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Programs & Files [tokke001]

xulang

Youth Team
But those files dont have names i guess

Try upload locale.big (may be in folder data/locale),
This is a small and simple .big file :
So i can take a look on finding those names (maybe the names are hashed like Dmitri suggests)

Is this what you want
 

tokke001

Senior Squad
I tried take a look at the .big header wich contains ids wich close follows to each other, not sure what it means
Maybe ids to a name-list

I tried every hash also



Code:
String "BIg4"
Integer Filelength
... ?
 
Last edited:

xulang

Youth Team
I tried take a look at the .big header wich contains ids wich close follows to each other, not sure what it means
Maybe ids to a name-list

I tried every hash also



Code:
String "BIg4"
Integer Filelength
... ?
I have manually completed the list of face and head. If you are interested, I can send it to you by private message
 

tokke001

Senior Squad

Creation Master 11 (Modified) - v21.02.16​


Classic Creation Master 11 program (made by Rinaldo) modified:
* Support for Changed file locations (faces/shoes)
* Support for changed file formats/sizes (faces/shoes)
* NEW: Change specific team adboards
* New player-traits added
* New generic face-types
* New - Haircolor textures: Modify RGB components !
* New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* ...




ChangeLog :
--- 16-02-2021 -----
- CM11:
* option "Expand database" now allows higher ids for : jerseysleevelengthcode, headtypecode, hairtypecode, haircolorcode, eyecolorcode

- Player-tab:
* Face : New Generic types (for Face Modelling) - CM11 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* Face : New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* Face : support for edit generic hair-models
* Face : New - Haircolor textures: Modify RGB components !
* Face : 2D haircolor - added info "Texture format"
* Face : 2D haircolor - size adjusted (512x512)
* Face : 2D/3D - hair preview support for DXT5 textures
* Face : Hair Far Model - imported/export/remove hairlod added at "3D hair model" functions
* Face : Hair Far Model - info (if hairlod present) added
* Face : Fix - Saving modified hair not possible with compressed files
* Face : Fix - Saving modified hair x-values made negative
* Face : Fix - eye texture (2D) not changed with selection
* Face : Fix - "save modified hair"-button not disabled when switching "has generic face"
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)
* playerinfo : Sleevelength support for underarmor / neck
* Skills : Traits-list now loaded from external file
* Skills : 2 new player traits added (to list)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)

- Kits-Tab:
* Specific KitNumbers support (viewing/editing)

- Shoes-Tab:
* Fix - shoes loaded from wrong location

- Other:
* Logos: team/league-logos in Higher quality (new templates with improved image compression)



--- 3-02-2018 -----
* Player traits : 8 New/Fixed traits added

--- 2015 version -----
- Team > Adboards
* specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

- Player > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
* haircolor size updated to 512x512 (can now be edited)

- Referee > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

- Boots
* Boot preview: New models (FO3) now supported
* New shoe textures files supported (3 pngs in 1 rx3)

- Kits
* kit preview: update model (FO3) for better preview

Install:
1. Install Creation Master 11 (original version) --> Link
2. Install Creation Master 11 (Modified - compatible to my patches) --> this download
* copy files to installation folder


Download :​

Newer version available,
Get Here :


Most credits go to Rinaldo for making the original version of Creation Master 11,
as i mostly just changed some things
 
Last edited:

tokke001

Senior Squad

Creation Master 11 (Modified) - v21.02.16​


Classic Creation Master 11 program (made by Rinaldo) modified:
* Support for Changed file locations (faces/shoes)
* Support for changed file formats/sizes (faces/shoes)
* NEW: Change specific team adboards
* New player-traits added
* New generic face-types
* New - Haircolor textures: Modify RGB components !
* New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* ...




ChangeLog :
--- 16-02-2021 -----
- CM11:
* option "Expand database" now allows higher ids for : jerseysleevelengthcode, headtypecode, hairtypecode, haircolorcode, eyecolorcode

- Player-tab:
* Face : New Generic types (for Face Modelling) - CM11 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* Face : New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* Face : support for edit generic hair-models
* Face : New - Haircolor textures: Modify RGB components !
* Face : 2D haircolor - added info "Texture format"
* Face : 2D haircolor - size adjusted (512x512)
* Face : 2D/3D - hair preview support for DXT5 textures
* Face : Hair Far Model - imported/export/remove hairlod added at "3D hair model" functions
* Face : Hair Far Model - info (if hairlod present) added
* Face : Fix - Saving modified hair not possible with compressed files
* Face : Fix - Saving modified hair x-values made negative
* Face : Fix - eye texture (2D) not changed with selection
* Face : Fix - "save modified hair"-button not disabled when switching "has generic face"
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)
* playerinfo : Sleevelength support for underarmor / neck
* Skills : Traits-list now loaded from external file
* Skills : 2 new player traits added (to list)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)

- Kits-Tab:
* Specific KitNumbers support (viewing/editing)

- Shoes-Tab:
* Fix - shoes loaded from wrong location

- Other:
* Logos: team/league-logos in Higher quality (new templates with improved image compression)



--- 3-02-2018 -----
* Player traits : 8 New/Fixed traits added

--- 2015 version -----
- Team > Adboards
* specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

- Player > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
* haircolor size updated to 512x512 (can now be edited)

