The Wizard;3947441 said:Thanks shaw. I'm using ambient textures for mapping. Do you mean something else? I'm only a beginner so it would be great if you could explain me this.
i loaded pride park up quicky and seen that all ambient textures were uv mapped the same as the difusse texture uv mapping. also every ambient texture was a plain grey.
The reason for the second uv map and ambient texture is to unwrap all uvs and u bake the ambient occlusion to the ambient texture. this gives it depth and makes it appear 3d, for example under the roof will appear darker than ontop of the roof, things like that.
doing this takes the stadiums to the next level of realism.but seing as this is a convert you would probably need to split the meshes up into more worakble parts.
hope this makes sense