Hi guys..
I have a little stuttering problem with FIFA 14...
I mean when i am playing the ball is not smooth, the players running strange not slow and i have some lags when the balli is on air...
I had the same problems with FIFA 12 and FIFA 13... FIFA 11 was running ok when i add rna ini and SLEEP_SCREEN = 16...
I found the solution with platform ini settings...
But in FIFA 14 doesn't work i don't know why..
I used platform.ini + i68 regenerator...
My modified platform.ini settings are:
I have a little stuttering problem with FIFA 14...
I mean when i am playing the ball is not smooth, the players running strange not slow and i have some lags when the balli is on air...
I had the same problems with FIFA 12 and FIFA 13... FIFA 11 was running ok when i add rna ini and SLEEP_SCREEN = 16...
I found the solution with platform ini settings...
But in FIFA 14 doesn't work i don't know why..
I used platform.ini + i68 regenerator...
My modified platform.ini settings are:
//---------------------------------------------------------
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
//DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1
//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
THREAD_AFFINITY_MASK = 3 // dual core
// PORT SETTINGS
SKIP_BOOTFLOW=0
[]
// Threads
// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
// positive values tie us to a specific processor (generally not desired on PC)
AUDIO_THREAD_PROCESSOR = 0
FE_THREAD_PROCESSOR = 0
INPUT_THREAD_PROCESSOR = 0
RENDER_THREAD_PROCESSOR = 0
MAIN_THREAD_PROCESSOR = 0
WINDOWS_MESSAGE_THREAD_PROCESSOR = 0
RENDER_THREAD_PRIORITY = 0
AUDIO_THREAD_PRIORITY = 0
INPUT_THREAD_PRIORITY = 0
FE_THREAD_PRIORITY = 0
MAIN_THREAD_PRIORITY = 0
WINDOWS_MESSAGE_PRIORITY = 0
AUDIO_CPU_LOAD_LIMIT = 0
GAME_THREAD_PRIORITY = 0
// Distribute animation on job manager? Not currently on PC, would need to be a dynamic setting if we have a lot of cores
DISTRIBUTE_ANIM = 0
//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL
AI_ALL_ANIM_PLAYERS = 1
//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1
DISABLE_FRAMERATE=1
DISABLE_FPS_STATUS_TEXT=1
ENABLEREVEAL = 0
ENABLE_FRAMEANIMATION = 0
//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28
// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000
//SB Enabling team management for subs flow
ENABLE_TM = 1
//DISABLE_NIS_PLAYBACK=1
// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184
[ONLINE]
//BLAZE_SERVICE_NAME="fifa-2012-pc-loadtest"
//BLAZEENV="TEST"
[]
//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 0 // Activated for CoreX
//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
[FREE_ROAM_AUTOMATCH]
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
[FIFASTEREO]
FELAYER_BG_DEPTH=100.0
FELAYER_FG_DEPTH=100.0
CONVERGENCE_GAMEPLAY=100.0
CONVERGENCE_THIRDPERSON=100.0
CONVERGENCE_FE=100.0
CONVERGENCE_NIS=100.0
CONVERGENCE_REPLAY=100.0
CONVERGENCE_HIGHLIGHT=60.0
CONVERGENCE_CREATEPLAYER=50.0
CONVERGENCE_TUNNEL=10.0
CONVERGENCE_SETPIECE=100.0
CONVERGENCE_FE_MENU=100.0
CONVERGENCE_KITSELECT=100.0
CONVERGENCE_UNASSIGNED=10.0
[CROWD]
//DISABLE_CROWD = 1
FE_CROWDS = 0
DISABLE_HUGE_FLAGS = 1
DISABLE_SCARVES = 1
DISABLE_LONG_NARROW_FLAGS = 1
DISABLE_WAVING_FLAGS = 1
