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Old 28-01-2005, 09:59:PM   #1
rpvankasteren
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FM 2005 F.A.Q... Most of it works for FM 2006 too...

An FAQ is long overdue, so it's about time we started one. I've put in 2 pieces on the 2 most asked topics, but feel free to make sensible additions to this list, or anything on these you'd like to add. Any discussion will be removed when it has served it's purpose.



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How to make your game faster if it starts getting too slow:
Quote:
Originally posted on the sigames forum
Do a Start->Run and type %temp% and press enter. An explorer window should pop up. Find the Football Manager 2006 folder, and delete all the .pks files from this folder. Make sure you don't delete the other file types. It's probably a good idea to make a backup of your savegame before you do this, just in case.


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Where to get skins, logos, kits, and other graphics for FM 2005:

The best place to look for these is SortItOutSI. If you know a site that is hosting FM graphics, and/or has an active graphics scene, please post it in here and we'll add it to the FAQ and the downloads thread.

list:
SortItOutSI
FM Underground
total-fm
fm.lemonish
CoreFM
Throw-in
FM FAQ
Goal Kick



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Starting online games in FM 2005:

- One person (the host) starts a new game like normal, having selected 'run as server' in the preferences. This person can go to the 'game status' to find out his IP address, which the others will need to join his game, if he doesn't know it already.
- The other players have to go to 'Network' at the start up screen, and select the IP. If it's not listed, try 'Refresh list', or 'Join other server' where you're asked for the IP to join with.

To resume a saved online game, the host needs to load the saved game, and wait for the other players to rejoin in the same way they did at the start of the game.

If you have problems connecting to each others games, the host might need to remove restrictions from the firewall he is using. The ports 10093 and 10094 need to be unrestricted:
Quote:
Originally posted by anfield shadows
Opening ports on your Windows XP firewall:
1. Navigate to My network places
2. Right click your internet connection(for example, LAN- connection 1). Select Properties.
3. Click the 'advanced' tab, select settings.
4. Select the 'services' tab.
5. Click the 'add' button, in the lower left corner.
6. Enter a description of the program(CM), type your ip number, and enter 10093 in both the external and the internal port number boxes, make sure the TCP box is ticked.
7. Repeat 6, but now enter 10094 in the external and internal port number boxes, make sure the UDP box is ticked. Now click the 'ok' button.
8. Make sure both new created services(CM) are ticked in the 'services tab'. Now click ok.
Quote:
Originally posted by mixafendis
If u are using Xp Sp2 and the windows firewall all u have to do is add an "exception" so the windows firewall doesnt stop FM. Only can be done with Sp2 installed tho
To free the ports on a router firewall, browse to your router's IP, and free traffic on both ports from there.



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People looking for good training schedules should take a look at Daves v1.1 Training Schedule. It was created for CM 03/04, but is still really good for FM.



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Adding pictures, logos, and kits to FM:

Any graphical enhancements to FM need to be formatted in a layered png format. It needs to have a transparent background, and the image needs to be in a floating layer. The easiest way to achieve this is to open a new canvas of the desired size in Photoshop, while having 'Background contents' set to 'transparent', and paste the image in there. It will then put the image in a floating layer. After that 'save as' and select '*.png' from the dropdown menu.

Different images require different sizes too, here's a quick list:
- Player/staff pictures can be 95 pixels wide x 95 high, maximum.
- Logos for clubs, competitions, or nations have a height of 50 pixels, but also keep the width low, as the logos might overlap the club or competition names.
- Kit sizes would be 52x40.

To have these images appear in FM, you need to save them in a new subfolder of "\data\graphics\pictures", and in that subfolder create a file called 'config.xml'. That file is basically a standard text-file, made with for instance Notepad, which tells FM to link images to certain data. It tells FM to load a picture in the profile of a player, a logo in the title bar for a club/nation, competition, and kits for the club information screen and match overview screen. FM uses unique ID numbers to recognise people, clubs/nations, and competitions. You need to know these numbers for every person, club, nation, or competition you want to add an image to. Upon checking "Show Unique IDs" in the "Options" or "Game Preferences" screen, and confirming, FM will show the ID under the item's name in the title bar. For logos and kits you need the club/nation ID.


