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Old 04-09-2012, 04:17:PM   #118
murilocrs
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Some nice textures here...
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Old 07-09-2012, 09:13:AM   #119
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Hi guys, i'm having some problems inserting tattoos through CM12:

1. I opened CM12, found player, imported custom .PNG (tattoo picture) and saved regenerated.
RESULT: ingame arms and legs are black???

2. I followed the instructions and hex edited the value in the rx3 file, ex.
in CM12 the skin I used is 105, so i opened in sceneassets/body folder
skin_105_textures.rx3 and changed the value body_181478_cm.Raster to body_105_cm.Raster and saved
3. Regenerated.
RESULT: now ingame arms and legs are no longer black, now they're in blue and green squares???

Pls help, I'm stuck...
Thanx!
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Old 09-09-2012, 06:03:PM   #120
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Quote:
Originally Posted by 2-pi View Post
FIFA 12 Player Tattoo Part-1
The link for this project:
Editing-Generation

FIFA 12 Player Tattoo Part-2
The link for this project:
Editing-Generation

We apologize for still not be able to continue to make a tattoo, because we do not have a lot of teams and time.
but we can only help by giving a tutorial how to make it..

Tutorial :
1.


2. after your save with CM12, "why skin color changed to black in the game" because an error occurs when you do the save by CM12, you can see the error with Hex Editing.. example with skin_66_textures.rx3



3. but do not worry to cope with black skin in the game, because we have a solution,,then you have to do is replace it as an example that we made,for example we create skin_66_textures.rx3.
just follow the example we made, and you just replace it with the ID that you created.. skin_ID skintone_textures.rx3..



4. after your hex you must generate..
5. you can make it with DBmaster12 or CM12..
6. enjoy your game with tattoo your create it..

sory for my bad english..


Can somebody please inform me how to HEX properly, i HEX the name in file and save it, regenerate, and the ingame instead of black arms & legs, i have blue/purple squares on arms & legs?!

I just hex the name, do i need to hex something else and what, i have no idea what am i doing wrong, please help!?
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Old 09-09-2012, 08:17:PM   #121
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Well, it might be that you're forgetting about the little arrow, line 2ABDA (on the picture), before the "bod" inscription. The original symbol is different, so you need to click it (the number string for the symbol will be highlighted 15), then change the number string to 12, and you'll have the double arrow. It should work.
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Old 17-09-2012, 09:48:PM   #122
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Quote:
Originally Posted by Leo_95 View Post
Well, it might be that you're forgetting about the little arrow, line 2ABDA (on the picture), before the "bod" inscription. The original symbol is different, so you need to click it (the number string for the symbol will be highlighted 15), then change the number string to 12, and you'll have the double arrow. It should work.
Not working, i HEX it to 12 but it does not show the double arrow, it just not working, can please someone help?!
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Old 18-12-2012, 11:23:AM   #123
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I write on my LUA file ASSIGNeccecc(173210,173210)
I fix the name with xv132 in rx3 with body_173210_cm.Raster but i see always the black skin.

If i use LUA with ASSIGNeccecc(173210,206) and the rx3 with body_206_cm.Raster i see the correct texture ingame.

where wrong?
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Last edited by ac12; 18-12-2012 at 11:25:AM.
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Old 02-06-2015, 03:38:PM   #124
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Such complicated shit.....
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