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shawminator;3924447 said:Is it possible to remove the stadium seats like previous years?
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Don TM;3924549 said:Hi Scouser
Maybe this was asked before, but i didn't found anything.
Is there a way to add a specific crowdplacement file to a stadium?
I added some specific Stadiums to teams, but now the crowdplacement is wrong, as the stadiummodel changed.
dissectionalone;3924702 said:scouser,
Would it be possible to "split" the kits by their 3 parts (jersey, shorts and socks) kinda like you've added the code to load the edited models to make the classic shorts?
My idea behind this would be to try and find a workaround for the fact that the kit selection screen doesn't display the alternate or color clash kits unless they're added to the db.
Do you think something like this would be doable?
Thanks once again for the amazing mod, mate
Cheers
scouser09;3925105 said:I actually added support for this and completely forgot about it.
removeSeatsTeam(teamid)
removeSeatsStadium(stadiumid)
Empty chair model:
http://www.mediafire.com/download/a15stzol04fi2ah/crowdchair_empty.rx3
Place in FIFA 16\data\sceneassets\crowdchair
scouser09;3925105 said:I
I did some testing and it is possible to use shirts, shorts and socks from different files. I had previously tried to do this for a previous FIFA (13?) but without success. This is very interesting to me as it gives the possibility of new features. However, I could already easily swap what kit is shown in the kit selection screen without doing this.
This is quite an interesting idea for the kit selection menu. The main problem however is that the home team's kit choice is not selected at this point. While realistically this would always be the home kit, a user could choose alternate kits or classic kits instead. Also, a home kit variant is sometimes used in some competitions (e.g. Man United wear white socks in UEFA competitions), it is not possible to know the tournament ID in the kit selection screen to take this into account.
The kit overlay files can only apply to the shirt, not the shorts and socks.
Gerardo6191;3925123 said:Thanks for all, I've tested kitoverlay in Xbox and works perfect
have you ever thought In release a new version? Maybe with 3D wipes, change kit model for referee in tournament mod, fan cards, more features as pc version.
Thank you in advance
dissectionalone;3925160 said:Displaying the kit that is actually loaded in game on the kit selection screen without adding records to the db would be nice.
One thing that hit me back then when I was trying to create more accurate looking classic shorts was something to allow players to wear the captain armband in the right arm as opposed to only wearing it on the left one
Cheers
K-Roq;3925165 said:is it possible to enable certain players to wear winter gloves even when its not winter????
scouser09;3925471 said:I am going to have a go at this, it will be a preview rather than the definitive decision as I must assume the default home kit is chosen for the home team. This will also help for testing my new ideas.
It would be possible to add support for models with the armband on the right arm, you would need to edit a lot of models to do this fully though.
dissectionalone;3925473 said:Actually it doesn't take much editing of the models, mate.
When I first thought about it I was under the impression that it would involve some mad modelling work but when I got to the practical execution side I figured all it takes is some basic mirroring without mirroring the uv maps
Do it with CM bro. They will change in your current career, tooaresMX;3927929 said:there is a way to change the ref's boots?
Ermak;3927119 said:Hello! Thank you for your work! My question isut the classic shorts - liked.And of course I added a few more commands,writing in the 1900 clone .Everything works,everything is fine,but only disappeared gloves for goalkeepers and the referee shows the card,but I don't see them,the empty hand Maybe someone knows what's the problem?
pao4ever;3927582 said:I've maybe found a bug mate... I edited Paraguay's kits to have fron kit numbers in every single one of them, but they must collide with kitsoverlay. When I played a match for WC qualifiers I had the regular kit, without numbers on the front part of it Can you have a look?
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aresMX;3927929 said:there is a way to change the ref's boots?
scouser09;3928080 said:What exactly have you done? If you are using the removeClassicKitGKGloves statement GK gloves will be removed from some classic kits. I am not aware of a bug for red and yellow cards.
Can you explain in more detail?
Yes, add coefficient of 500000 to player ID or use 6004 as team ID for global assignments.