The contents of the 'config.xml' will need to include the following to be recognised by FM:
Code:
<record>
	<boolean id="preload" value="false"/>
	<boolean id="amap" value="false"/>
		
	<list id="maps">

	</list>
</record>
And you also need to put a list of strings, telling FM where the images need to be shown, between "<list id="maps">" and "</list>".

A person string would look like this:
Code:
<record from="(image name without .png)" to="graphics/pictures/person/(UNIQUE PERSON ID)/portrait"/>
Club and nation strings would respectively look like these:
Code:
<record from="(image name without .png)" to="graphics/pictures/club/(UNIQUE CLUB ID)/logo"/>
<record from="(image name without .png)" to="graphics/pictures/nation/(UNIQUE NATION ID)/logo"/>
A kit string would be any of these, for respectively home, away, and third kits:
Code:
<record from="(image name without .png)" to="graphics/pictures/team/(UNIQUE CLUB/NATION ID)/kits/home"/>
<record from="(image name without .png)" to="graphics/pictures/team/(UNIQUE CLUB/NATION ID)/kits/away"/>
<record from="(image name without .png)" to="graphics/pictures/team/(UNIQUE CLUB/NATION ID)/kits/third"/>
Mixing these in one 'config.xml' file is no problem, so the file could have the following content:
Code:
<record>
	<boolean id="preload" value="false"/>
	<boolean id="amap" value="false"/>
		
	<list id="maps">

	<record from="player1" to="graphics/pictures/person/00000001/portrait"/>
	<record from="player2" to="graphics/pictures/person/00000002/portrait"/>
	<record from="player3" to="graphics/pictures/person/00000003/portrait"/>
	<record from="random club" to="graphics/pictures/club/001/logo"/>
	<record from="random club_home" to="graphics/pictures/team/001/kits/home"/>
	<record from="random club_away" to="graphics/pictures/team/001/kits/away"/>
	<record from="random club_third" to="graphics/pictures/team/001/kits/third"/>

	</list>
</record>


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Here's a list of nations and the time in years it takes for a player to gain it's nationality when playing there.
Unmentioned countries have a default setting of 5 years.
Code:
Country                   Time
Australia                    4
Belgium                      7
Bosnia                       2
Brazil                      15
China                        8
Chinese Taipei               7
Denmark                      7
FYR Macedonia                2
Hong Kong                    7
Lebanon                      3
Macau                        7
Mexico                       4
Norway                       7
Poland                       3
Russia                      12
Serbia & Montenegro          2
Singapore                    4
South Korea                100
Spain                        4
Sweden                       3
Thailand                     4


__________________________________________________ __



I've put together a list of all EU countries (which you can manage in) and their player restrictions. Feel free to post the rules for other leagues, and I'll add them to the first post.

Austria:
Premier Division:
No more than 7 non-EU players in the total squad
No more than 7 non-EU players in the match squad
7 subs named, maximum 3 used

First Division:
No more than 7 non-EU players in the total squad
No more than 3 non-EU players in the match squad
No more than 3 foreign players in the match squad
At least 3 under-21 players in the match squad
5 subs named, maximum 3 used


Belgium:
First Division:
At least 2 under-21 players in the match squad
7 subs named, maximum 3 used

Second Division+Third Division:
At least 2 under-21 players in the match squad
4 subs named, maximum 3 used


Czech Republic:
First Division+Second Division:
No more than 3 foreign players in the match squad
7 subs named, maximum 3 used


Denmark:
Premier Division-Second Division:
No more than 3 non-EU players in the match squad
4 subs named, maximum 3 used


England:
Premier League:
5 domestic based players allowed on loan per season in the total squad
2 domestic based players allowed on loan at one time in the total squad
No player restrictions, after being awarded a work permit
Work permit rules are as follows:
- has played in 75% of his country's international games over the past 2 years
- the country should hold a top 70 FIFA ranking (averaged over 2 years)
(75% of club matches played is no longer a necessity for extending a contract)
5 subs named, maximum 3 used

Championship-Conference North/South:
8 short term loans allowed per season in the total squad (3 months)
4 long term loans allowed per season in the total squad (6-12 months)
4 short term loans allowed at one time in the total squad
No player restrictions, after being awarded a work permit (see Premier League)
5 subs named, maximum 3 used


Finland:
Premier Division+First Division:
No more than 3 non-EU players in the match squad
7 subs named, maximum 3 used


France:
First League:
No more than 4 non-EU players allowed in the total squad
7 loans allowed per season in the total squad
No more than 4 non-EU players allowed in the match squad
5 subs named, maximum 3 used

Second League+National:
No more than 4 non-EU players allowed in the total squad
7 loans allowed per season in the total squad
No more than 2 non-EU players allowed in the match squad
5 subs named, maximum 3 used

addendum:
In France, players from the European continent and players from former French colonies in Africa and America do not count as non-EU. They will therefor not count towards the limit of 4 or 2 non-EU players.


