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Old 09-10-2015, 02:12:PM   #53
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Originally Posted by frisgon View Post
I can't figure out the solution, as after 3 matches they are completely exhausted
Oh okay, I thought you were saying the problem is players are too well-rested after 4-5 days off, which of course they should be well-rested.
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Old 09-10-2015, 07:45:PM   #54
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Oh okay, I thought you were saying the problem is players are too well-rested after 4-5 days off, which of course they should be well-rested.
I think I have found a solution: I didn't consider that stamina was already reduced in my db; so now I set day 1 to 100 and day 2 to 70, day 3 to 60 day 4,5,6, 7 to 30 now they are almost rested after 4 days slightly less rested for the following fixture. And that's what I wanted.

Now I have an opposite issue: I'm trying to do the same edits for the champions league (mod included in the moddingway).
Now champions league matches have a real calendar, so fixtures any 2 weeks.
I can't find a way to have the players tired after 2 weeks.
I tried to add TOURNAMENT_BASE_DAY_11 to 15 but have no effect.
It looks like at day 10 they are completed rested no matter what I try
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Old 10-10-2015, 04:40:AM   #55
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Originally Posted by beta990 View Post
Hi mac1975,

Did you tried editing the database? (http://www.soccergaming.com/forums/s...d.php?t=192106)
You could raise the db file with these values entered? I tried but it did not work ..the camera zoom remains the same
sorry for my English
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Old 10-10-2015, 08:03:AM   #56
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Ok stamina fixed; now I have all other sorts of other problems: it seems everything I edited goes screwed up after playing some games. I edited the db to be harder when attacking; but after a while cpu defending it's once again terrible; i can go past everyone especially in some matches in tournaments; although I reduced attacking values like agility and increased defensive values like marking. It worked fine for a while. Now it doesn't anymore

Now I wonder if have a bug or something: for example I have those arrows before a match, next to a player name. I guess they indicate the form. The stange thing is that ALL my players have the same arrow (either up arrow - good form or down arrow - bad form) it never happens that players have mixed arrows. Someone can explain me if this is normal? What your arrows look like?

So I wonder if the problem comes from there or it is some cpu scripting that want me to win easily or else.
The cpu defense seems so screwed up! They are completely asleep, they don't react to me attacking. Also tried to change the slider setting like width to have a more compact cpu, but nothing happened . Even setting that value to 10 did nothing.

Another problem is that the game, while in friendly have a standard slow pace, in tournaments sometimes (I would say almost always) the game pace goes crazy fast. Any way to lower it down?

Any advice welcomed

Last edited by frisgon; 10-10-2015 at 08:31:AM.
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Old 10-10-2015, 10:39:AM   #57
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Originally Posted by frisgon View Post
Another problem is that the game, while in friendly have a standard slow pace, in tournaments sometimes (I would say almost always) the game pace goes crazy fast. Any way to lower it down?
Welcome to EA Sports' FIFA game coding!

The game has played this way forever. Nobody as been able to locate the codes that control that nonsense. cl codes can dumb down the CPU AI, but they don't eliminate the CPU boost cheats in career/tourney modes.

I've come up with my own fixes. I edit player ratings to help nullify the CPU's ability to do damage when it kicks into boost/cheat mode. I also edit my team's formations and create uber-defensive formations that pull all my defenders back into my 18 yard box. More bodies in the box means less chance the CPU can score when it goes into rampage mode like that. Also, switch to Park The Bus tactics and set User line height/length sliders at 0 and your players will come back to help defend.

Last edited by bangus; 10-10-2015 at 10:45:AM.
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Old 10-10-2015, 12:14:PM   #58
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Originally Posted by bangus View Post
Welcome to EA Sports' FIFA game coding!

The game has played this way forever. Nobody as been able to locate the codes that control that nonsense. cl codes can dumb down the CPU AI, but they don't eliminate the CPU boost cheats in career/tourney modes.

I've come up with my own fixes. I edit player ratings to help nullify the CPU's ability to do damage when it kicks into boost/cheat mode. I also edit my team's formations and create uber-defensive formations that pull all my defenders back into my 18 yard box. More bodies in the box means less chance the CPU can score when it goes into rampage mode like that. Also, switch to Park The Bus tactics and set User line height/length sliders at 0 and your players will come back to help defend.

Ok that's a problem but not exactly mine. I can manage defending even when cpu boosts up (I just use classic defending and that helps a lot). My problems are:
- the general pace (often accelerated)
- ME attacking and the cpu NOT defending; it looks like cpu boosts up sometimes but this year more often boosts down and let you win super easy
- Those arrows: why are they all up or all down? I think there's something not working and I'm trying to find out if it is within my game or it is a general problem; Do you guys have those arrows?

By the way last year with the "bad" fifa 15 I manage to reduce the first two problems with some db editing, slides, clini ecc... (editing MatchIntensity table it helped for me for example; although most people says it does nothing). Anyway, at least last year reducing the speed and acceleration of the players in the db reduced the gamespeed; this year it looks like it does nothing; even if you set acceleration and speed to -50% when it wants to go fast it goes fast
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Old 10-10-2015, 01:27:PM   #59
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Originally Posted by frisgon View Post
Ok stamina fixed;
Which rule did you use to change the stamina parameter to all players?
Could you also post your values of Cmsettings.ini?

