Massimo's sister? What an absolute MILF, man. She reminds me of my 3rd grade teacher Mrs Malone, who I always wanted to make moan and groan with my whalebone.....even when she came down with cancer in the 6th grade....hmm.
because it was such a good post and is a great reminder to all those people who THINK they have problems i've posted it here, so if you are having problems with you team, before posting read this quote:
Originally Posted by italianstallion
I've said this before and I'll say it again. Your team plays one ****ty game. They lose confidence. They put some more ****ty games on the table for you. Team struggles in the league, cup, etc. Person playing FM 2005 gets pissed, posts in the FM 2005 forum at SG. Amazingly gets this exact same reply from me. Person goes back, plays FM 2005 some more. Person's team gets a lucky win. Confidence increases. Team gets better results. All is well, you go back to playing FM and masterbating, I have a diet Pepsi.
Into my heart an air that kills
From yon far country blows:
What are those blue remembered hills,
What spires, what farms are those?
That is the land of lost content,
I see it shining plain,
The happy highways where I went
And cannot come again.
Originally Posted by rpvankasteren in the future FAQ for CFM Breamster
To start a network game you do the same as if you were starting a normal game. But when starting a network game, the host (the person starting the game) needs to make sure he has his PC set up correctly. Not only do you need to have FM start a game with the "run as server" option selected, you also need to make sure you don't have a firewall blocking the internet traffic FM will produce. FM uses two ports for its traffic, port 10093 for TCP, and 10094 for UDP, and both need to be freed to be able to host a game. If you don't, you'll find other people aren't able to connect to your game.
You can also enable a force continue in the preferences, forcing people to continue after an amount of time has passed, or after a percentage of players has pressed continue; whichever comes first. The last thing you can do is add a password to your game, so not just anybody can join your game.
Should someone join that you didn't want to, or someone starts behaving in a way that compromises the gameplay, the host can choose to kick (temporarily) or ban (irrevocable, for that game) that player from the game by right clicking his name in the game status screen.
To join a game, choose the "network" option from the main menu, or the "join game" option from the side menu in the preferences screen. You'll come up to a screen with two sections. The bottom one will show games running on the LAN you are part of, the top one shows servers you've played FM on recently. To join a game that is not run on the LAN, you select "join other server" on the bottom of the side menu. A window will show where you need to enter the IP address of the person hosting the game. If you can't find him or can't join him, point him at the bit about the ports that need to be opened.
I do believe it was mentioned in lesser detail in the first post, though.