Germany:
First Division+Second Division:
No more than 5 non-EU players allowed in the total squad
4 loans allowed per season in the total squad
No more than 5 non-EU players allowed in the match squad
7 subs named, maximum 3 used

Regional Division:
No more than 5 non-EU players allowed in the total squad
4 loans allowed per season in the total squad
At least 6 German under-24 players in the match squad
At least 2 German under-21 players in the match squad
No more than 3 non-EU players allowed in the match squad
7 subs named, maximum 3 used


Greece:
National A Division:
No more than 5 non-EU players allowed in the total squad
No more than 5 non-EU players allowed in the match squad
7 subs named, maximum 3 used

National B Division:
No more than 3 non-EU players allowed in the total squad
No more than 3 non-EU players allowed in the match squad
7 subs named, maximum 3 used


Holland:
Premier Division+First Division:
No player restrictions
7 subs named, maximum 3 used


Iceland:
Premier Division+First Division:
4 loans allowed at one time in the total squad
No more than 3 non-EU players allowed in the match squad
5 subs named, maximum 3 used


Italy
Serie A-Serie C2:
Each team has its own limit on non-EU players. This number will increase if a club signs a domestic based non-EU player, and decrease if they sell a non-EU player to another team in Italy. This way the number of non-EU players in the total Italian league system is limited.
No player restrictions
7 subs named, maximum 3 used


Northern Ireland:
Premier Division-Second Division:
No player restrictions
Work permit rules as in England (see English Premier League)
3 subs named, maximum 3 used


Norway:
Premier Division+First Division:
No more than 2 non-EU players allowed in the match squad
7 subs named, maximum 3 used

Second Division:
No player restrictions
7 subs named, maximum 3 used


Poland
First Division:
No more than 5 non-EU players allowed in the match squad
7 subs named, maximum 3 used

Second Division:
No more than 5 non-EU players allowed in the total squad
No more than 3 non-EU players allowed in the match squad
7 subs named, maximum 3 used


Portugal
Superleague:
No more than 6 non-EU players allowed in the total squad
No more than 4 non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 26)
7 subs named, maximum 3 used

Second League:
No more than 5 non-EU players allowed in the total squad
No more than 4 non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 26)
7 subs named, maximum 3 used

Second Division B:
No more than 2 non-EU players allowed in the total squad
No more than 1 non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 30)
7 subs named, maximum 3 used


Republic of Ireland:
Premier Division+First Division:
5 loans allowed per season in the total squad
No player restrictions
?Work permit rules as in England (see English Premier League)? <-Not sure. It's not GB afterall, there might be a difference
5 subs named, maximum 3 used


Russia
Quote:
Originally Posted by Nimreitz
The Russian league is really lax too. Maximum of 8 foreign players in the match squad (and I don't think former Soviet Socialist Republics count as foreign)
any other info welcome


Scotland:
Premier League:
5 loans allowed per season in the total squad
4 loans allowed at one time in the total squad
At least 2 under-21 players in the match squad
Work permit rules as in England (see English Premier League)
7 subs named, maximum 3 used

First Division-Third Division:
5 loans allowed per season in the total squad
4 loans allowed at one time in the total squad
Work permit rules as in England (see English Premier Legue)
5 subs named, maximum 3 used


Slovakia:
First Division+Second Division:
No more than 4 foreign players allowed in the match squad
7 subs named, maximum 3 used


Slovenia:
First Division+Second Division:
6 loans allowed per season in the total squad
No more than 3 foreign players allowed in the match squad
7 subs named, maximum 3 used


Spain:
First Division:
No more than 3 non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 25)
7 subs named, maximum 3 used

Second Division:
No more than 2 non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 25)
5 subs named, maximum 3 used

