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Hi everybody! I'm starting this thread earlier than last year! Even the masters are still developing the tools (special thanks to Jorge, Rinaldo, MonkeyDragon, Fabio, Bernd and Hrvoje), we can easily edit some textures, like kits and numbers.
So, I'll start editing a font that doesn't look good in game, Barcelona. You can see the difference:
I don't know yet how is the best way to post them, I'd like to know your opinion:
1. All numbers (0 to 9) separate .PNG files zipped, and you can import them manually with Jorge's Textures Editor;
2. The .rx3 file, and you can replace the exported file and activate it with Textures Editor
Hi people! After a long time, I'll begin to post here again. I decided to post the .rx3 and the .png, because I imported with Texture Editor and the quality of some fonts are not so good. So, for now on, the posts will contain kitnumber_X_X.rx3 (you have to put in FIFA11\Game\data\sceneassets\kitnumbers), name fonts in ttf (put in FIFA11\Game\data\sceneassets\jerseyfonts) and the numbers in PNG. Don't forget to change in DB11 the item "teamkits", and modify the columns like this:
a. jerseynamefonttype: put the number of .ttf, e.g. font_32, insert number 32.
b. numberfonttype: put the first number of .rx3, e.g. kitnumbers_10_2, insert number 10.
c. numbercolor: put the second number of .rx3, e.g. kitnumbers_10_2, insert number 2.
For short numbers you have to do exactly like steps "b" and "c", in "shortsnumberfonttype" and "shortsnumbercolor".