Yes, TV Logo overlay file has problem with FET, i used CGFE 16 and it works fineI cannot answer that at the moment. I am in the process of trying to decode the generic scoreboard by converting the hex to XML. I know that some of the colors are defined by small square textures contained in the .big. The problem is that this is not the only place that the scoreboard values are defined. Newer scoreboards call to multiple global classes and component archives in order to have these values set. If you are looking to recolor the generic scoreboard, you may have to wait a bit... it took me 3 years to finally make this tutorial, and we already knew how to do most editing on the 5002.big.
I seem to recall you writing that the 1920x1080 watermark .big I posted (9105.big) was crashing in game. While creating a requested scoreboard, I tested it and I think I know the problem. Fifa Editor Tool is not able to import textures for the aforementioned overlay file. It causes the .big to become corrupted. I used CGFE 18 to import textures, but I am sure that there are other options. If anyone knows of any, please post.
Here is the 9105.big @ 1920x1080p with a custom scoreboard running:
*Note that I just grabbed some random graphics for demonstration purposes.
Here is a re-upload of the .big file itself: https://drive.google.com/file/d/1JZqhqhqnZHlFAGpEjJ3F_At2PYJh3NKT/view?usp=sharing