This site is sponsored by Southfield Carpet Cleaners located in Southfied Michigan. If you're looking for the best carpet cleaning SouthField, MI be sure to check them out. They offer full service carpet cleaning as well as upholstery cleaning at great prices.
That is simply BRILLIANT thanks a lot!
How do I import them into my game with Texture Editor?
Do I have to create a folder in SceneAssets?
Thanks in advance
I'm gonna tell you how I did. Open data3.big. Then choose a kitnumber file, e.g. kitnumbers_28_5.rx3. Go to Edit, and click Active .big file's into folder . After this, click on ExportFiletoGamePath. You'll find the kitnumbers folder inside sceneassets. Now you can put any new .rx3 file in this folder, and it'll work.
For name fonts you have to do the same. Choose a .ttf file, e.g. font_6.ttf, do the same method and you'll see jerseyfonts folder inside sceneassets. Copy the .ttf files inside this folder.
Tks for using my work! You're a legend, I still remember your great SS!
Adrioliv can you tell me how I can make the numbers bigger?
Well, we can't edit yet the size of names and numbers. My method is like this: I "ExportFileToGamePath" an original .rx3 file with big numbers and, THIS IS IMPORTANT, with jersey names at the same position. For example, for Inter I used Barça's .rx3; for Bayern, Bayer Leverkusen. Then I rename the exported file: for example, original Bayer Leverkusen home kit_32_0_0.rx3 to Bayern Munchen home kit_21_0_0. rx3. So I open this renamed .rx3 file and import all Bayern's PNG stuff (logo, shirt, shorts and color bumps). Don't forget to open data3.big and activate original kit_21_0_0.rx3. That's it, your number will look just like my screenshot.