_93]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14

[CM_TRAINING_DRILL_94]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 5
ATTRIBUTE_3 = 12
ATTRIBUTE_4 = 14

[CM_TRAINING_DRILL_95]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 5
ATTRIBUTE_3 = 12
ATTRIBUTE_4 = 14

//Advanced dribbling
[CM_TRAINING_DRILL_90]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14


[CM_TRAINING_DRILL_91]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14


[CM_TRAINING_DRILL_92]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14

//Defending
[CM_TRAINING_DRILL_69]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 24
ATTRIBUTE_2 = 9

[CM_TRAINING_DRILL_70]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 9

[CM_TRAINING_DRILL_71]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

// Advanced defending
[CM_TRAINING_DRILL_84]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

[CM_TRAINING_DRILL_85]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 9

[CM_TRAINING_DRILL_86]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

// Advanced Shooting
[CM_TRAINING_DRILL_66]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15

[CM_TRAINING_DRILL_67]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 25
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 21


[CM_TRAINING_DRILL_68]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 10

// Shooting
[CM_TRAINING_DRILL_63]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15

[CM_TRAINING_DRILL_64]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 17
ATTRIBUTE_2 = 25
ATTRIBUTE_3 = 10


[CM_TRAINING_DRILL_65]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15


// Passing
[CM_TRAINING_DRILL_60]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_61]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_62]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11

// Lob passing
[CM_TRAINING_DRILL_72]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11

[CM_TRAINING_DRILL_73]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_74]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11

//Crossing
[CM_TRAINING_DRILL_87]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

[CM_TRAINING_DRILL_88]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

[CM_TRAINING_DRILL_89]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

//PLAYER_ATTRIBUTE_ACCELERATION, // 0
//PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
//PLAYER_ATTRIBUTE_AGILITY, // 2
//PLAYER_ATTRIBUTE_BALANCE, // 3
//PLAYER_ATTRIBUTE_JUMPING, // 4
//PLAYER_ATTRIBUTE_STAMINA, // 5
//PLAYER_ATTRIBUTE_STRENGTH, // 6
//PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
//PLAYER_ATTRIBUTE_AGGRESSION, // 8
//PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
//PLAYER_ATTRIBUTE_POSITIONING, // 10
//PLAYER_ATTRIBUTE_VISION, // 11
//PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
//PLAYER_ATTRIBUTE_CROSSING, // 13
//PLAYER_ATTRIBUTE_DRIBBLING, // 14
//PLAYER_ATTRIBUTE_FINISHING, // 15
//PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
//PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
//PLAYER_ATTRIBUTE_LONG_PASSING, // 18
//PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
//PLAYER_ATTRIBUTE_MARKING, // 20
//PLAYER_ATTRIBUTE_SHOT_POWER, // 21
//PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
//PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
//PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
//PLAYER_ATTRIBUTE_VOLLEYS, // 25
//PLAYER_ATTRIBUTE_CURVE, // 26
//PLAYER_ATTRIBUTE_PENALTIES, // 27
//PLAYER_ATTRIBUTE_GK_DIVING, // 28
//PLAYER_ATTRIBUTE_GK_HANDLING, // 29
//PLAYER_ATTRIBUTE_GK_KICKING, // 30
//PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
//PLAYER_ATTRIBUTE_GK_POSITIONING, // 32

Finally, training_result_converter.ini controls how much a player will level from the training, and the expected variables around this. I've modified the default modifiers for the training, so people like Rooney will still level up each attribute when you train them. My file looks like below:

[CM_TRAINING]

//XP GRAPH FORMULA
BASE_CALC_VALUE = 3500
BASE_GROWTH_SCALE_VALUE = 100
BASE_GROWTH_SCALE_MODIFIER = 5.5
GROWTH_SCALE_PROGRESSION = 0.01

SECONDARY_ATTRIBUTE_TRESHOLD = 20

ATTRIBUTE_GROWTH_CAP = 3000 // in percents, 120 will mean the attribute will grow by 1.2
// for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
// so we don't get large increase in attributes

PERFORMANCE_GRADE_A_MODIFIER = 5
PERFORMANCE_GRADE_B_MODIFIER = 5
PERFORMANCE_GRADE_C_MODIFIER = 5
PERFORMANCE_GRADE_D_MODIFIER = 5
PERFORMANCE_GRADE_F_MODIFIER = 5

PRIMARY_MODIFIER = 5
SECONDARY_MODIFIER = 5
TERTIARY_MODIFIER = 5

BRONZE_MODIFIER = 5
SILVER_MODIFIER = 5
GOLD_MODIFIER = 5

NUMBER_OF_AGE_WR_BANDS = 5

AGE_WR_AGE_MIN_1 = 15
AGE_WR_AGE_MAX_1 = 20
AGE_WR_BAND_MODIFIER_1 = 1.5

AGE_WR_AGE_MIN_2 = 20
AGE_WR_AGE_MAX_2 = 24
AGE_WR_BAND_MODIFIER_2 = 1.3

AGE_WR_AGE_MIN_3 = 24
AGE_WR_AGE_MAX_3 = 28
AGE_WR_BAND_MODIFIER_3 = 1.1

AGE_WR_AGE_MIN_4 = 28
AGE_WR_AGE_MAX_4 = 31
AGE_WR_BAND_MODIFIER_4 = 1

AGE_WR_AGE_MIN_5 = 31
AGE_WR_BAND_MODIFIER_5 = 0.75

NUMBER_OF_POTENTIAL_WR_BANDS = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater

