• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Question About Hidden Information In FIFA 18

blying

Club Supporter
I am not sure if anyone has looked into this or even asked this question before with Fifa 18, but is there some information that is still hidden within Fifa 18 code that we do not have access to through Frosty Editor or CG File Explorer?

I ask because I noticed that certain elements that pertain to players seem to be tied together, but I have not found a way to locate these files. What i mean is that a player's ID is tied into their cyberface, their mini-face, and their commentator call-name, at least for a good number of players. For instance, if I change a generic player's id through one of the editors to a player (such as an icon or legend), then the player will now have the cyberface, the mini-face, and call-name that match the new id. Everything else about the player stays the same as before unless I edit them myself. The opposite is true a well. I can change a player's name to some other name, along with all of the stats, but the cyberface, mini-face, and call-name do not change without the player id being changed. Somewhere these files are all linked, but does anyone know where and how to get access to them?
 

bangus

Starting XI
Somewhere these files are all linked, but does anyone know where and how to get access to them?
But why? I like to investigate and test how the files all work, how player values interact with the game engine, etc. But only as far as it has editing value. What's the value of the info you're wanting?

You can create a new player, use File Explorer to add a custom face and assign mini faces, assign the player a commentary name... If you can already create all the players you want, in the way you want, why do you need to know how the coding all ties together? Why would you need to concern yourself with something that honestly doesn't matter?

There are a number of commentary xml files you can open with Notepad, they'll give you an idea of the complexity of the various commentary trees. You will see what you're up against. Me, I know how to assign new player "Smith" a commentary name, and that's all I need to know.
 
Last edited:

blying

Club Supporter
But why? I like to investigate and test how the files all work, how player values interact with the game engine, etc. But only as far as it has editing value. What's the value of the info you're wanting?

You can create a new player, use File Explorer to add a custom face and assign mini faces, assign the player a commentary name... If you can already create all the players you want, in the way you want, why do you need to know how the coding all ties together? Why would you need to concern yourself with something that honestly doesn't matter?

There are a number of commentary xml files you can open with Notepad, they'll give you an idea of the complexity of the various commentary trees. You will see what you're up against. Me, I know how to assign new player "Smith" a commentary name, and that's all I need to know.

Currently we are unable to add 3d models to Fifa 18. Not sure if discovering how these elements are tied together would help in the process of enabling 3d models to be added. The other thing is that there are a number of players without cyberfaces, but there are other players that have cyberfaces that are close. Unfortunately, you cannot separate that cyberface from the mini-face or commentary name attached to it. For instance, someone like Ciaran Clark has a face similar to Christian Pulisic (who did get a cyberface in the World Cup update). You can change everything about Ciaran Clark to match Christian Pulisic's data, but you can't change the cyberface or the call-name to match Pulisic. So, in game he is always called by Clark and the miniface is still Ciaran Clark. If you could find these elements and change them, then people would be able to put cyberfaces (sort of ) to players they want to play with instead other players. Does that make sense?
 

bangus

Starting XI
If you could find these elements and change them, then people would be able to put cyberfaces (sort of ) to players they want to play with instead other players. Does that make sense?
I know there are some editing limitations, especially with star player ids. So you're saying you can't assign cyberfaces to any player you like? If so, then I can understand why you want a way to do that. I wouldn't know anything about that, I remove the cyberfaces and assign all players generic faces. Same reason I don't play with the announcer commentary on: if 90% of the players are missing cyberfaces and commentary names, then I want all the players in my game without cyberfaces and names.

The commentary is different though, you'd never have a need to, say, assign Ciaran Clark's commentary to Christian Pulisic. It would make no sense to ever do that. So it seems your issue here is all about finding a way to assign cyberfaces to non-cyberface players.
 

blying

Club Supporter
I know there are some editing limitations, especially with star player ids. So you're saying you can't assign cyberfaces to any player you like? If so, then I can understand why you want a way to do that. I wouldn't know anything about that, I remove the cyberfaces and assign all players generic faces. Same reason I don't play with the announcer commentary on: if 90% of the players are missing cyberfaces and commentary names, then I want all the players in my game without cyberfaces and names.

The commentary is different though, you'd never have a need to, say, assign Ciaran Clark's commentary to Christian Pulisic. It would make no sense to ever do that. So it seems your issue here is all about finding a way to assign cyberfaces to non-cyberface players.

In a way, you could say that. In CM 16, you could import models and textures to give cyberfaces to players without a cyberface. You could also assign a mini-face or even change the call-name on a given player. Each seemed to be separated from the other and able to be edited individually. Sometimes I would take a player that did not have a cyberface or call name because of the spelling of their name and add them through CM16. For instance, you could have a player with the last name Smythe that didn't have a call-name in game. You could edit the commentary to match the name Smith because the pronunciation was identical. This was you heard your players name in game. That was only possible because the information was accessible and separate. In FIFA 18, that doesn't seem to be the case, or at least no one has found this information as of yet.
 

bangus

Starting XI
For instance, you could have a player with the last name Smythe that didn't have a call-name in game. You could edit the commentary to match the name Smith because the pronunciation was identical. This was you heard your players name in game. That was only possible because the information was accessible and separate. In FIFA 18, that doesn't seem to be the case, or at least no one has found this information as of yet.
Commentary names work same as years past. I just added commentary names to players in WC mode who had none. And if you could import and assign cyberface files to any player in FIFA 16, it seems odd you can't do the same with FIFA 18 using File Explorer. I've been importing/exporting/assigning minifaces with no problem. But I don't know how cyberface ids work, like I said.
 
Last edited:


Top