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Old 25-10-2011, 06:17:PM   #14
SpeedShadow
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How i can insert minifaces?because i dont se a rx3 with minifaces
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Old 25-10-2011, 08:59:PM   #15
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how can i use the hidden players ID (to put them in to the game, you know what db and such) and how can i add a picture to them?
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Old 26-10-2011, 08:09:AM   #16
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I've been checking the forums for the past 2 weeks and I've finally gotten something to use when I got Rinaldo's DB Master 12. I used the Fifa 12 Textures to get the data0.big and data1.big files extracted. Then got the .xml file containing the data for the players so I can edit some old players to be a bit younger (love to play David Beckham and don't wanna see him retire yet).

The db file where I am accessing them from (where the extracted files are put) is in CProgram Files\Fifa 12\Game\data\db\.

Was able to finally edit something with the beta DBM 12 of Rinaldo but when I am saving it, I got this error message:
Access to the path 'CProgram Files\FIFA 12\Game\data\db\fifa_ng_db.db.bak' is denied


I don't know the next step how to go forward on this one being a beginner and all since I've played with the PS2 and Xbox versions of FIFA but decided to play here in the PC instead (due to aspect ratio issues in the xbox version and can't edit their ages). If only I can save the file, I think the next step would use the regenerator from Fidel. But could someone assist me in on this?
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Old 26-10-2011, 07:21:PM   #17
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Try : Go to Properties fo DBM 12 an check in Compatibility ``Run as an administrator´´ apply and works!

* It is possible to extract a cup in 3d format with the texture?

*And can anybody help me? I can`t open FileMaster 12 and FIFA 12 Texture Editor.

-Sorry for my bad English-
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Old 05-11-2011, 06:20:PM   #18
Cesc Fabregas
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Does anyone know how I can declare additional kits as Fourth Kit or Fifth Kit in kit selection ingame?
I opened the German language DB and copied the 3 records "3. Trikot" and changed the string ID to
kit_type_4 for example. Furthermore I calculated the hash ID with the hash calculator. Ingame it's still the
same, my added fourth kit is still declared as "3. Trikot".
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Old 06-11-2011, 12:43:PM   #19
jowe
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Quote:
Originally Posted by Kezmanomania View Post
does someone have an tutorial how to import kits into the game?
I thought I'd ask this too, is there a detailed tutorial on how to import Kits and boots into the game?

Since it is the How to thread?
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Old 14-11-2011, 12:07:PM   #20
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I'd also like to know how I can edit the boots and faces. It's my first FIFA for years, I don't know anything about editing here...
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Old 16-11-2011, 07:59:AM   #21
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How can I import a badge of one team created? And what are the dimensiones of the badge?
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Old 19-11-2011, 05:51:PM   #22
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Q : Texture editor isn´t working on my PC and on many Win 7 64 bit ... Any suggestions how to import new textures ??
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Old 22-11-2011, 11:02:AM   #23
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With FileMaster 11 and with rx3. convertor of FileMaster12.
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Old 22-11-2011, 06:02:PM   #24
Cesc Fabregas
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Just saw for the first time now that this time adboard switching without closing the
game is possible because Arena uses a different ID and so it can load well when
starting a new game
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Old 27-11-2011, 02:25:PM   #25
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I have a question and I have been tinkering the program and read (and tried to my best) the details here.

According to what I've read DBM12 extracts the details from the .BIG files and from there, anything that's edited there will be the one used by the game, right? (Please correct me if I am wrong)

Now, I ran the DBM12 under Administrator, clicked on File>Extract from .BIG>Main Database then I can only see "Database not present in the .BIG File"

How can I overcome this situation? I want to have David Beckham go as young as 20 years old (same with Del Piero and the others for that matter).
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Old 03-12-2011, 10:30:AM   #26
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How can I convert in .dds format with Photoshop because the DDS Converter doesen´t work?
*Resolved!

Last edited by LoLo17; 03-12-2011 at 10:38:AM.
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