• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Revolution Mod 15

scouser09

Senior Squad
dnz;3845926 said:
Hey scouser can you tell me how i can change kitnumbers and name color for the 2nd gk kit? I tried some codes but it just not working. Thanks.

What exactly did you try?


NNicolas23;3846296 said:
Hey scouser, can you share original rx3 files for add scarves to teams?

I don't know how take them from the game, thanks!

Use the flag file for the needed team as a template. This is important as they contain the team ID in the file, it will not show otherwise. You can use FIFA File Explorer to change the texture size.
 

scouser09

Senior Squad
john_shadow8;3846391 said:
can you "add" scarves to a team that don't have?

I do not think so. It definitely can not be changed with lua editing. It seems to be linked to the league the team is in or the country of the team, the settings are likely hard coded.
 

V.K

Starting XI
I try to import scarves for English teams (Swansea, Liverpool, etc) which use scarves but the game crashes if their scarf files (e.g. scarf_7.rx3) are present in the 'flag' folder. Any ideas why?

And Scouser, a suggestion for RM 16: seems like fifa 16 will have nice pre-season tournaments in CM, so it would be nice to disable player names on kits for those friendly tournaments (if it has not been implemented already).
 

Forest4life

Youth Team
V.K;3846808 said:
I try to import scarves for English teams (Swansea, Liverpool, etc) which use scarves but the game crashes if their scarf files (e.g. scarf_7.rx3) are present in the 'flag' folder. Any ideas why?

And Scouser, a suggestion for RM 16: seems like fifa 16 will have nice pre-season tournaments in CM, so it would be nice to disable player names on kits for those friendly tournaments (if it has not been implemented already).

that can already be done using a blank font file for example specificfont_0_0_15_0 would take all fonts away in friendly matches so just adding the trophy id to each pre season friendly would do the trick i'll give you a blank file if you wish to try it out

https://www.dropbox.com/s/zi91a5de4rvmqa3/specificfont_0_0_15_0.ttf?dl=0
 

scouser09

Senior Squad
V.K;3846808 said:
I try to import scarves for English teams (Swansea, Liverpool, etc) which use scarves but the game crashes if their scarf files (e.g. scarf_7.rx3) are present in the 'flag' folder. Any ideas why?

And Scouser, a suggestion for RM 16: seems like fifa 16 will have nice pre-season tournaments in CM, so it would be nice to disable player names on kits for those friendly tournaments (if it has not been implemented already).

It is likely because the file contains the wrong team id.



This is a scarf file for Borussia Dortmund (ID 22). You can see the team ID references at the end of the file. If this is incorrect, this can cause the game to crash. This can be fixed by hex editing if the correct ID has the same number of digits.

It should also be possible to remove player names in specific competitions.
 

V.K

Starting XI
Oh I see! I never knew there was hex editing involved.
Well, then I wonder why hasn't anyone created correct containers for BPL teams yet.
 

dnz

Club Supporter
scouser09;3846389 said:
What exactly did you try?




Use the flag file for the needed team as a template. This is important as they contain the team ID in the file, it will not show otherwise. You can use FIFA File Explorer to change the texture size.


I tried this assignKitDetails(246,12,33,-1,-1,60,-1,-1,-1,-1)
 

scouser09

Senior Squad
V.K;3847652 said:
Oh I see! I never knew there was hex editing involved.
Well, then I wonder why hasn't anyone created correct containers for BPL teams yet.

The hex editing is only needed if you do not use the original flag file as a template. Scarves for Premier League teams have been created. I have a pack in my game, but I can not remember the author.


dnz;3848575 said:
I tried this assignKitDetails(246,12,33,-1,-1,60,-1,-1,-1,-1)

You need to add appropriate values for the name and number colour parameters, using -1 uses the default value.
 

SlimOntario2033

Senior Squad
Is there a way to disable the function, that kit_*_*_223.rx3 get used as champions league kits ?? Cause I've these(kit_*_*_223, or 224 for example) as season 14/15 kits and I want to disable it (to use the 15/16 kits )... :(
 

V.K

Starting XI
scouser09;3848859 said:
The hex editing is only needed if you do not use the original flag file as a template. Scarves for Premier League teams have been created. I have a pack in my game, but I can not remember the author.
I see!
Could you upload your 'scarf' files please? That would be much appreciated.
In the meantime, I'm going to try converting some flag files to scarves myself.
Although the problem is that BPL teams don't have flag files.
 

scouser09

Senior Squad
SlimOntario2033;3848898 said:
Is there a way to disable the function, that kit_*_*_223.rx3 get used as champions league kits ?? Cause I've these(kit_*_*_223, or 224 for example) as season 14/15 kits and I want to disable it (to use the 15/16 kits )... :(

Why not just remove the CL/EL versions? Just search your kit folder for "223" and "224" and remove all matches apart from referee kits.


