I've done this a long time and continue to love editing gameplay using the global edit option. This year's version is by far the best to date - but of course needed improving. You won't see me starting new threads to complain about the game - only how to improve it, by doing something about it - and just like I did 2 years ago, here it is again.
Credit to Milanista for his OF (Evo-web)
PES6 Re_Rate V1.0
If you do plan on using and distributing the modified values, please give myself credit as this took a bit of work.
link: http://www.speedyshare.com/369193366.html
I HIGHLY recommend using Professional level and below - Top Player enables CPU aggression to skyrocket, which leaves gaps open to make the game less of a challenge.
If you'd like to compare this OF to others, just watch the difference in CPU vs CPU games within ML or League modes - the scorelines will be very dynamic, instead of just 1-0 or 2-1. That was a HUGE and underrated problem throughout the series and I'm sure will start to stick out to those realism seekers more and more.
GK:
Jump = (-20)
Heading = (=10)
DF:
Acceleration = (-20)
Top Speed = (-15)
Header = (=10)
Jump = (=10)
Defense = (=10)
MF/FW:
*Acceleration = (-10)
*Top Speed = (-7)
Defense = (=10)
Balance = (=99)
ALL:
Teamwork = (=10)
Technique = (=10)
Short Pass Accuracy = (-15)
Short Pass Speed= (-15)
Dribble Speed = (-15)
Dribble Accuracy = (+15) - (Previously -20)
Mentality = (=10)
Shot Technique = (=10)
Thread History (04-06)
"Does Anyone Else Do This?"
http://soccergaming.tv/showthread.php?t=100276&highlight=sepakbola
"Behold...7 Stars"
http://soccergaming.tv/showthread.php?t=119588&highlight=sepakbola
Sepakbola10's Re_rate Opt. File and Values
http://soccergaming.tv/showthread.php?t=129700&highlight=sepakbola
Credit to Milanista for his OF (Evo-web)
PES6 Re_Rate V1.0
If you do plan on using and distributing the modified values, please give myself credit as this took a bit of work.
link: http://www.speedyshare.com/369193366.html
I HIGHLY recommend using Professional level and below - Top Player enables CPU aggression to skyrocket, which leaves gaps open to make the game less of a challenge.
If you'd like to compare this OF to others, just watch the difference in CPU vs CPU games within ML or League modes - the scorelines will be very dynamic, instead of just 1-0 or 2-1. That was a HUGE and underrated problem throughout the series and I'm sure will start to stick out to those realism seekers more and more.
GK:
Jump = (-20)
Heading = (=10)
DF:
Acceleration = (-20)
Top Speed = (-15)
Header = (=10)
Jump = (=10)
Defense = (=10)
MF/FW:
*Acceleration = (-10)
*Top Speed = (-7)
Defense = (=10)
Balance = (=99)
ALL:
Teamwork = (=10)
Technique = (=10)
Short Pass Accuracy = (-15)
Short Pass Speed= (-15)
Dribble Speed = (-15)
Dribble Accuracy = (+15) - (Previously -20)
Mentality = (=10)
Shot Technique = (=10)
Thread History (04-06)
"Does Anyone Else Do This?"
http://soccergaming.tv/showthread.php?t=100276&highlight=sepakbola
"Behold...7 Stars"
http://soccergaming.tv/showthread.php?t=119588&highlight=sepakbola
Sepakbola10's Re_rate Opt. File and Values
http://soccergaming.tv/showthread.php?t=129700&highlight=sepakbola