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Old 16-09-2010, 08:03:PM   #40
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Any news for open database. DBMaster, not work.
Thanks in advance.
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Old 16-09-2010, 08:15:PM   #41
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See Bruno's thread on how to import textures using TextMod
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Old 16-09-2010, 08:44:PM   #42
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Running FIFA 11 in windowed mode / rna.ini

As we've seen in other posts, editing the RNA.INI in the demo allows us to change the difficulty level, add extra time to half's etc.

If you wish to set FIFA 11 in a windowed mode, add the following line into the rna.ini

FULLSCREEN=0

Other known rna.ini settings:

// DIFFICULTY LEVEL
// 0 = AMATEUR
// 1 = SEMI-PRO
// 2 = PRO
// 3 = WORLDCLASS
// 4 = LEGENDARY
DEFAULT_DIFFICULTY_LEVEL = 3

//even number (half time length in min)
HALF_LENGTH=6

If I recall from the original poster, 4 = LEGENDARY did not work? (havent tired ti to be honest)

This file is located in the FIFA 11 Demo\Game folder. You can create your own using notpad, paste the contents in it and save as an .ini file (rna.ini)
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Old 16-09-2010, 09:00:PM   #43
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Old 16-09-2010, 09:23:PM   #44
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With the help of Jorge, Hrvoje, Ariel, MonkeyDragon and me we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.
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Old 16-09-2010, 09:45:PM   #45
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Quote:
Originally Posted by $ido (F|G) View Post
With the help of Jorge, Hrvoje, Ariel, MonkeyDragon and me we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.
Thanks mate. It's a real pity that Krystian cannot help you but he is very busy with his real job
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Old 16-09-2010, 09:53:PM   #46
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Originally Posted by $ido (F|G) View Post
With the help of Jorge, Hrvoje, Ariel, MonkeyDragon and me we discover two key facts that will help to decode FIFA 11 .rx3 files. The first step was to discover that .rx3 files are compressed using zlib. After that Jorge found out that textures are decoded ard dds ones ( DXT5 ). So now we need to build a tool that allows to unzlib files and then recreates header of dds files. We will keep you informed about our progress.
Good luck :P
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Old 16-09-2010, 10:03:PM   #47
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Thanks mate. It's a real pity that Krystian cannot help you but he is very busy with his real job
Your right, but maybe Rinaldo can help us.
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Old 16-09-2010, 10:04:PM   #48
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Hi,
What about stadium files.
In data2.big i found stadiums files.
Every stadium is different .big file and inside i found 7 files.
But the problem is that this files is without extend.
I can't open this files.
Can you help?
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Old 16-09-2010, 10:28:PM   #49
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Not jet dude ´cause we´re starting to find new ways for editing FIFA11.
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Old 16-09-2010, 10:55:PM   #50
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Not jet dude ´cause we´re starting to find new ways for editing FIFA11.
It's good to see everybody working together. The new FIFA NG is very good, but I really would like to know if EASPORTS really thought in us. There are thousand fifa sites where everybody do something to improve fifa old versions, and EASPORTS worked to create a good game but forgot the community. I think that the minimum would be a Creation Centre software to edit the game.
Doesn't matter now. It's time to change and prove that the community is much more.

The title from the new fifa is: "We are 11" and for us could be "We are 1100000000000"

Good luck for everybody!!!
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Old 16-09-2010, 11:12:PM   #51
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Balls


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Old 16-09-2010, 11:37:PM   #52
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Balls


Are the ball textures also1024x512 (or 2x 512x512) ?
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