Xbox 360 stadium models viewing

Beedy

Club Supporter
Here is Noesis script for FIFA 06 (X360) stadiums. Only geometry, doesn't support textures and materials yet but maybe later if I find the solution for it but it takes time. Some meshes has face indexing bugs and I will try to fix it.
 

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  • mdl_FIFA06_stadiums_rx2.py.zip
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tokke001

Senior Squad
Here is Noesis script for FIFA 06 (X360) stadiums. Only geometry, doesn't support textures and materials yet but maybe later if I find the solution for it but it takes time. Some meshes has face indexing bugs and I will try to fix it.
That s amazing still,
Thanks again !
 

pe pe

Club Supporter
Hello, first of all thank you @Beedy for your contribution. It always amazes me when I stumble upon something useful for such very old games.

I am trying to use your scripts to export tokke's stadium to .obj format to be able to import them to Blender, but I am failing to do so. Is it because I am trying to export FIFA 11 PC format? The Noesis has trouble previewing some of the stadiums but even those that can be previewed aren't exported properly.

The whole exporting process doesn't print any errors in Debug window and it looks like it works: textures are exported, .obj file is created but when I try to import it via Blender nothing is happening. I tried both "Export" and "Export from preview" options and different formats as well.

I initially thought that maybe model is loaded somewhere far off the viewport but when I am inspecting Outliner Tab there is simply nothing new added to the scene. Has anyone encountered something similar?
 

Beedy

Club Supporter
Hello, first of all thank you @Beedy for your contribution. It always amazes me when I stumble upon something useful for such very old games.

I am trying to use your scripts to export tokke's stadium to .obj format to be able to import them to Blender, but I am failing to do so. Is it because I am trying to export FIFA 11 PC format? The Noesis has trouble previewing some of the stadiums but even those that can be previewed aren't exported properly.

The whole exporting process doesn't print any errors in Debug window and it looks like it works: textures are exported, .obj file is created but when I try to import it via Blender nothing is happening. I tried both "Export" and "Export from preview" options and different formats as well.

I initially thought that maybe model is loaded somewhere far off the viewport but when I am inspecting Outliner Tab there is simply nothing new added to the scene. Has anyone encountered something similar?
Export the model in fbx format in noesis and Import fbx in to blender.
 

pe pe

Club Supporter
I encountered another problem, can you help me out @Beedy? When I am trying to preview EURO 2008 stadiums (uploaded by @tokke001) the textures seem to be corrupted. Here is the screen:



This is the one of the textures after exporting:



Any idea how to fix it? I saw that you didn't have this problem. Stadiums from 2010 FIFA World Cup are fine.
 

humbertoaze

Club Supporter
I encountered another problem, can you help me out @Beedy? When I am trying to preview EURO 2008 stadiums (uploaded by @tokke001) the textures seem to be corrupted. Here is the screen:



This is the one of the textures after exporting:



Any idea how to fix it? I saw that you didn't have this problem. Stadiums from 2010 FIFA World Cup are fine.
I'm having the same problem, any solution?
 

Beedy

Club Supporter
Seems that textures are in little endian order because @tokke001 has converted Euro 2008 to Fifa 11 Pc. Use Fifa 11 stadium script for pc to view that stadiums. For console stadiums use rx2/rx3 script for x360.
 

Beedy

Club Supporter
The scripts updated in the first post. If some stadiums doesn't appear to view in noesis you can still export it and view in blender. Reason to this is vertex from the latest mesh is too far away and out of noesis viewport.
 


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