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Regularcat's FIFA 11 Mods

chilly4ever

Club Supporter
regularcat;3046494 said:
platform.ini (& also in product.ini) (edit it in both files via fm11)

//---------------------------------------------------------
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1

//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
//THREAD_AFFINITY_MASK = 3 // dual core

// Distribute animation on job manager? We don't want this on PC..
DISTRIBUTE_ANIM = 0


// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
//
// a positive values tie us to a specific processor
//
//
AUDIO_CPU_LOAD_LIMIT = 30

// Default core setup, each [CORES%d] section will be applied in turn until we get to
// the number of cores that are available on the machine.
//
// Thus 2 core machines will have the cores1 profile applied
// 3 core machines will have cores1 profile, followed by core3 profile applied
//
//
AUDIO_THREAD_PRIORITY = 2 // default was 28, lets be a bit more conservative
FE_THREAD_PRIORITY = 1 // mark FE thread as higher than gameplay, as spikes happen if it falls asleep for a while
INPUT_THREAD_PRIORITY = 2
MAIN_THREAD_PRIORITY = 3
RENDER_THREAD_PRIORITY = 0

AUDIO_THREAD_PROCESSOR = -2
FE_THREAD_PROCESSOR = -2
INPUT_THREAD_PROCESSOR = -2
MAIN_THREAD_PROCESSOR = -2
RENDER_THREAD_PROCESSOR = -2

[]

// AUDIO Settings
//AUDIO=0
//SPEECH=0
//AUDIO_ANNOUNCER=0
//CHANTS=0
//SFX = 0
//CROWD = 0

[EASW]
[]

//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30

// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL

AI_ALL_ANIM_PLAYERS = 1

//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1

DISABLE_FRAMERATE=0
DISABLE_FPS_STATUS_TEXT=0

ENABLEREVEAL = 1
ENABLE_FRAMEANIMATION = 1

//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28

// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000

//SB Enabling team management for subs flow
ENABLE_TM = 1

//DISABLE_NIS_PLAYBACK=1

// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184

//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 1 // Activated for CoreX


//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=-4
AWAY_TEAM_MEN_DOWN=-4
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1

[]
FULLSCREEN=1
APP_VER=101
Wow! So much info. Thanks. But I am a bit lost.
1. which command is for more than 2 gamepads simultaneously?
2. and for halftime length I imagine the last one right?

Gracias
Chilly4ever
 

regularcat

Manager
Moderator
painkiller77;3049358 said:
no long shot???

they take long shots, but depends on your idea of a long shot.
they all shoot from 18 to 25, but players w/ long shot traits take shots
from further out & attempt volleys from a distance.

if its not for you, there is always hybrid.

chilly4ever;3049370 said:
Wow! So much info. Thanks. But I am a bit lost.
1. which command is for more than 2 gamepads simultaneously?
2. and for halftime length I imagine the last one right?

Gracias
Chilly4ever

gamepads just work for me, i told you on rinaldo's site.
 

theo1983

Club Supporter
regularcat i would like to ask you if i want to use cep 11 patch with your new gameplay patch which steps should i follow to install them correctly? thanks in advance!
 

sahib

Senior Squad
regularcat;3049378 said:
they take long shots, but depends on your idea of a long shot.
they all shoot from 18 to 25, but players w/ long shot traits take shots
from further out & attempt volleys from a distance.

if its not for you, there is always hybrid.



gamepads just work for me, i told you on rinaldo's site.

dude what is fm11?vr to dwnload it?
 

suliman_lababid

Club Supporter
i have played some games with your mod
GKs is very very good and you cant score very long shot.
there an annoying thing, the stand tackles is very powerful and the tackled player usually go to the ground with no foul.
i would be glad to hear your comment about it.
thanks
 

Atletico Aluche

Club Supporter
Hi!

I've tried your newest AI in a couple of MM matches and I must say it's impressive. Not only the AI the ball physics also.

The only thing I don't like is the crossings, they're way too easy and a lot of goals are scored that way.

Thanks for sharing this great work! :33vff3o:
 

aimcr7

Club Supporter
Overall ur patch is very good.
GKs has very much improvement, hard to score.
Tight games but not as hard as I expected.
but it's very very good awesome AI.
Thanks mate.
 

regularcat

Manager
Moderator
theo1983;3049386 said:
regularcat i would like to ask you if i want to use cep 11 patch with your new gameplay patch which steps should i follow to install them correctly? thanks in advance!

works w/ cep 11.

sahib;3049447 said:
dude what is fm11?vr to dwnload it?

filemaster11, google fifamaster.

suliman_lababid;3049514 said:
i have played some games with your mod
GKs is very very good and you cant score very long shot.
there an annoying thing, the stand tackles is very powerful and the tackled player usually go to the ground with no foul.
i would be glad to hear your comment about it.
thanks

i can score some long rangers, depends who takes them.

Atletico Aluche;3049561 said:
Hi!

I've tried your newest AI in a couple of MM matches and I must say it's impressive. Not only the AI the ball physics also.

The only thing I don't like is the crossings, they're way too easy and a lot of goals are scored that way.

Thanks for sharing this great work! :33vff3o:

heres the thing bro, this ai was designed off of my db, no players are over 50 overall, though it works w/ all dbs it will have different effects on different dbs.

if you were to play w/ my db, you would quickly edit your post bro.

aimcr7;3049595 said:
Overall ur patch is very good.
GKs has very much improvement, hard to score.
Tight games but not as hard as I expected.
but it's very very good awesome AI.
Thanks mate.

same goes for you of what i said to aluche.

i would share my db but i cant as i dont have permission from patch creators to alter data & share.

w/ my db you will have the ultimate experience.

but most people have an issue seeing messi as a 50 & not a 90 or ronaldo as a 49 & not an 89.
 

