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Old 20-04-2013, 02:29:PM   #27
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[QUOTE=BaDriMuS;3461195]
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Originally Posted by fakefisher View Post
and stadium.lua as well?? coz i did everything right for jose aldarade stadium and i still can't see it in game?? any help mate
1.no need modify stadium.lua
2.you should assign the stadium to the team in DB
3.you should set the "dayoftime" as "clear day" and "weather" as "dry" in DB
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Old 20-04-2013, 02:32:PM   #28
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[QUOTE=BaDriMuS;3461195]
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Originally Posted by fakefisher View Post
and stadium.lua as well?? coz i did everything right for jose aldarade stadium and i still can't see it in game?? any help mate
My mistake, sorry it's working mate.. i forgot that they added stadiums names in the last MW update, the stadium was there in first place i just had to assign it to Sporting CP. one thing why you didn't make the night version like you did with stadio da luz? witch by the way looks amazing after i installed the glares you sent me , Thanks master
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Old 20-04-2013, 04:05:PM   #29
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[QUOTE=BaDriMuS;3461262]
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My mistake, sorry it's working mate.. i forgot that they added stadiums names in the last MW update, the stadium was there in first place i just had to assign it to Sporting CP. one thing why you didn't make the night version like you did with stadio da luz? witch by the way looks amazing after i installed the glares you sent me , Thanks master

for me , it's enough , I don't start a career with Sporting , meet them occasionally in international match, dont want to cost much time to make it perfect this time.

Maybe Someone will ask for the rain and snow weather, that's can't be fix except export every part from present fifa12 templete and import them to fifa13 templete like other stadium maker do, but it should replace a stadium, still not a perfect work I desire.

================================================
for who want to learning stadium converting

everything I do is HEX edit the stadium, change "diffuse" texture to "diffusealpha"("diffuse" lost the transparent attribute in NG FIFA), and
for the "diffuseambitrent " texture, need to eidt the ambitrent texture 's alpha channel , make transparent effect instead. that still depend on deep research and hard work.
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Old 22-04-2013, 03:02:PM   #30
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Thanks for your stadium.lua but where I insert these lines :

function assignTeamStadtex(stad,tourn,id)
if (teamStadTex[stad] == nil) then
teamStadTex[stad] = {}
end
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Old 25-04-2013, 05:25:PM   #31
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some please make Munich Olympiastadion and Stadio Delle Alpi
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Old 13-06-2013, 03:06:PM   #32
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Quote:
Originally Posted by fakefisher View Post
yes, it's a version former made just for myself, maybe no so perfect as the "cheer anyone "work
hut here 's a generic night glare for you.
http://www.mediafire.com/?oao5u8v4b4ndeam
I've just tested your night version of Da Luz and I'm very impressed. It looks very good! Congrats mate!
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Old 13-06-2013, 05:47:PM   #33
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Is it necessary to have RM v1.3 installed to get this method working or it can be done without Rev. mode?
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Old 14-06-2013, 07:36:AM   #34
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Is it necessary to have RM v1.3 installed to get this method working or it can be done without Rev. mode?
better have rm 1.3 installed,

if you installed Moddingway Patch , I provide a update version stadium.lua

http://www.soccergaming.com/forums/s...1&postcount=23
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Old 14-06-2013, 01:16:PM   #35
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better have rm 1.3 installed,

if you installed Moddingway Patch , I provide a update version stadium.lua

http://www.soccergaming.com/forums/s...1&postcount=23
I don't use Moddingway patch, I have RM v1.2. I'm just afraid that installing RM 1.3 it will cut the limit of statements I can make. Somehow I don't want to make external lua's. Anyway, I will give it a try with installing v1.3 and will see what will happen, thanks!
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Old 14-06-2013, 05:37:PM   #36
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Don't worry. I've had the same "fear"! RM 1.3 is worth installing!
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Old 18-06-2013, 08:29:PM   #37
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I tried with RM v1.3 and JJB Stadium works pretty well actually. I used the method shown in another thread. It just don't show the proper shadows of the players when playing at night (still showing single shadow instead of multiple one). I used ID 180 of Ivy Lane. Its not a big deal at all, but if I did something wrong, maybe it could be fixed.

Last edited by gonzaga; 18-06-2013 at 08:31:PM.
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Old 19-06-2013, 01:33:PM   #38
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I've just tested your night version of Da Luz and I'm very impressed. It looks very good! Congrats mate!
Can you tell me do you see lights in the night version of Da Luz, mate? Because I imported it using the ID of Estadio de las Artes - 158(I didn't replace it, just used its ID), added lights, crowdplacement and so on, but don't see the lights.

Last edited by gonzaga; 19-06-2013 at 01:45:PM.
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Old 19-06-2013, 02:51:PM   #39
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I'm sorry I can't help you mate, but I'm only adding stadiums, not replacing existing ones, so I don't know if those lights are showing if you replace that stadium.
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