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Stadiums 2013

UHCoogInCO

Club Supporter
Error importing player bench

All, I used the Move Player Bench Frame option to move around the bench players, police, cameramen, ball boys, etc. for the Sunny version of my stadium and then selected all and exported the player bench under Working Console. When I try to import this file into the Overcast, Night or Sunset versions of the same stadium, I get an error. The error is:

"Error PICH BORDER count"

Am i doing this right?
 

UHCoogInCO

Club Supporter
$ido (F|G);3330219 said:
had u try it with a other stadium ´casue maybe is ur exported file corrupt or broken

I've tried exporting a couple of times from the Sunny version, but i get the same error when importing into another version of the same stadium. I did verify that the file seems to be ok, in that i was able to successfully import back into the stadium that i had originally exported from
 

BFL TEAM

Senior Squad
shawminator it is very strange that what happens with your stadium, I dont have problems like that. Send me 3ds file of the stadium, one .dds ambient texture and .rx3 file of the day version. I`ll take a look if I can help ;). My email is on PM.
 

ludo

Youth Team
UHCoogInCO;3330210 said:
All, I used the Move Player Bench Frame option to move around the bench players, police, cameramen, ball boys, etc. for the Sunny version of my stadium and then selected all and exported the player bench under Working Console. When I try to import this file into the Overcast, Night or Sunset versions of the same stadium, I get an error. The error is:

"Error PICH BORDER count"

Am i doing this right?
You can export/import pich border if objets count are same else you are an error...:-(
 

ludo

Youth Team
It's curious I do not perceive banners (home and away) in the container 177.Have you the same problem?
 

Munross

Youth Team
Hi Ludo,

I know that when you want to import a stadium of Fifa 12 into Fifa 13 that you must import the parts from Fifa 12 container into Fifa 13 container otherwise there will be some issues.

But say now when I just want to "duplicate/clone" a stadium in Fifa 13 and give it another name and of course a new ID, do I:
1. Just extract the stadium container.rx3, glares.rx3, glares.lnx and crowd.dat from the .big archives
2. Rename them to new ID for new stadium
3. Put them in respective sceneassets folder
4. Copy and paste the line from source stadium to new stadium using DBM and just change "stadium ID" for new stadium
5. Save and regenerate?

I want to copy stadium 177 "El Reducto" to new stadium id 263

Will/Should this work or are there any other "hidden" surprises that awaits me?:innocent_smile_1:

Thanks again for all your awesome work and to all the other awesome modders(Y):33vff3o:
 

ludo

Youth Team
Munross;3330723 said:
Hi Ludo,

I know that when you want to import a stadium of Fifa 12 into Fifa 13 that you must import the parts from Fifa 12 container into Fifa 13 container otherwise there will be some issues.

But say now when I just want to "duplicate/clone" a stadium in Fifa 13 and give it another name and of course a new ID, do I:
1. Just extract the stadium container.rx3, glares.rx3, glares.lnx and crowd.dat from the .big archives
2. Rename them to new ID for new stadium
3. Put them in respective sceneassets folder
4. Copy and paste the line from source stadium to new stadium using DBM and just change "stadium ID" for new stadium
5. Save and regenerate?

I want to copy stadium 177 "El Reducto" to new stadium id 263

Will/Should this work or are there any other "hidden" surprises that awaits me?:innocent_smile_1:

Thanks again for all your awesome work and to all the other awesome modders(Y):33vff3o:

Yes I thing, don't forget to rename inside each glare files with the new ID (ex: particleEffect name="glares_177_1)
 

Munross

Youth Team
ludo;3331218 said:
Yes I thing, don't forget to rename inside each glare files with the new ID (ex: particleEffect name="glares_177_1)

Thanks for your reply, do I edit the glare file name with SW 13 or with hex editing?
 

twich

Youth Team
Guys,

especially Ludo and Svence,i have the same problem of shawminator....in the Roof there are many wrong shadows
why does the side of the same roof show the shadow from the other side:





i tried to:

- Recalculate all Roof mesh
- change the group

but the problem is the same:md::-(:nape:.... the side of the same roof show the shadow from the other side

@shawminator you find a solution to this problem??

P.S.it is possible that there is a bug in the tool SW13??

thank you
 

Freedom Angel

Youth Team
how can i change the id for a stadium? i changed id for wigan stadium (from 180 to 301) but i have no sky texture and shadow (players and stadium structure).

night - sun and other conditions always the same stadium..


thank you
 

BFL TEAM

Senior Squad
I think that the solution for now is only one. Just make the places where soposed to be shadows 3d, not planar. Like that if there is shadows over the roof, this shadow will appear on up side of the roof and down side will dont have shadow. Here screans with what I mean:



I hope it help ;) !
 

shawminator

Reserve Team
@ twich havent found a solution as of yet,

@ bfl, that trick doesnt always work, looks at twich's screens of carrow road,
look at the shadow of the stand exits that are not in the shade,
the shadow sould be on the left side (1st screen) but its not, it shows the light, and that is made 3d so why doesnt it work for there?
perhaps it need to be a certain distance from the mesh b4 it can cast a shadow on it?
 

BFL TEAM

Senior Squad
shawminator;3333066 said:
@ twich havent found a solution as of yet,

@ bfl, that trick doesnt always work, looks at twich's screens of carrow road,
look at the shadow of the stand exits that are not in the shade,
the shadow sould be on the left side (1st screen) but its not, it shows the light, and that is made 3d so why doesnt it work for there?
perhaps it need to be a certain distance from the mesh b4 it can cast a shadow on it?
As I see player shadows, the sun is exactly near in the middle of the pitch, so shadows on the exits may to be like that. I almost finished with last baking of goodison and when is ready I`ll concentrate on this damn shadows ;) .
I have cheked your stadium, end everything looks fine. The only solution may to be that what I think, but I`ll be shure in that, when I import final version of Goodison in the game.
 

twich

Youth Team
BFL TEAM;3332981 said:
I think that the solution for now is only one. Just make the places where soposed to be shadows 3d, not planar. Like that if there is shadows over the roof, this shadow will appear on up side of the roof and down side will dont have shadow. Here screans with what I mean:



I hope it help ;) !

Hey Mate

you are a genius,work fine finally:mike:

Thank you so much!
 


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