Second Division B:
No non-EU players allowed in the match squad
Only players registered for this competition are eligible to play (maximum 22)
5 subs named, maximum 3 used


Sweden:
Premier Division-Second Division:
No more than 3 non-EU players allowed in the match squad
5 subs named, maximum 3 used


Wales:
Premier League:
5 loans allowed per season in the total squad
Work permit rules as in England (see English Premier League)
3 subs named, maximum 3 used



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some useful in this thread.. its a bit old now but some very decent posts: http://www.soccergaming.tv/showthread.php?t=107348

Last edited by rpvankasteren; 25-05-2006 at 07:30:PM.
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Old 16-02-2005, 09:05:PM   #2
rpvankasteren
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As suggested by Tom, here's a list of nations and the time in years it takes for a player to gain it's nationality when playing there.
Unmentioned countries have a default setting of 5 years.
Code:
Country                   Time
Australia                    4
Belgium                      7
Bosnia                       2
Brazil                      15
China                        8
Chinese Taipei               7
Denmark                      7
FYR Macedonia                2
Hong Kong                    7
Lebanon                      3
Macau                        7
Mexico                       4
Norway                       7
Poland                       3
Russia                      12
Serbia & Montenegro          2
Singapore                    4
South Korea                100
Spain                        4
Sweden                       3
Thailand                     4
_______________________________________________

Posted by TROD in FM Attributes Explained

Quote:
Ok i figure a lot of people come on these forums to find stuff out about attributes, so ive decided to make a thread explaining all of them. I shall first use what the FM manual says combined with my own experience:


OUTFIELD

Crossing (relative-technical)
How good he is at crossing the ball.
- Crossing is pretty self explantary, though its important to note that this has nothing to do with frequency of crossing, just how good he is at doing it.

Very important for Wingers and pretty important for wing-backs.

Dribbling (relative technical)
How good he is at dribbling with the ball.
- Again this is to do with how well he can dribble and NOT how often he will do, its useful for most players around the pitch, but due to other similar stats this is mainly for attacking players.

Finishing (relative-technical)
How good he is at scoring when given an opportunity.
- So this is the classic attribute of the clinical finsher, its only really important for people who are going to get into this situation, this is the one thing you should be looking for in a striker in the lower divisions, someone who can put the ball away from 5yds out 9 times out of 10.
e.g. Ole Gunnar Solskjaer

Heading (relative-technical)
How good he is at heading the ball, technical ability not jumping ability.
- Very useful for stikers so they can score more! but also for defenders so they head the ball away to better positions for the team. Not at all needed for wingers usually.

Long Shots (relative-technical)
How good he is at striking long range shots.
- again not the frequency of shots, but how good he is at hitting them. Useful for all midfielders and strikers alike, a prime example of a player with high long shots is Steven Gerrard.

Marking (relative-technical)
How good he is at marking opponents.
- Useful for all defenders, can he stay with his man? will he be able to quickly see someone running into the box and not lose track of them? Midfielders will also benefit from this.

Movement (relative-mental)
How good he is at moving into good attacking positions (Off The Ball).
- This tests how well your attackers can move into useful positions, not just well timed runs onto through balls, but how well your wingers may get into good positions on the wing. Or will your centre midfielder keep in a useful position near the penalty area?

Passing (relative-technical)
How accurately he can pass the ball.
- i dont need to explain how imporant this is to your team, if you want to be succesful, everyone should be able to pass the ball. Simple as.

Penalties (absolute-technical)
How good he is at taking penalties.
- its important to note that this isnt how well the player holds his nerve, this is simply to do with how well he can consistently hit a penalty in training.

Tackling (relative-technical)
How good he is at making tackles.
- dont think i really need to explain this, someone with a low tackling ability will still go for the same ammount of tackles.. but he'll probably get a hell of a lot more cautions. If your team is made up of people with tackling under 10, make sure you have 'tackling - easy' selected!

Vision (relative-mental)
How good he is at recognising players in good positions to pass to (Creativity).
- Ok, this is mainly useful for your players who you want to make things happen, often the AMC or wingers. This isnt to be mixed up with flair, someone like Xavi Alonso is likely to have high creativity (to spot the ball to the wing that no-one else does) but is unlikely to do a 360 turn on the ball, lol.

