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I was also aware of the problem with the team name background color, so i am thinking of using a fixed team name background color and removing the color bar from the scoreboard. Although this won't look very good as it doesn't look like the real thing. And I will try again with the .big file as you said.I do see the problem, but I also want to give you a heads up about your current plan: the way that the scoreboard you are creating is setup is that the color bar is the entire field in which the team name is placed. I would imagine that the reason that 'JPN' is in white and 'VIE' has to do with the team color and visibility. In other words, the home team name will probably not always be yellow... which means that coding it to be yellow is probably not going to be a good idea (if the team color is yellow, it will make the team name illegible). Unfortunately, there is no way to switch the color of the team name according to the team color... I ran into this issue making my NBCSN scorebaord:
What I ended up doing was setting the team name to be gray... that way if the team color is white the name is still visible (albeit to a lesser degree).
The issue you are running into is how you are exporting the file from FET. Rather than exporting the 0.dat file, export the entire .big:
Now open this file using Hxd. Scroll down to the address B00. Your code will look like this (you did code the color correctly, just in the wrong place.... this is because the offset address is different if looking at the code with only 0.dat as opposed to the code of the entire file):
Looking at the scoreboard image you posted, I would code the clock color like this:
It looks like you are going to need to edit the score color to be color I coded above also. Let me know if you need help with that
I am happy to assist, but honestly I just don't have the energy at the moment. I just finished the tutorial and am about to post it. Briefly:I have successfully edited the .big file. Now I want to ask you 2 things:
1. How do I move the scoreboard to make it look like the real world location?
2. I noticed that the scoreboard seems to be stained and bordered, is there a way to fix this?
By the way I want to ask you about modding TV Logo, I want to bring TV Logo to any position on the screen but that needs .big file containing 1920*1080 size image, covering the entire screen. I tried to download some of the files that KO2018 posted, but when I change the image file inside, it gives the error as shown in the 3rd picture (It shows TV Logo FUT while it's another image file, not the 1920*1080 size image file I edited). Do you know how to change it without error or with the file? .big like that or not?
Thank you
View attachment 79962View attachment 79964View attachment 79965
I mean I want to move the scoreboard to the left a little bit.I am happy to assist, but honestly I just don't have the energy at the moment. I just finished the tutorial and am about to post it. Briefly:
- I do not know what you mean when you say you want to move it to a real world location
- The scoreboard having an unclean edge could be caused by your texture or an alpha layer that has been applied. Post your scoreboard texture
- Yes, I can make a 1080p TV overlay .big for you. I'll post it and we can address any issues you run into after that
If you would like to move it to the left a bit, edit your ‘10’ texture and left adjust the whole texture. If that is still not far enough, it will be necessary to edit the image container size to increase the area in which to move the texture. This might cause clipping, depending on the size of the entire overlay area as coded in the .big.I mean I want to move the scoreboard to the left a little bit.
Below is my scoreboard.
And I hope you will upload the TV Logo file here soon.
Thank you.
There doesn't seem to be anything wrong with the texture's edge, but I went ahead and clipped a pixel from the border to deal with any barely visible aliasing (which will be more visible after importing and having an alpha layer automatically applied). The "stains" you are referring to are a result of the texture you are using... I take it that you copied and pasted from a screenshot... yes? The problem with doing it this way as opposed to making your own texture is that colors will appear blotchy. Each time you resize an image (which a screenshot of a live match is bound to have done) you are going to reduce the graphical fidelity. I cleaned it up a bit (the graphic at the top right). If you want to make the color more clean and uniform you will need to manually edit it to make it that way. If you would prefer not to use the edited texture, you don't need to of course:I mean I want to move the scoreboard to the left a little bit.
Below is my scoreboard.
And I hope you will upload the TV Logo file here soon.
Thank you.
It seems that bringing it close to the top left corner stops it from showing the border in that area, however it still shows the border on the bottom and right corner and it appears right in the FET. As for the image next to the words AFC ASIAN QUALIFIERS, I cut it and left it there temporarily, I plan to edit it when I'm done, so that's not the issue I'm talking about. I will put detailed pictures belowThere doesn't seem to be anything wrong with the texture's edge, but I went ahead and clipped a pixel from the border to deal with any barely visible aliasing (which will be more visible after importing and having an alpha layer automatically applied). The "stains" you are referring to are a result of the texture you are using... I take it that you copied and pasted from a screenshot... yes? The problem with doing it this way as opposed to making your own texture is that colors will appear blotchy. Each time you resize an image (which a screenshot of a live match is bound to have done) you are going to reduce the graphical fidelity. I cleaned it up a bit (the graphic at the top right). If you want to make the color more clean and uniform you will need to manually edit it to make it that way. If you would prefer not to use the edited texture, you don't need to of course:
Can we move or increase its size like you do with team name, clock,... or not ?If you would like to move it to the left a bit, edit your ‘10’ texture and left adjust the whole texture. If that is still not far enough, it will be necessary to edit the image container size to increase the area in which to move the texture. This might cause clipping, depending on the size of the entire overlay area as coded in the .big.
What scoreboard is it?Someone do it this P L E A SE E E E :yay: :yay:
For the issue in the center of the scoreboard, that is just an issue of the texture. Clean up that part in Photoshop. If the outer right edge bothers you, you can try exporting the 10 texture as a dds file,It seems that bringing it close to the top left corner stops it from showing the border in that area, however it still shows the border on the bottom and right corner and it appears right in the FET. As for the image next to the words AFC ASIAN QUALIFIERS, I cut it and left it there temporarily, I plan to edit it when I'm done, so that's not the issue I'm talking about. I will put detailed pictures below
View attachment 80001View attachment 80002
As I was saying earlier, it is possible to edit the texture size; however you may run into clipping issues. In addition to the texture size being defined, so is the total area of the overlay. If you go outside of this boundary, it will clipCan we move or increase its size like you do with team name, clock,... or not ?
No, i mean can we edit the hex to move its position or not ?For the issue in the center of the scoreboard, that is just an issue of the texture. Clean up that part in Photoshop. If the outer right edge bothers you, you can try exporting the 10 texture as a dds file,
As I was saying earlier, it is possible to edit the texture size; however you may run into clipping issues. In addition to the texture size being defined, so is the total area of the overlay. If you go outside of this boundary, it will clip
I’ll see if there is an offset to move everything (including textures). I don’t think there is, thoughNo, i mean can we edit the hex to move its position or not ?
And I think the border appearing is due to the .dds file
I hope you find a way to move itI’ll see if there is an offset to move everything (including textures). I don’t think there is, though
And I want to ask where can we adjust the color of the default scoreboards? The scoreboard defaults to a different color for each tournament while they share the same file. I tried getting the default scoreboard in FIFA 22 for FIFA 21 but it didn't change.