Stadium Server R App v1.3 for FIFA16 can be download here: http://www.mediafire.com/file/q5v3henbwof8gto/Stadium_Server_Package_Pap_v1.3.rar/file Contains: - v1.3 AIO - update from v1.0 to v1.3 - update from v1.1 to v1.3 - update from v1.2 to v1.3 It is compatible with every version of the game. All the required info for the installation and how to use the tool are in the Readme.pdf file. Please report any problem you might come through. List of changes: UPDATE v1.1 - Correction of an error when you tried to load an external folder with stadium files in stadium server format (model.rx3, ect...) - Extracted stadium files for the default game stadiums are now stored in a zip files somewhere on your disks (previously decompressed and installed in game/data/sceneassets folder). The App now ask you once where is located the zip file (possibility to change the path later), and momently extract only the required files from the zip if any. - Because of the above change, the size of the App install has reduced from ~5GB to ~2GB (Software and libraries ~500MB + extracted stadium files in the zip ~1.5 GB ). UPDATE v1.2: Small corrections to avoid errors when you pressed inadvertently a and s at the wrong time. The tool used to try loading the wrong screenshot all over again. Now if you press RUN again after an error, you are good to go (thanks Iwanamzan for the inspiration). UPDATE v1.3: - Correction of a small error with the SEARCH function. When a team from the DB had no stadium assigned it could cause an error if that team was returned in the suggestions - Users that already have a cl.ini before installing the App MUST add the line STADIUM_ID=177 before any "" otherwise the line would not be red which turns off the Stadium Server App. Video tutorials: 1) App installation Spoiler: Video tutorial: App installation [ 2) How to use the App Spoiler: Video tutorial: [B]How to use the [/B]App Weaknesses and Strengths of the App compared with CGFS Spoiler: Weaknesses and Strengths of the App compared with CGFS The App is not really relevant for people that can already use CGFS. Here are the weakness and the strength of my App compared with CGFS: Weaknesses: - Not easy to install (I am happy to help anyone) - Requires some free disks space available (~2GB including the stadium_source_folder that contains all the default game stadium files that needs to be available to the App). - It is not a File Server, it is only a Stadium Server. - It requires the user intervention before starting a game (press a and s on the match preview screen aka kickoffhub) - Stadiums can't be assigned to tournaments IDs and tournament rounds IDs Strengths: - It is compatible with every version of the game. - You can load any RevMod type of files that have a stadium ID with it (ie: specificgoalpost, ect...). - The App can read stadium files stored in .zip compressed archive which in the end might result in a net gain of disk space (lost through install size - gain with compressed stadium folders= gain?). - Any stadium file format is supported (FS or standard), if in standard format the stadium ID doesn't matter. For both format you can only add some files (ie textures) to files already installed in your game (ie: model, crowd, ect...). - Teams which are linked in the DB to a stadium with an exterior camera will have the exterior camera. - A function of the App allows loading any stadium already installed to your game or to the stadium map file simply by searching the Home team name or the stadium name. It can be used to load a particular stadium for a final ect... - Stadiums can be added to the stadium map while the game is/is not started (it doesn't matter). You can add many stadium at the same time.