GOALKEEPER ONLY

Aerial Ability (relative-GK)
How well he judges high balls.
- Not to be confused with jumping or balance, this is simply how well he sees it during the air, can he anticipate where it is going. E.g. someone with good aerial ability is unlikely to come out for a ball only to realise it is too high and then run back to his goal.

Command Of Area (relative-GK)
(Tendency)
Tendency to come for crosses. (1=always stays on his line, 20=always comes for crosses).

Communication (relative-GK)
How well he communicates to and organises his defence. The better his communication the better the
defence will act as a unit.
- a stat that should surely be inlcuded in outfied players stats too, but isnt. All goalkeepers should have good communication so they can organise the wall etc.

Handling (relative-GK)
How well he holds onto the ball after making a save or taking a high ball.
- not as important to goalies who want to punch the ball more, lol

Kicking (relative-GK)
How far he can kick the ball (Passing and Technique will define accuracy).
- i really dont need to explain this, SI have done the job for me.

Throwing (relative-GK)
How good and accurate he is at distributing the ball when throwing out.
- again this is not how frequently he will throw the ball out.

BOTH

Anticipation (relative-mental)
How well he anticipates what is about to happen on the field.
- often what separates the excellent players from the good players, it is useful for all players across the field, but particularly for defenders/strikers who have to read situations VERY fast.

Decisions (relative-mental)
How good he is at making the right decision as to what to do with or without the ball.
- often a skill that gets better with age, if a AMC is running through the centre will he pick out the free man on the right or put it through the middle where your SC has 4 men on him? lol. This isnt really to do with flair however, e.g. not to do with ball-greedyness

First Touch (relative-technical)
How good he is with his first touch.
- connceted to technique, but this is simply to do with that all important first touch NOT his overall control of the football, e.g. can he bring down a 50mph pass in a split second.
e.g. Paul Scholes

One On Ones (relative-GK)
How good he is at saving in one-on-one situations.
- personally i feel this also affects outfield players, but SI says it doesnt

Positioning (relative-mental)
How good he is at keeping a good defensive position. For goalkeeper this is how well they get into the
correct position.
- rather self explanatry, very important for defensive players but is also useful for everyone as set peices are also measured by this. If you put your Right winger on the post at a corner, you want him to keep that position until the attack is over. A player with low positioning is likely to get into poor situations gifting the opposition with opportunities.

Reflexes (absolute-GK)
How good he is at making reflex saves.
- again im suprised this is goalkeeper only...

Technique (relative-technical)
How good his technique and ball control is (how comfortable he is on the ball).
- This to me doesnt seem as important as it used to be, players with low technique often make up for it with other stats such as first touch. However, high technique is a must for midfielders playing at the highest level. Otherwise the slightest mistake on the ball could lead to a loss in possesion.


Person Attributes (Playing – Non-technical) OUTFIELD

Corners (absolute-technical)
How good he is at taking corners (set pieces).
- not sure why this isnt in the same section as penalties, but oh well.

Flair (absolute-mental)
How likely he is to try the unexpected.
- its important to note this is TOTALLY mental, this isnt how well he can do it, but how often he will do. E.g a player with flair 20 technique 20 and dribbling 20 is likely to cause the opposition no end of trouble, but one with flair 20 technique 1 and dribbling 1 is likely to cause more problems than you would like..

Long Throws (absolute-technical)
How good he is at long throws.
- again, not how often he will try them.

Teamwork (absolute-mental)
How good he is at playing for the team rather than for himself.
- they say half of football is in the mind, and they're bloody right, teamwork is a very interesting stat because it is double sided, true its very useful to have players with good teamwork but its also useful to have a few without, if everyone in a team has teamwork 20 they may lack the conviction to go for goal when the opportunity arises. A mix of both is the best bet.

Work Rate (absolute-mental)
How hard he works in a match.
- NOT to be confused with determination, Work Rate shows how much a player is likely to continue working throughout the match, Steven Gerrard is a DEFINATE 20 in this case.


GOALKEEPER ONLY

Eccentricity (absolute-GK)
How likely he is to do non-goalkeeping things and the unexpected from a goalkeeper.
- one name: Barthez. However, its best not to have a keeper with high eccentricity, though it can be funny and they do sometimes come out with extremley good things, e.g. dribble around 2 players then clear the ball....

