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Old 15-09-2010, 10:15:PM   #1
bruno167
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FIFA 11 new File structure - Analysis, experiments and discussions thread

Hi.
I decided to create a thread where the editors can share their experiments and thoughts about the new FIFA file system.


Please if some mod can make this sticky i think it would be useful.

I have take a look and everything seems different but we still have .big files

They can be opened with FileMaster10 but when i try to edit the files inside it canīt save the changes.

We still have some ini files like carreer.ini

In data0.big i found fifa_ng_db.db which might be the main db of the game.
Together there is a .xml with itīs structure.

Code:
 <table name="player_stats" shortname="bwUj" updateshortname="SiQR" insertshortname="jXDc" deleteshortname="Mtxe" maxupdate="-1" maxinsert="4000" maxdelete="4000" difflistproperty="ENABLED" savegroups="common_tournament">
    <fields>
      <field name="playerid" shortname="ykFq" type="DBOFIELDTYPE_INTEGER" depth="19" null="False" rangehigh="300000" rangelow="0" key="True" />
      <field name="teamid" shortname="mCXg" type="DBOFIELDTYPE_INTEGER" depth="18" null="False" rangehigh="200000" rangelow="-1" update="True" />
      <field name="appearances" shortname="nVWT" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
      <field name="morale" shortname="Jpps" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="-1" update="True" />
      <field name="momentum_value" shortname="JVjA" type="DBOFIELDTYPE_INTEGER" depth="20" null="False" rangehigh="699050" rangelow="0" update="True" />
      <field name="suspended" shortname="OQWU" type="DBOFIELDTYPE_INTEGER" depth="4" null="False" rangehigh="10" rangelow="0" update="True" />
      <field name="red_cards_international" shortname="QeOF" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
      <field name="goals_conceded" shortname="UVqb" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
      <field name="total_reds" shortname="XlPH" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="injury_end_date" shortname="hvCT" type="DBOFIELDTYPE_INTEGER" depth="17" null="False" rangehigh="99999" rangelow="0" update="True" />
      <field name="red_cards" shortname="rHJT" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
      <field name="saves" shortname="xsVB" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
      <field name="match_rating" shortname="KGbK" type="DBOFIELDTYPE_INTEGER" depth="13" null="False" rangehigh="5000" rangelow="0" update="True" />
      <field name="total_yellows" shortname="RiMj" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="yellow_cards" shortname="WAsh" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="shots_on_goal" shortname="YwIV" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
      <field name="fatigue" shortname="uVSv" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
      <field name="games_played_at_position" shortname="QkkH" type="DBOFIELDTYPE_INTEGER" depth="14" null="False" rangehigh="9900" rangelow="0" update="True" />
      <field name="rating" shortname="Xxmh" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
      <field name="frmcode" shortname="kgpp" type="DBOFIELDTYPE_INTEGER" depth="16" null="False" rangehigh="43690" rangelow="0" update="True" />
      <field name="man_of_the_match" shortname="vPpb" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
      <field name="appearances_cup" shortname="wuQG" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="assists" shortname="xEsZ" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
      <field name="transfer_done" shortname="KHlo" type="DBOFIELDTYPE_INTEGER" depth="1" null="False" rangehigh="1" rangelow="0" update="True" />
      <field name="injury_type" shortname="PJOq" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="yellow_cards_international" shortname="PeMu" type="DBOFIELDTYPE_INTEGER" depth="6" null="False" rangehigh="63" rangelow="0" update="True" />
      <field name="clean_sheets" shortname="hycs" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="127" rangelow="0" update="True" />
      <field name="goals_cup" shortname="sodQ" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
      <field name="rt" shortname="uJoh" type="DBOFIELDTYPE_INTEGER" depth="32" null="False" rangehigh="2147483647" rangelow="0" />
      <field name="suspended_international" shortname="CDGX" type="DBOFIELDTYPE_INTEGER" depth="4" null="False" rangehigh="10" rangelow="0" update="True" />
      <field name="frm" shortname="KNJH" type="DBOFIELDTYPE_INTEGER" depth="7" null="False" rangehigh="100" rangelow="0" update="True" />
      <field name="goals" shortname="MERA" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
      <field name="injury_duration" shortname="OhOh" type="DBOFIELDTYPE_INTEGER" depth="8" null="False" rangehigh="255" rangelow="0" update="True" />
      <field name="gk_shots_on_target" shortname="RFyF" type="DBOFIELDTYPE_INTEGER" depth="9" null="False" rangehigh="511" rangelow="0" update="True" />
    </fields>
  </table>

