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Old 30-04-2012, 09:55:AM   #261
lampuiho
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It seems there is a limit on speed and acceleration growth. My players are stuck at 96 speed and acceleration.

Anyone knows how to get around this limit?
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Old 10-06-2012, 12:56:AM   #262
streetpride
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Hi guys,
maybe you can help me.
I'm co-producer of FIPP 12 (Italian lega pro and others 2 lowers league) and i should to be have a real transfer experience for those teams and players...
The problem is that in legendary management level (like others levels) many players that i've contact says "ok i accept"...but that's not realistic, because i'm in 6th division and the player who i have make an offer are coming from 2th, 3th division (players in the age of 20-27).
Maybe you can let me know how we can modified the difficoult level of transfer player (reputation club, reputation manager, reputation players...or what?)
thanx a lot in advance!
cheers
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Old 06-09-2012, 04:06:PM   #263
beta990
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Nevermind.. stupid question :P

Last edited by beta990; 07-09-2012 at 01:28:PM.
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Old 13-11-2012, 09:02:PM   #264
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db master

Quote:
Originally Posted by x119 View Post
The file is PLAYERRETIREMENT.ini that you can find in data1.big :

[PLAYER_RETIREMENT]

MIN_RETIREMENT_AGE = 30
MAX_RETIREMENT_AGE = 42
RETIREMENT_AGE_RANGE = 13
MIN_PLAYER_AGE = 16
hola, soy español, y no tengo mucha idea de ingles, vamos lo basico, algun castellano que me responda por favor.
porque no puedo abrir con db master 12 el archivo data BIG?
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Old 13-11-2012, 09:08:PM   #265
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quiero crear ligas y torneos en el modo manager, como puedo ahcer esto, se que tiene que ver con la carpeta compdata dentrod e la carpeta dlc de data fifa, y comos e peude ahcer esto, gracias y ayuda!!
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Old 13-11-2012, 09:21:PM   #266
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I want to create leagues and tournaments to fifa career mode, and it must be done with db master 12, but the question is where and how.
with you to tell me where you can look at this would be very grateful
Goodbye and thanks
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Old 03-12-2012, 11:38:PM   #267
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Hi guys, I've searched the forum but haven't find an answer to this question:

do you know how to change competition names IN career mode? for example "Euro League" "Championship's Cup" or "Copa Nazionale" when they should be "Europa League" "UEFA Champions League" and "Coppa Italia" respectively

I don't use creation master since I've never managed to make it work, so please give me an other way of solving this, thanks!
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Old 13-12-2012, 05:47:AM   #268
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Use Db Master. the file is in game>data>loc (eng_us.db)
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Old 02-04-2013, 10:58:AM   #269
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Hey, can anyone explain me what do those numbers mean?
Code:
[YOUTH_SCOUT_PRIMARY_ATTRIB_TYPE_SKILLED]
NUM_PRIMARY_ATTRIB_SKILLED=7
PRIMARY_ATTRIB_TYPE_SKILLED_0=11
PRIMARY_ATTRIB_TYPE_SKILLED_1=12
PRIMARY_ATTRIB_TYPE_SKILLED_2=14
PRIMARY_ATTRIB_TYPE_SKILLED_3=26
PRIMARY_ATTRIB_TYPE_SKILLED_4=22
PRIMARY_ATTRIB_TYPE_SKILLED_5=16
PRIMARY_ATTRIB_TYPE_SKILLED_6=19
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Old 24-09-2014, 09:55:PM   #270
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Finding good strikers

Hi, I have seen that some as me have some trouble finding good strikers, as the scout brings midfielders with the skills that a striker needs (definition, volleys, headers, etc.)

I have found that editing the scout.ini file might help you.

First of all, find:

0_TO_POS_0_PERC = 0 // Skilled to GK
1_TO_POS_0_PERC = 0 // Physical Speed to GK
2_TO_POS_0_PERC = 0 // Physical Power to GK
3_TO_POS_0_PERC = 0 // Mentally Strong to GK
4_TO_POS_0_PERC = 100 // Good Hands to GK
5_TO_POS_0_PERC = 0 // Attack Minded to GK
6_TO_POS_0_PERC = 0 // Defensive Minded to GK

As you see, GK only can have the good hands attribute. We want the same with our strikers, we want only them having attack minded atributes.

For this, reduce or put to zero the attack minded value of the type of player you want. To ilustrate this:
I don't want central midfielders having attack minded attributes, so I down it to 0

BEFORE
0_TO_POS_8_PERC = 30 // Skilled to Mid-Centre
1_TO_POS_8_PERC = 0 // Physical Speed to Mid-Centre
2_TO_POS_8_PERC = 5 // Physical Power to Mid-Centre
3_TO_POS_8_PERC = 30 // Mentally Strong to Mid-Centre
4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre
5_TO_POS_8_PERC = 20// Attack Minded to Mid-Centre
6_TO_POS_8_PERC = 15 // Defensive Minded to Mid-Centre

AFTER

0_TO_POS_8_PERC = 30 // Skilled to Mid-Centre
1_TO_POS_8_PERC = 20// Physical Speed to Mid-Centre
2_TO_POS_8_PERC = 5 // Physical Power to Mid-Centre
3_TO_POS_8_PERC = 30 // Mentally Strong to Mid-Centre
4_TO_POS_8_PERC = 0 // Good Hands to Mid-Centre
5_TO_POS_8_PERC = 0 // Attack Minded to Mid-Centre
6_TO_POS_8_PERC = 15 // Defensive Minded to Mid-Centre

NOTE: It's very important that if you reduce a value, you have to equalize it by putting it somewhere else. In my case I put a 20 in to physical speed.

Ill keep testing, hope this can help u.

Srry for the english :P
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Old 24-09-2014, 10:01:PM   #271
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Quote:
Originally Posted by Iwaibk View Post
Hey, can anyone explain me what do those numbers mean?
Code:
[YOUTH_SCOUT_PRIMARY_ATTRIB_TYPE_SKILLED]
NUM_PRIMARY_ATTRIB_SKILLED=7
PRIMARY_ATTRIB_TYPE_SKILLED_0=11
PRIMARY_ATTRIB_TYPE_SKILLED_1=12
PRIMARY_ATTRIB_TYPE_SKILLED_2=14
PRIMARY_ATTRIB_TYPE_SKILLED_3=26
PRIMARY_ATTRIB_TYPE_SKILLED_4=22
PRIMARY_ATTRIB_TYPE_SKILLED_5=16
PRIMARY_ATTRIB_TYPE_SKILLED_6=19
Hi, this numbers mean that skilled players can have up to 7 variations of his skills.

I have been testing it a bit on attack minded, and if I down to 0 all the variations excepting the first one, my players come with definition, volleys and speed as his strong qualities.
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Old 30-10-2014, 11:41:PM   #272
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where is this "youth_scout.ini" file?


Quote:
Originally Posted by ONEHEART563 View Post
ok, 1st i changed: (in youth_scout.ini)
increase [YOUTH_SCOUT_YOUTH_PLAYER_PLATINUM]
increase [YOUTH_SCOUT_YOUTH_PLAYER_GOLD]
decrease others
2nd i changed:
tier_x_potiental_range_y: increase (in scout.ini)
3rd:
KNOWLEDGE_LEVEL_x_TIER_y_PER: change it to the way u want (scout.ini)
4th:
open database by using db_master 12
go to career_youthattribute then increase value in very column (i +10 every column but it s up to u).
save and run i68regen

p/s: i changed:
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
into
PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -1
PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3
SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4

for every tier but i dont know what did it affect>.<
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