Rushing Out (absolute-GK)
How good he is at rushing out to clear through balls.
- not to do with frequency, this is how good his conviction is at rushing out.

Tendency To Punch Ball (absolute-GK)
How likely he is to punch rather than catch the ball (1=attempts to catch all the time, 20=attempts to
punch all the time).
- as i said before, if you have a 'keeper with low 'tendency to punch' then he NEEDS good handling.

BOTH

Acceleration (absolute-physical)
How quickly he can reach full speed from a stand still.
- NOT how fast can the player run, a player with acceleration 20 Pace 1 will be very slow.

Aggression (absolute-mental)
How aggressive he is. This is an on-pitch attribute and refers to the player’s attitude in a match. High
aggression will cause the player to make more tackles for example and get involved in play.
- One of THE classic attributes associated with CM/FM. Its fair to say that you dont want everyone on your team to be over-agressive, but it helps to have a few fighters in there at the same time too.

Agility (absolute-physical)
How agile he is. For outfield players this indicates how quickly a player can turn (speed of his turning
circle).
- Someone like Owen will have high agility as they will want to spin the opponent, it is often paired with good acceleration as it shows how quick footed the person is.

Balance (absolute-physical)
How well he keeps his balance when challenged.
- very similar to strength, but someone with high balance doeesnt have to be strong, it just shows that he can stay on his feet diverting the power of the opposing player.

Bravery (absolute-mental)
How brave he is when playing. The higher this attribute the more likely he is to go for a diving header or
to block the ball.
- Often goes hand in hand with agression and work rate, a brave player will give his all for the team all the time.

Composure (relative-mental)
How well the player reacts to a “pressure-situation” in a match – like being through on goal in the last
minute, or having to finish a chance while marked by 2 players for example.
- one of FM's new stats, Composure is yet another stat that separates the big game players with the 'let-downs'. E.g. it is useful to have someone with high compusure taking your penalties.

Concentration (relative-mental)
How well the player concentrates on a move-by-move basis during a match (this is “consistency” during
a match on a move by move basis).
- FM's second new attribute. Rather self explanatary really, a player with high concentration wont lose the plot in the last 5 mins when the rest of the team think its over. He will inspire the rest of the team to keep playing and not to let the guard down straight after a goal.

Consistency (absolute-mental)
How consistently he performs from match to match.

Determination
How much determination he has to succeed on and off the field.
- Determination off the field refers to the players ambition to succede, will he give everything in training?

Dirtiness (absolute-mental)
How dirty he is.
- 20 = nasty bastard

Free Kicks (absolute-technical)
How good he is at taking free kicks in dangerous positions (set pieces).

Important Matches (absolute-mental)
How well he performs in important matches.
- Closely linked with composure, but this is more to do with the big big game.

Injury Proneness (absolute-physical)
How likely he is to get injured. The lower this value, the less likely the player is to get injured.
- 20 = Darren Anderton

Jumping (absolute-physical)
How good a player is at reaching a ball in the air. This can be an indication of a player’s height.
- WHY SI havent included height yet is beyond my comprehension, thats why this attribute is totally tainted, someone like Michael Owen CAN jump high in real life, yet on FM has a low stat Take heed.

Leadership (absolute-mental)
How well he leads and inspires his team-mates (Influence).
- One for the captains, but also all of the team, the more of these players you have - the better for the morale of the whole team.
e.g. Roy Keane

Natural Fitness (absolute-physical)
How high the player’s natural fitness is. How well he stays fit when injured or not training. This will help
players recover more quickly from injury and will help them to be able to stay fit as they go past their
peak.

Pace (absolute-physical)
How fast he can run when at top speed.
- as with the example earlier on, someone with Pace 20 Acceleration 1 will almost NEVER reach his top speed, hence meaning he may aswell have Pace 10.

Stamina (absolute-physical)
How long he is able to play before tiring.
- This is a match-only stat, after the match 'Natural Fitness' takes control of the players condition and fitness.

Strength (absolute-physical)
How physically strong he is.
- A player with high strength USUALLY has high balance (not always vice versa (as said earlier on) ). An example of someone with high strength but NOT high balance would be emile heskey...

