Hi to all guys, I'm here after a while dreaming with be able to edit hairs 3D rx3 and sadly I haven't even the minimal knowledge to achive that .
But if Rinaldo and Jorge have been able to, that means that it is possible.
So lets begin with my findings.
As many 3D files, rx3 files are composed by chunks, in wich is organized all information inside them (Read this for more info).
What I learn is that in the begin of the file there is this "header" of the file, where are listed all the chunks of the file.
I use the accessory_28_0.rx3 as example couse it is the smaller 3D rx3 inside FIFA files (referee intercomunicator).
Now, I learn too that the chunk where the Geometry (x, y and z vertex) and mapping (u and v coordinates) is found under this tag:
00 58 7A A1 begin
DF 9A EC 1E end
and that when you find the chunk, in some rx3 (I have no prooved every kind) like accessories and heads, the first byte, in its IEEE Single data you will find the vertex coordinate!!!!
I'll leave you some screens:
Rx3 header and geometry chunk tags:
x, y and z coordinates as IEEE Single value:
Confirmation with Jor1980 CFC:
Now, sadly, in hairs rx3, the IEEE Single value is not the coordinate as in the study rx3, but is a beginning.
I know that maybe some master editors already know this information and more but is good to let us all to know and colaborate to solve the hairs problem.
so now, I ask all of you guys who wanna colaborate to learn how to interpretate the u, v coordinates and the polygons definition. And then research them for hairs rx3.
But if Rinaldo and Jorge have been able to, that means that it is possible.
So lets begin with my findings.
As many 3D files, rx3 files are composed by chunks, in wich is organized all information inside them (Read this for more info).
What I learn is that in the begin of the file there is this "header" of the file, where are listed all the chunks of the file.
I use the accessory_28_0.rx3 as example couse it is the smaller 3D rx3 inside FIFA files (referee intercomunicator).
Now, I learn too that the chunk where the Geometry (x, y and z vertex) and mapping (u and v coordinates) is found under this tag:
00 58 7A A1 begin
DF 9A EC 1E end
and that when you find the chunk, in some rx3 (I have no prooved every kind) like accessories and heads, the first byte, in its IEEE Single data you will find the vertex coordinate!!!!
I'll leave you some screens:
Rx3 header and geometry chunk tags:
x, y and z coordinates as IEEE Single value:
Confirmation with Jor1980 CFC:
Now, sadly, in hairs rx3, the IEEE Single value is not the coordinate as in the study rx3, but is a beginning.
I know that maybe some master editors already know this information and more but is good to let us all to know and colaborate to solve the hairs problem.
so now, I ask all of you guys who wanna colaborate to learn how to interpretate the u, v coordinates and the polygons definition. And then research them for hairs rx3.