DISABLE_FENCE_FLAGS = 1
DISABLE_BALLOONS = 1
DISABLE_CHOREOGRAPHIES = 1
DISABLE_DOUBLE_HOLDERS = 1
MAX_ANIM_ASSETS_TYPES = 1
MAX_CROWD_ANIMATIONS = 1
//CROWD_ANIMATABLE_ASSET
//CROWD_RIGOPLIST_ASSET
//IMPOSTER_NUM_PER_SECTION
[]
[ONLINE]
//BLAZEENV=DEV // which redirector to connect to, should be changed for TEST and FINAL environments correspondingly
//FORCE-NON-SECURE=1 // for now 1, need to sort out certificates for secure connection
VERIFY_EXE_LOCATION=0
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
//DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1
//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
THREAD_AFFINITY_MASK = 3 // dual core
// PORT SETTINGS
SKIP_BOOTFLOW=0
[]
// Threads
// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
// positive values tie us to a specific processor (generally not desired on PC)
AUDIO_THREAD_PROCESSOR = 0
FE_THREAD_PROCESSOR = 0
INPUT_THREAD_PROCESSOR = 0
RENDER_THREAD_PROCESSOR = 0
MAIN_THREAD_PROCESSOR = 0
WINDOWS_MESSAGE_THREAD_PROCESSOR = 0
RENDER_THREAD_PRIORITY = 0
AUDIO_THREAD_PRIORITY = 0
INPUT_THREAD_PRIORITY = 0
FE_THREAD_PRIORITY = 0
MAIN_THREAD_PRIORITY = 0
WINDOWS_MESSAGE_PRIORITY = 0
AUDIO_CPU_LOAD_LIMIT = 0
GAME_THREAD_PRIORITY = 0
// Distribute animation on job manager? Not currently on PC, would need to be a dynamic setting if we have a lot of cores
DISTRIBUTE_ANIM = 0
//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30
// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL
AI_ALL_ANIM_PLAYERS = 1
//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1
DISABLE_FRAMERATE=1
DISABLE_FPS_STATUS_TEXT=1
ENABLEREVEAL = 0
ENABLE_FRAMEANIMATION = 0
//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28
// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000
//SB Enabling team management for subs flow
ENABLE_TM = 1
//DISABLE_NIS_PLAYBACK=1
// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184
[ONLINE]
//BLAZE_SERVICE_NAME="fifa-2012-pc-loadtest"
//BLAZEENV="TEST"
[]
//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 0 // Activated for CoreX
//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for
[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block
[FREE_ROAM_AUTOMATCH]
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
[FIFASTEREO]
FELAYER_BG_DEPTH=100.0
FELAYER_FG_DEPTH=100.0
CONVERGENCE_GAMEPLAY=100.0
CONVERGENCE_THIRDPERSON=100.0
CONVERGENCE_FE=100.0
CONVERGENCE_NIS=100.0
CONVERGENCE_REPLAY=100.0
CONVERGENCE_HIGHLIGHT=60.0
CONVERGENCE_CREATEPLAYER=50.0
CONVERGENCE_TUNNEL=10.0
CONVERGENCE_SETPIECE=100.0
CONVERGENCE_FE_MENU=100.0
CONVERGENCE_KITSELECT=100.0
CONVERGENCE_UNASSIGNED=10.0
[CROWD]
//DISABLE_CROWD = 1
FE_CROWDS = 0
DISABLE_HUGE_FLAGS = 1
DISABLE_SCARVES = 1
DISABLE_LONG_NARROW_FLAGS = 1
DISABLE_WAVING_FLAGS = 1
DISABLE_FENCE_FLAGS = 1
DISABLE_BALLOONS = 1
DISABLE_CHOREOGRAPHIES = 1
DISABLE_DOUBLE_HOLDERS = 1
MAX_ANIM_ASSETS_TYPES = 1
MAX_CROWD_ANIMATIONS = 1
//CROWD_ANIMATABLE_ASSET
//CROWD_RIGOPLIST_ASSET
//IMPOSTER_NUM_PER_SECTION
[]
[ONLINE]
//BLAZEENV=DEV // which redirector to connect to, should be changed for TEST and FINAL environments correspondingly
//FORCE-NON-SECURE=1 // for now 1, need to sort out certificates for secure connection
VERIFY_EXE_LOCATION=0