Atletico Aluche

Club Supporter
regularcat;3049659 said:
heres the thing bro, this ai was designed off of my db, no players are over 50 overall, though it works w/ all dbs it will have different effects on different dbs.
That's make a lot of sense, that AI is the perfect match to your DB. It's a pitty you can't share it, cause I strongly believe low stats is equal to great matches.

regularcat;3049659 said:
if you were to play w/ my db, you would quickly edit your post bro.
I'm pretty sure of that, thanks anyway for sharing your awesome AI.
 

sahib

Senior Squad
regularcat;3049659 said:
works w/ cep 11.



filemaster11, google fifamaster.



i can score some long rangers, depends who takes them.



heres the thing bro, this ai was designed off of my db, no players are over 50 overall, though it works w/ all dbs it will have different effects on different dbs.

if you were to play w/ my db, you would quickly edit your post bro.



same goes for you of what i said to aluche.

i would share my db but i cant as i dont have permission from patch creators to alter data & share.

w/ my db you will have the ultimate experience.

but most people have an issue seeing messi as a 50 & not a 90 or ronaldo as a 49 & not an 89.

There is some problem wid fifa master site...can any1 gv me the download link of fm11....plz!!!!!!!!
 

regularcat

Manager
Moderator
painkiller77;3049710 said:
rc, where can i dwnld ur db??? is it from ur previous patch (cep 11 regularcat's style) ???

no i dont have permission to release my db, as its full of leagues i didnt create.
 

chilly4ever

Club Supporter
regularcat;3049378 said:
they take long shots, but depends on your idea of a long shot.
they all shoot from 18 to 25, but players w/ long shot traits take shots
from further out & attempt volleys from a distance.

if its not for you, there is always hybrid.



gamepads just work for me, i told you on rinaldo's site.

Thanks.
Sorry for wasting your time.
chilly4ever
 

chilly4ever

Club Supporter
regularcat;3050021 said:
the last line was directed towards you, not the first part of my post.

sorry again... Yeah I noticed that.
Tell me, when you connect your different gamepads, you can see all 4 of them connected in the game part when you select sides? Because ussually you can see the 2 controllers and the keyboard.

Do you think that gamepads of different trademarks, but that appear all as "generic USB gamepad" will work?
Gracias
chilly4ever
 

chilly4ever

Club Supporter
regularcat;3046494 said:
platform.ini (& also in product.ini) (edit it in both files via fm11)

//---------------------------------------------------------
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1

//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
//THREAD_AFFINITY_MASK = 3 // dual core

// Distribute animation on job manager? We don't want this on PC..
DISTRIBUTE_ANIM = 0


// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
//
// a positive values tie us to a specific processor
//
//
AUDIO_CPU_LOAD_LIMIT = 30

// Default core setup, each [CORES%d] section will be applied in turn until we get to
// the number of cores that are available on the machine.
//
// Thus 2 core machines will have the cores1 profile applied
// 3 core machines will have cores1 profile, followed by core3 profile applied
//
//
AUDIO_THREAD_PRIORITY = 2 // default was 28, lets be a bit more conservative
FE_THREAD_PRIORITY = 1 // mark FE thread as higher than gameplay, as spikes happen if it falls asleep for a while
INPUT_THREAD_PRIORITY = 2
MAIN_THREAD_PRIORITY = 3
RENDER_THREAD_PRIORITY = 0

AUDIO_THREAD_PROCESSOR = -2
FE_THREAD_PROCESSOR = -2
INPUT_THREAD_PROCESSOR = -2
MAIN_THREAD_PROCESSOR = -2
RENDER_THREAD_PROCESSOR = -2

[]

// AUDIO Settings
//AUDIO=0
//SPEECH=0
//AUDIO_ANNOUNCER=0
//CHANTS=0
//SFX = 0
//CROWD = 0

[EASW]
[]

//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30

// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL

AI_ALL_ANIM_PLAYERS = 1

//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1

DISABLE_FRAMERATE=0
DISABLE_FPS_STATUS_TEXT=0

ENABLEREVEAL = 1
ENABLE_FRAMEANIMATION = 1

//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28

// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000

//SB Enabling team management for subs flow
ENABLE_TM = 1

//DISABLE_NIS_PLAYBACK=1

// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184

//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 1 // Activated for CoreX


//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

[FREE_ROAM_AUTOMATCH]
HOME_TEAM_MEN_DOWN=-4
AWAY_TEAM_MEN_DOWN=-4
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1
//SKIP_BOOTFLOW=1

[]
FULLSCREEN=1
APP_VER=101
Me again :)

I have tried modifying the half_length line in product and platform. ini, but any number I put the halftime options are still the same from 4 to 20 min.
and checked it with a chronometer just in case it was modified in the game and not on the writings.
Any idea of what I am doing wrong?
thanks
chilly4ever
 

chilly4ever

Club Supporter
painkiller77;3050045 said:
export the files first > change number > import

yes I did that. I exported the .ini files and saved it in my PC. then I opened it and modified it. saved it again. then I imported it back. and regenerated. after that I cheled exporting them again, and realized the modified number was correct.

I go to My FIFA, Settings, and no new option. just the usual from 4 to 20 mins

thanks
chilly4ever
 


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