So keep using this thread when you found something about the file structure.
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Old 16-09-2010, 01:55:AM   #2
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Editing, new file formats.. encoding, exporting, importing - post your resources here

So.. we've got replacement for fsh fileformat and as i can see, impbig and biggui are not working with .big files.

only eagraph 104 version is working and with extra hexadecimal editing you can export files, which, seems to me are uncompressed!?!?

so far, i've exported some files and investigating them.. will try importing back to .big, but we will need new rebuilder for .bh files too..

alot of work is ahead of us if we want to edit this game in the same way we did in past years..

feel free to post your experience's here

UPDATE:
just to let you all know that Ariel and myself are in the middle of investigating new fileformat .rx3 which we believe is modified .fsh So far, we've managed to export any file from .big, but they all remain UNCOMPRESSED, so there has to be a way to find algorithm to decompress .rx3... I'm sure Ariel will crack it very soon
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Old 16-09-2010, 02:56:AM   #3
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sit tight, $ido has gotten all texture loose from their archives.
hes writing a tut for you guys.
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Old 16-09-2010, 03:07:AM   #4
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None of the old "conventional" utilities can read the .rx3 files We need another means of reading these files and import/export files into them
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Old 16-09-2010, 03:24:AM   #5
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So what happens if you dump the files into the folder the belong in (or use the path shown in the big file)?
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Old 16-09-2010, 04:32:AM   #6
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Quote:
Originally Posted by regularcat View Post
sit tight, $ido has gotten all texture loose from their archives.
hes writing a tut for you guys.
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Old 16-09-2010, 04:46:AM   #7
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Quote:
Originally Posted by G2000 View Post
None of the old "conventional" utilities can read the .rx3 files We need another means of reading these files and import/export files into them
relax.... sido, ariel, and some modders are working overtime for it. beside, what i know RX3 is this,

MAZDA RX3 - the old conventional Japanese car...

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Old 16-09-2010, 04:54:AM   #8
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.rx3 has been cracked and decompresse by ariel soon more info. yey!!
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Old 16-09-2010, 04:57:AM   #9
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EA encrypted files(*.fsh;*.o;...v.v..) --> file (*.rx3)
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Old 16-09-2010, 12:05:PM   #10
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Hi there!! after exploring the .big files , i noticed data4.big has the songs files. There are 5 of them. But i dont know how to edit them, since there are .sns format.

Also the same audio format which is used in Burnout Paradise. Anyone knows something about .sns editor?

Last edited by SCUser; 16-09-2010 at 03:11:PM.
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Old 16-09-2010, 12:55:PM   #11
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.rx3 stands for Raw for Xbox 360
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Old 16-09-2010, 01:05:PM   #12
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i don't think that in fifa 08 and 09 ng the files had *.rx2 extension.
Btw... the menu asset have the same big compression (10F...and are dxt5 texture... while the kits are compressed in zip like archive...(chunkzip header).
Database is t3db database... now editer work!

lua files are something like programming script...one of this, settings.lua you can use it to edit graphics setting like a cfg_pc_h.ini so you can enable disable bloom, depth of field and other things
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Old 16-09-2010, 01:25:PM   #13
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ANYONE OF YOU BIG MODDERS around here have a clue or a tool to edit .sns sound files??
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