POTENTIAL_WR_RATIO_1 = 1
POTENTIAL_WR_RATIO_OPERATOR_1 = 0
POTENTIAL_WR_POTENTIAL_LIMIT_1 = 99
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1 = 1
POTENTIAL_WR_MODIFIER_1 = 0.8

POTENTIAL_WR_RATIO_2 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_2 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_2 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2 = 2
POTENTIAL_WR_MODIFIER_2 = 1

POTENTIAL_WR_RATIO_3 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_3 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_3 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3 = 1
POTENTIAL_WR_MODIFIER_3 = 0.9

POTENTIAL_WR_RATIO_4 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_4 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_4 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4 = 1
POTENTIAL_WR_MODIFIER_4 = 1.1

POTENTIAL_WR_RATIO_5 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_5 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_5 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5 = 2
POTENTIAL_WR_MODIFIER_5 = 1.2

ATTRIBUTE_BONUS_1 = 30 // for 2 trained attributes
ATTRIBUTE_BONUS_2 = 18 // for 3 trained attributes
ATTRIBUTE_BONUS_3 = 0 // for 4 trained attributes

[CM_TRAINING_SIMULATION]
// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
DIFFICULTY_0_GRADE_0 = 20
DIFFICULTY_0_GRADE_1 = 25
DIFFICULTY_0_GRADE_2 = 25
DIFFICULTY_0_GRADE_3 = 25
DIFFICULTY_0_GRADE_4 = 5

DIFFICULTY_1_GRADE_0 = 15
DIFFICULTY_1_GRADE_1 = 30
DIFFICULTY_1_GRADE_2 = 30
DIFFICULTY_1_GRADE_3 = 20
DIFFICULTY_1_GRADE_4 = 5

DIFFICULTY_2_GRADE_0 = 10
DIFFICULTY_2_GRADE_1 = 20
DIFFICULTY_2_GRADE_2 = 35
DIFFICULTY_2_GRADE_3 = 30
DIFFICULTY_2_GRADE_4 = 5

// 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
// the values for other grades are calculated by linear interpolation between values for A and F
PRIMARY_ATTRIBUTES_0_BONUS_A = -15
PRIMARY_ATTRIBUTES_0_BONUS_F = 15
PRIMARY_ATTRIBUTES_1_BONUS_A = -5
PRIMARY_ATTRIBUTES_1_BONUS_F = 5
PRIMARY_ATTRIBUTES_2_BONUS_A = -5
PRIMARY_ATTRIBUTES_2_BONUS_F = 0
PRIMARY_ATTRIBUTES_3_BONUS_A = -10
PRIMARY_ATTRIBUTES_3_BONUS_F = 10

// potential entries count must match the ones from the previous section
// the values for other grades are calculated by linear interpolation between values for A and F
POTENTIAL_1_BONUS_A = -5
POTENTIAL_1_BONUS_F = 10
POTENTIAL_2_BONUS_A = 0
POTENTIAL_2_BONUS_F = 0
POTENTIAL_3_BONUS_A = -5
POTENTIAL_3_BONUS_F = 5
POTENTIAL_4_BONUS_A = 10
POTENTIAL_4_BONUS_F = 5
POTENTIAL_5_BONUS_A = 10
POTENTIAL_5_BONUS_F = 0

I hope this has helped anyone looking to alter training effects! Credit must go to shawminator for releasing the CG File Explorer 16 tool, which allows you to extract these files.

The link to his tool is here: http://www.soccergaming.com/forums/s...d.php?t=192915

Last edited by aplant92; 26-09-2015 at 06:31:PM. Reason: making the post look pretty
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Old 26-09-2015, 06:38:PM   #2
TheAwesomeGem
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If sprint speed and acceleration aren't trainable, what is the purpose of adding them?
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Old 26-09-2015, 06:40:PM   #3
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Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!
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Old 26-09-2015, 06:46:PM   #4
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Quote:
Originally Posted by TheAwesomeGem View Post
If sprint speed and acceleration aren't trainable, what is the purpose of adding them?
Read my post, the text I've posted adds these in to the default setup
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Old 26-09-2015, 06:47:PM   #5
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Quote:
Originally Posted by Grimbarian View Post
Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!
Have not had a look! I'm sure it'll be in one of the training related files somewhere though...
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Old 26-09-2015, 06:57:PM   #6
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Quote:
Originally Posted by aplant92 View Post
Read my post, the text I've posted adds these in to the default setup
How should it work? It doesn't work for me.
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Old 26-09-2015, 08:46:PM   #7
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Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

In my opinion its overpowered so i decreased the values to make it more realistic.
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Old 27-09-2015, 02:33:AM   #8
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Quote:
Originally Posted by paulv2k4 View Post
Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

In my opinion its overpowered so i decreased the values to make it more realistic.
Was more to test it out rather than actually use it long term! I'll definitely be making mine lower too!
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Old 27-09-2015, 02:35:AM   #9
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TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?
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Old 27-09-2015, 07:42:AM   #10
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Quote:
Originally Posted by aplant92 View Post
TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?
I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.
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Old 27-09-2015, 09:42:AM   #11
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Quote:
Originally Posted by TheAwesomeGem View Post
I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.
Assuming you've used all my files, they should show up as part of the penalty training!
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Old 28-09-2015, 03:04:AM   #12
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Quote:
Originally Posted by aplant92 View Post
Assuming you've used all my files, they should show up as part of the penalty training!
Alright. I will check that out. Thanks!
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Old 28-09-2015, 01:11:PM   #13
SW32T
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Anyone can tell me how to save modified file with CG File Explorer? thanks

I try to change file with file explorer 14 but Game crashes When i load or start new career

Last edited by SW32T; 28-09-2015 at 05:25:PM.
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