Discussion in 'FIFA 19 Mods, Patches, Total Conversions' started by Supernova, Apr 28, 2019.
That was quick, thanks!!!
If anyone wants to try something different, I share my own gameplay.
The db has been redone from scratch on the basis of the last EA, therefore very up-to-date roses.
Already inserted the id of crazy rabbit tattoos, so it is enough to just load its mods with frosty.
Increased the strength gap between players of different tonnage.
Increased to the maximum certain values, such as dribbling, long shot, this does not flatten the values of the players, but serves to tell the IA that this has the priority.
Agility reduced in proportion to all players.
Increased the severity of the referees and decreased (as far as possible) the cards.
Decreased the values of composure and vision.
The venue starts from the base of the old Fidel agpe (thanks master) with some small but substantial modifications.
The focus is on the style of Champions matches seen on TV, in general on the EPL championship.
More dribbling by the cpu players.
More long shot from CPU IA, now the cpu points your defenders, looks for the dribble, as soon as it sees the door it looks for the shot, from all positions.
No more tiki taka.
More personal actions.
Goalkeepers stronger thanks to Paul's strings
Many more falls and unbalanced players.
CPU that often goes out of time, if you are able pad you will get many fouls, also covering the ball the cpu is pulling and doing foul.
I hope you like it, for this year it will be the last gp that I share, unfortunately the EA game bores me more and more and I'm getting the urge, I thank people like Fidel and Paul and all the modders who are slamming themselves to improve this game that for us is much more, it's a passion!
I'm noticing that each year we play later and later modded fifa and when modding tools arrive, fewer modders remain by the year.
I do not like that trend and do believe that if EA does not take drastic steps to real improve the game, soon there will be nothing left outside FUT. Anyway, these days modding is very limited, we can barely call it modding, just some tweaking.
Anyone remember the days when Rinaldo was apologizing for delaying Creation Master until november??? And a legion of heavy modders like Scourser or Arianos or Ariel or Shawminator or stadium creators released their work in one month after release?
Other times Qasar...
EA is to blame for taking our money for a game that is gradually becoming more and more arcade and scripted..
I only had time for 2 games last night using your locale. It plays very well with my slider settings and I'm really liking the CPU dribbling and the fouling. Will test more later after work!
I agree with you about the lateness of the tools, and how it is killing the modding community. In think that EA could care less. The ideal game to EA is just FUT... nothing else. Just pushing gambling onto children -- it's what they like. Good folks over at EA
We're just lucky that someone who doesn't even have any interest in FIFA at all decided to work on it enough to add compatibility to the one and only tool that allows us to import/export/edit FIFA at all!
Frostbite is so complicated that not even the most experienced and capable modders of our community were able to 'crack' it.
I spoke with Ariel on the phone two weeks ago and he wasn't even aware that Frosty was released.
And to make things worse, in the future things can only go from bad to worse. Because if they keep the Frostbite Engine, it will probably get more and more hard to mod. But if they change it to a new one, then they will enforce all the limitations even more!
So for all we know, every FIFA could be the last FIFA for the modding community. Let's try to be happy with what we have and make the most of it.
FIFA 16 is still the biggest active community, not just because most don't like the FIFA versions that came out after that one, but also because the modding possibilities are so far and wide, you can almost edit and change every thing.
My hope is that one day we'll get to that level with FIFA 19. Who knows? Maybe FIFA 20 won't be possible to mod and we'll be stuck with 19, so let's try to juice it up
How is Ariel? Say hi to him if you can hear him and tell him we're missing!
Some nice things I'm picking up with your locale. Opponent do seem more calculated at determining the best way to stop you. They all don't play much rush-football and their passes seem more discerning when overcoming a press or on the counter. Lots of shirt pulling, shoving and physical contact, which sometimes even lead to a goal when the opposition come together like in this instance.
In this example, Gomez (me) seemed in two minds about his headed passing/clearance which was exploited by Chelsea leading them pulling a goal back.
Love this bit as Keita (me) sent Kante sprawling, using the latter's momentum against him by a quick change in direction.
Thanks Kenny, I am always looking for something new and realistic in the way the CPU plays, but above all it is varied, the FIFAs are becoming more and more monotonous and based on the tiki taka and passages up to the last player. Football is different for me ...
I always enjoy it when someone has fun with my work!
New update is out mate, and your mod doesn't works (deeper nets).
hello...is it possible to have this in locate.ini??
Hi, you need the mod from Post No. 1 on side 1. Install it with Frosty mod manager, that´s what I do to have the deep net.
i have problem with frost manager dont load my fifa with this and many bugs....so if you have you locale.ini file it much better to use it if you wan to upload it..
i did the same with another mod
Here you go, try it.
Last update changed something in the game play. Now the players get very tired in the 60th minute and can no longer run.
Supernova, is there any chance of improving that via locale?
can you upload to us your locate.ini because in frosty manager dont work
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