THANKs.

And, can someone enlighten me on how to reduce the bonuses of the preseason tournaments?

Last edited by x119; 10-10-2015 at 01:37:PM.
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Old 10-10-2015, 01:42:PM   #60
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Originally Posted by x119 View Post
Which rule did you use to change the stamina parameter to all players?
Could you also post your values of Cmsettings.ini?

THANKs.

And, can someone enlighten me on how to reduce the bonuses of the preseason tournaments?
For now I just made a personal cmsettings to play in custom tournaments that have fixtures any 4/5 days

Code:
TOURNAMENT RECOVERY DATES - same for the length of tournament
TOURNAMENT_BASE_DAY_1 = 100
TOURNAMENT_BASE_DAY_2 = 80
TOURNAMENT_BASE_DAY_3 = 60
TOURNAMENT_BASE_DAY_4 = 50
TOURNAMENT_BASE_DAY_5 = 40
TOURNAMENT_BASE_DAY_6 = 35
TOURNAMENT_BASE_DAY_7 = 30
TOURNAMENT_BASE_DAY_8 = 30
TOURNAMENT_BASE_DAY_9 = 30
TOURNAMENT_BASE_DAY_10 = 30
What do you need it for? Do you want lower or higher stamina?

I just reduced stamina by 36% in the db
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Old 11-10-2015, 12:00:PM   #61
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Quote:
Originally Posted by frisgon View Post
For now I just made a personal cmsettings to play in custom tournaments that have fixtures any 4/5 days

Code:
TOURNAMENT RECOVERY DATES - same for the length of tournament
TOURNAMENT_BASE_DAY_1 = 100
TOURNAMENT_BASE_DAY_2 = 80
TOURNAMENT_BASE_DAY_3 = 60
TOURNAMENT_BASE_DAY_4 = 50
TOURNAMENT_BASE_DAY_5 = 40
TOURNAMENT_BASE_DAY_6 = 35
TOURNAMENT_BASE_DAY_7 = 30
TOURNAMENT_BASE_DAY_8 = 30
TOURNAMENT_BASE_DAY_9 = 30
TOURNAMENT_BASE_DAY_10 = 30
What do you need it for? Do you want lower or higher stamina?

I just reduced stamina by 36% in the db
I will use it for the career to have: a) less stamin in matches b) less recovery of stamin between matches.

So far, with default DB, I'm using these values:

Code:
[FITNESS]	// new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 6.0

// 0 - 33
BASE_DAY_1_1 = 7
BASE_DAY_1_2 = 5
BASE_DAY_1_3 = 5
BASE_DAY_1_4 = 5
BASE_DAY_1_5 = 10
BASE_DAY_1_6 = 5
BASE_DAY_1_7 = 5
BASE_DAY_1_8 = 5
BASE_DAY_1_9 = 5
BASE_DAY_1_10 = 5

// 33 - 66
BASE_DAY_2_1 = 6
BASE_DAY_2_2 = 2
BASE_DAY_2_3 = 2
BASE_DAY_2_4 = 1
BASE_DAY_2_5 = 10
BASE_DAY_2_6 = 2
BASE_DAY_2_7 = 2
BASE_DAY_2_8 = 2
BASE_DAY_2_9 = 2
BASE_DAY_2_10 = 2

// 66 - 100
BASE_DAY_3_1 = 5
BASE_DAY_3_2 = 1
BASE_DAY_3_3 = 1
BASE_DAY_3_4 = 1
BASE_DAY_3_5 = 10
BASE_DAY_3_6 = 1
BASE_DAY_3_7 = 1
BASE_DAY_3_8 = 1
BASE_DAY_3_9 = 1
BASE_DAY_3_10 = 1
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Old 14-10-2015, 04:29:PM   #62
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How do you search files in file master?
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Old 29-10-2015, 10:20:PM   #63
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Somebody can help me with that?

Quote:
Originally Posted by Cesc Fabregas
Guys, I need your help. I want to change the nations of the pre-season tournaments to different ones. There is nothing in the DB, so it has to be one csv/txt/ini.

There is the preseasontours.csv but if I change an ID there, the preseason tournament just disappears ingame, so it can't be that file. It must be somewhere different.

Furthermore I want to change the stadium of the tournament.

Any help, it's very needed for the Patch?
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Old 30-10-2015, 03:38:PM   #64
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Originally Posted by Cesc Fabregas View Post
Somebody can help me with that?
To get the result, you have to edit competitions data (compdata/settings.txt if I'm not wrong!)

Bye!
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Old 30-10-2015, 04:18:PM   #65
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weather.txt

Someone has already investigated the meaning of the values on Fifa16?

286, 4 , 30 , 10 , 5 , 0 , 0 , 5 , 10 , 10 , 20 , 10 , 18.30, 20.30

As known, each line looks like the one above, where 286 is the reference to the country (as codified in settings.txt), 4 is the month (April in the example) and the following 10 digits represent the probability (based 100) that a match is played with that kind of climate.

I would like to know, at what conditions of climate correspond those ten values (each one, in the order), without having to make 1000 tests to find it out by myself!

If someone knows a piece more... I thank you in advance!

Ciaoo!
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