Versatility (absolute-technical)
How easily he adapts to playing in unfamiliar positions.
- very very useful for stretched teams or teams that want to play total football

Person Attributes (Mental)

Adaptability
How well he adapts to living in a country which isn’t his own.
- if you get someone who wants to go home, it is likely to SERIOUSLY effect their morale and other players too.

Ambition
How much ambition he has to play/work at the highest level he can.
- linked with Determination, this is important for players who you want to get better and better. But be careful, they may also want to play for bigger and bigger teams

Controversy
How controversial he is off the field.
- Controversy off the field can seriously effect a players/teams performance on the field. If a player goes shouting his mouth off about the other team, it may inspire them to thrash the living daylight out of you.

Loyalty
How loyal he is in general.
- A good mix is high ambition and high loyalty, the player WILL want to succede but will also want to stick at your club.

Pressure
How well he is able to handle pressure on and off the field.
- In my opinion this should be a 'off the field' only stat seing as composure already deals with it, but its important that at big clubs ALL of your first teamers have good pressure.

Professionalism
How professional his conduct is on and off the field.
- this heavily effects training, someone with low proffesionalism will often go off at the slightest thing and will also only train when HE wants to. A classic example would be David Ginola.

Sportsmanship
How sporting his conduct is on and off the field.

Temperament
How well he keeps his temper on and off the field.
- Be careful, a team full of players with temprament 20 are likely to be easier push-overs than a good mix of players will be. Afterall you do want some of your players to have a bit of... spark!


So thats it! Hope this helps slightly if you needed any attributes explained, feel free to PM me for any other info too... But dont email me.. ive forgotten the password..
_____________________________________________

How to play windowed mode on FM2006
right click on the shortcut to FM2006 on the desktop, and in the target box type:

"CProgram Files\Sports Interactive\Football Manager 2006\fm.exe" -small_screen -windowed"

(change directory if you have put FM in a different one, its the last bit thats important anyway)

Last edited by Tom; 22-10-2005 at 08:51:AM.
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Old 17-02-2005, 06:14:AM   #3
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Could you post the foreign players limit per country?
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Old 17-02-2005, 10:29:AM   #4
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Quote:
Originally posted by rpvankasteren
As suggested by Tom, here's a list of nations..
Code:
Country                   Time
South Korea                100
What the....??
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Old 17-02-2005, 03:49:PM   #5
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I guess that's the same as "no immigration allowed"

The foreign players limit per country... I could post the rules per EU nation, of course. But I don't fully understand the rules for Spain, and maybe others, so I'm not sure if I'll be able to get a good decryption for all of them
I'll give it a go later on in the week.
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Old 17-02-2005, 10:24:PM   #6
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It works this way in Spain:
You've got the A, B and C teams. In each one, you can register up to 25 players, 3 non-eu. In the national cup and in the championship, you can select 3 foreign players per match.
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Old 18-02-2005, 12:11:AM   #7
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I'll put that in then.

I found another interesting fact about South Korea In the K2-League (South Korea's 2nd division) teams can have 5 foreign players in their squad, but those can't play in the league
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Old 20-02-2005, 07:44:PM   #8
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People looking for good training schedules should take a look at Daves v1.1 Training Schedule. It was created for CM 03/04, but is still really good for FM.
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Old 21-02-2005, 04:27:AM   #9
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Quote:
Originally posted by maleato
It works this way in Spain:
You've got the A, B and C teams. In each one, you can register up to 25 players, 3 non-eu. In the national cup and in the championship, you can select 3 foreign players per match.
You can only have 3 foreign players in all of your 3 squads...
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Old 21-02-2005, 05:10:AM   #10
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No, 3 per squad.
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Old 21-02-2005, 05:52:PM   #11
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Ok look at this.... i try to register Adu a number in the B team in my game.... I have 3 FGN's registered in my A team...

I would be glad if it was possible, but look at this....NO!



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Old 21-02-2005, 07:35:PM   #12
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You seem to be wrong, Casper:

1st team


2nd team


3rd team


Maybe it's a league restriction, though? It's not there with only Primera Division selected.
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Old 21-02-2005, 07:47:PM   #13
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Yeah, that's it. You can't register non-EU players for the Segunda Division B. You can still stick 3 non-EUs in the 3rd team.

<edit> Oh, and you can register only 2 non-EUs in the Segunda Division </edit>

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