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The Ultimate Database Editor is at http://www.fifaecp.com

Hercules

Starting XI
The ultimate FIFA 2004 database editor is now out. It is definitely the most innovating and functionable program released as yet, with many features never offered to FIFA 2004 fans before.

ECP DBEdit has been a project solely carried out by ECP member, Hercules, offering you the best and greatest looking editor out there. And interface is not the only aspect, as functionality has always been the utmost priority in any ECP project, and this is no exception. With an amazing number of features, ranging from creating players to transferring players and editing formations visually to creating new databases, this is a must-download for all FIFA fans who has been waiting so long for an all-round editor.

And there is more. The editor not only makes roster and database editing easy and transparent for beginners and novices, but there is something for the experts out there as well. As many experienced roster editors and patch makers from the FIFA 2003 community would tell you, one of the plus points from last year's version of the game was the ability to edit the rosters in Microsoft Access, despite the Creation Centre being described widely by the community as disappointing. And this year this feature will return.

Bundled with the user friendly interfaced editor, DBEdit, is a supplementary converter program called UniDB. It is able to convert any FIFA 2004 DB files (database files) into Microsoft Access (mdb) database files, and vice versa. Therefore, you will be able to view all players, teams and leagues easily, and if you want, edit the database in any way that you wish to. This feature gives you the utmost flexibility in editing the database, in a matter of one or two minutes of conversion time.

Back to the main program, DBEdit, it is a trully amazing software, built in a professional manner. It does not offer easy to use controls, but also computationally quick and efficient algorithms in searching, editing and sorting. And as a result of the great code design, this means that future features related to the database can be implemented easily and quickly, meaning further versions will arrive on your desktop probably at the start of next year.

So what are you waiting for, download it from the official DBEdit site and get a taste of the best editor there is!

http://www.fifaecp.com -> http://dbedit.fifaecp.com

Edit: The program name is called ECP DBEdit

how can I forget to mention this more often...:rolleyes:
 

Hercules

Starting XI
- Create new database based on EA Sports' default database
- Automatic loading of current database used in FIFA 2004
- Extremely fast pre-loading algorithm
- Released on multiple sites
- Able to edit the main database and all 11 other language specific databases
- XP style interface
- Able to edit in unicode characters for language specific databases
- Able to navigate through leagues, teams and players all in one screen

- Edit league names (in all languages)

- Edit team names (in all languages)
- Change adboard IDs, stadium IDs, ball type, prestige level
- Edit lineups by drag and drop
- Display of formation visually
- Edit formation, offside, attacking style, defensive style
- Edit captain, kick taker, penalty taker, corner takers
- Allows upto 40 players per team
- Able to edit kit collar types, font types, font colours, number positions for all existing kits

- Edit player names
- Edit birth date and aging factors
- Edit player's preferred positions, upto 3 preferences
- Edit height and weight
- Preferred foot
- Sleeve length
- All 25 player skill attributes
- Plus many more other player attributes
- Edit player appearance, including specific face IDs, generic face types, hair colour, facial hair and many more
- Edit player squad number from 0 to 99

- Add player to team
- Remove player from team
- Transfer player (moving player from one team to another)
- Clone player (e.g. for national team call-ups)

- Interface optimised for 1024 × 768 resolution but works well for all other resolutions with scrollbars available if the resolution is lower
- Able to edit in full screen mode

- Import to and export from Microsoft Access 2000/XP format using an extra program called UniDB
- Therefore allowing access editing which means you can modify the database in any way that you wish to
 

Hercules

Starting XI
Only possible downside(s):
- Saving time is about 40 seconds, which is not a lot considering there are 10,000 player records
- The download size is 6Mb+ which is not a lot nowadays, only if you are on dial-up internet connection
- Not able to retrieve players sent to free transfer, but this will be implemented in version 2
- Not able to create teams, but this should be implemented in version 2
- Memory usage is quite large when running on Windows 9x and Windows ME operating systems
 

santino

Fan Favourite
amazing....finally a really good DB editor...the other 2 are good but this certinly has the most features
 

Hercules

Starting XI
 

Hans

How big is YOUR penis?
Hercules = (Y) Class . . .

BTW, anybody know what is the collar type for kits like Inter Milan home, Man U home, and other turtle neck collar ? ( I haven`t downloaded the tool cos I got no FIFA 2k4 )
 

Haukur Gudnason

::President Scouser::
Re: The Ultimate Database Editor is at http://www.fifaecp.com

Originally posted by Hercules It does not <insert> only <insert> offer easy to use controls, but also computationally quick and efficient algorithms in searching, editing and sorting.

didnt want to put off potential users like :p
the ecpdbi editor for 03 was the best IMO and i dont see how this could be any different.

all thanks to the hard work of hercules :ewan:
 

Sanel

Senior Squad
i dont know what accessory #1, 2, 3... and all that face numbers really look like, so could you clear this up for us a little bit...
 

Hercules

Starting XI
Originally posted by Sanel
i dont know what accessory #1, 2, 3... and all that face numbers really look like, so could you clear this up for us a little bit...

The fact is I dont actually know what these numbers reflect in the game, I just know they are in the database, so I just add it in the editor. I havent got time to check what effects they have (if any).

Face number specifies what face files the player would be using, generic face number indicates what face from the generic set would be used, and the specific face number indicates what face from the specific set of faces is used for the player.

To know exactly what everything means in game, I recommend to check for yourself, since I am too busy nowadays :(

Cheers.
 

Hrvoje Bajlo

Fan Favourite
i have all VB packs for vb5 and 6, installed for 6 version cause i'm working with vb too

i suggest you to first test utility then release it, same waas last year when ecpdbi didnt want to run, same with stadium builder...
 


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