V.K;3849259 said:
I see!
Could you upload your 'scarf' files please? That would be much appreciated.
In the meantime, I'm going to try converting some flag files to scarves myself.
Although the problem is that BPL teams don't have flag files.

I have sent you a PM.


gabo_DG;3849455 said:
Hola, no consigo que rm15 v1.4 cargue la asignacion de un kit.

Esto entendi:
assignKitDetails(id-team, id-kit, name-font, name-color, number-color, number-set, -1, -1, -1, collar)

Asi lo aplique:
--Manchester United
assignTeamTournament(11,13) --England Premier League (1)
assignKitDetails(11,3,-1,"FFFFFF",-1,-1,-1,-1,-1,0) --Third Kit

Q' se hizo mal???

You must post in English or include an English translation on this forum.

There is no problem with your statement. What exactly are you trying to change?
 

NNicolas23

Youth Team
V.K;3849259 said:
I see!
Could you upload your 'scarf' files please? That would be much appreciated.
In the meantime, I'm going to try converting some flag files to scarves myself.
Although the problem is that BPL teams don't have flag files.

Can you send them to me too, please?
 

gabo_DG

Club Supporter
assignKitDetails(team(ID), kit(ID), name-font, shirt-name-color(HEXADECIMAL), -1, number-set, shirt-number-color(ID), short-number-color(ID), -1, collar)

Borre el post anterior. Pense que los cambios eran visibles en FM15 pero solo se aprecian entrando al juego.

Para que son los -1 que faltan???

-------

Edit the post . I thought the changes were visible in FM15 but only appreciate entering the game .

For they are the missing -1 ???
 

scouser09

Senior Squad
gabo_DG;3850243 said:
assignKitDetails(team(ID), kit(ID), name-font, shirt-name-color(HEXADECIMAL), -1, number-set, shirt-number-color(ID), short-number-color(ID), -1, collar)

Borre el post anterior. Pense que los cambios eran visibles en FM15 pero solo se aprecian entrando al juego.

Para que son los -1 que faltan???

-------

Edit the post . I thought the changes were visible in FM15 but only appreciate entering the game .

For they are the missing -1 ???

Yes, any assignments with this mod are only viable in game. The first unexplained parameter is for shirt name curvature (straight or curved) and the second one is shirt fit (regular or tight).
 

dissectionalone

Senior Squad
Scouser,

is there any way to use lua code to force the display of the minikits in game? (for the team lineup screens and so on) Or do you think it's only hard coded into the game's executable?

I'm asking this because of the GK minikits (the main one is the only one that's displayed on those screens) as if it were possible it could be a nice addition (maybe in preparation for Fifa 16)

Thanks in advance

Cheers, mate :)
 

scouser09

Senior Squad
ouma;3850982 said:
For some reason my Wipe doesn't show ingame. The first version I did worked fine...i'm using RM V1.4,...V1 installed too. What am I missing?
Link https://drive.google.com/file/d/0B7Oerjv-wf87RUFPUE5IOGhSQU0/view?usp=sharing

The file name does not follow the naming convention in the documentation. I am guessing that this file is originally from an older FIFA? If so, since the model and textures are in the same file here, you should have a copy for each since in FIFA 15 they are in separate files.


dissectionalone;3851463 said:
Scouser,

is there any way to use lua code to force the display of the minikits in game? (for the team lineup screens and so on) Or do you think it's only hard coded into the game's executable?

I'm asking this because of the GK minikits (the main one is the only one that's displayed on those screens) as if it were possible it could be a nice addition (maybe in preparation for Fifa 16)

Thanks in advance

Cheers, mate :)

I can not change mini kits with lua editing. Assuming there is a file which can be edited, it would require the same rules from the lua files to be programmed and would not be able to be able to show the correct kit when randomization is used. I think it is very unlikely this issue can be resolved.
 

ouma

Youth Team
scouser09;3851826 said:
The file name does not follow the naming convention in the documentation. I am guessing that this file is originally from an older FIFA? If so, since the model and textures are in the same file here, you should have a copy for each since in FIFA 15 they are in separate files.
I've tried reading the documentation but this is all I can find about Wipes.

Code:
setWipeGraphicType(option)

What's the correct naming convention or model and texture for FIFA 15? I just want the thing to work...It has worked for me before if I can remember well.
 


Top