- Referee > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

- Boots
* Boot preview: New models (FO3) now supported
* New shoe textures files supported (3 pngs in 1 rx3)

- Kits
* kit preview: update model (FO3) for better preview

Install:
1. Install Creation Master 11 (original version) --> Link
2. Install Creation Master 11 (Modified - compatible to my patches) --> this download
* copy files to installation folder


Download :​



Most credits go to Rinaldo for making the original version of Creation Master 11,
as i mostly just changed some things

a new version for Creation Master 11 will come:

1. Fix
when u save a modified hair model (after moving/sizing) ,
u may see small bugs :


2. new generic face types will be added to the list:
i ll convert from FIFA 21 switch new types from latest v1.04 update :
* 39 new hairtypes : ids 159 - 197
(* New headtypes ) -> maybe if i manage to fix the neck
 
M

Marosvásárhelyi SE

Guest
it's posibility create this option in CM 11 ?

1) appear adboard for all team ....change manualy
2) posibility manualy change number colour for all team FIFA 11(to patch) ...similar FIFA 11 clean
 

NatishHD

Club Supporter
Hi Tokke. I have One Question. In FIFA 11 I want to see my Nickname when i play with pc, like online, but With PC. Can i modify my game? or can i make something? i will help you too with something.
 

tokke001

Senior Squad

Creation Master 11 (Modified) - v21.02.26​


New version: see changelog below ! ;)

Classic Creation Master 11 program (made by Rinaldo) modified:
* Support for Changed file locations (faces/shoes)
* Support for changed file formats/sizes (faces/shoes)
* NEW: Change specific team adboards
* New player-traits added
* New generic face-types
* New - Haircolor textures: Modify RGB components !
* New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* ...




New at this release (v21.02.26) :
1. Fix
when u save a modified hair model (after moving/sizing) ,
u may see small bugs :


2. new generic face types will be added to the list:
i ll convert from FIFA 21 switch new types from latest v1.04 update :
* 39 new hairtypes : ids 159 - 197

ChangeLog :
--- 26-02-2021 -----
- Player-tab:
* Face : Fix - Saving modified hair-model give small bugs
* Hair-models : 39 new hairtypes added (updated lists) : ids 159 - 197

--- 16-02-2021 -----
- CM11:
* option "Expand database" now allows higher ids for : jerseysleevelengthcode, headtypecode, hairtypecode, haircolorcode, eyecolorcode

- Player-tab:
* Face : New Generic types (for Face Modelling) - CM11 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* Face : New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* Face : support for edit generic hair-models
* Face : New - Haircolor textures: Modify RGB components !
* Face : 2D haircolor - added info "Texture format"
* Face : 2D haircolor - size adjusted (512x512)
* Face : 2D/3D - hair preview support for DXT5 textures
* Face : Hair Far Model - imported/export/remove hairlod added at "3D hair model" functions
* Face : Hair Far Model - info (if hairlod present) added
* Face : Fix - Saving modified hair not possible with compressed files
* Face : Fix - Saving modified hair x-values made negative
* Face : Fix - eye texture (2D) not changed with selection
* Face : Fix - "save modified hair"-button not disabled when switching "has generic face"
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)
* playerinfo : Sleevelength support for underarmor / neck
* Skills : Traits-list now loaded from external file
* Skills : 2 new player traits added (to list)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)

- Kits-Tab:
* Specific KitNumbers support (viewing/editing)

- Shoes-Tab:
* Fix - shoes loaded from wrong location

- Other:
* Logos: team/league-logos in Higher quality (new templates with improved image compression)



--- 3-02-2018 -----
* Player traits : 8 New/Fixed traits added

--- 2015 version -----
- Team > Adboards
* specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

- Player > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
* haircolor size updated to 512x512 (can now be edited)

- Referee > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

- Boots
* Boot preview: New models (FO3) now supported
* New shoe textures files supported (3 pngs in 1 rx3)

- Kits
* kit preview: update model (FO3) for better preview

Install:
1. Install Creation Master 11 (original version) --> Link
2. Install Creation Master 11 (Modified - compatible to my patches) --> this download
* copy files to installation folder


Download :​



Most credits go to Rinaldo for making the original version of Creation Master 11,
as i mostly just changed some things
 

tokke001

Senior Squad

FIFA 11 - Adding Classic Kits​


I ll post here info about adding "classic kits",
this was ingame introduced since FIFA 12, but apparently also possible at FIFA 11
thanks to @valambrosio2 , found and tested by him

1. Database
at the FIFA 11 database: table teamkits, there s a column "year"
-> at normal kits "year" is 0
-> at classic kits "year" this is usually the year of the classic kit

2. rx3 files
* folder : data\sceneassets\kit\
* rx3 kit names are as follow :
kit_[teamid]_[kitType]_[year].rx3"

3. minikits
folder : data\ui\artAssets\kits
this was unknown before :
* if the year is 0, the filename is :
j[kitType]_[teamid].big
* if the year is NOT 0, the filename is :
j[kitType]_[teamid]_[year].big
note: [teamid] is always 5 characters, 0 need be put upfront !

 

tokke001

Senior Squad

Database - Xml edits for FIFA 14​




What?
update to the function "Expand FIFA Database" (Db Master, Creation master 15),
allowing higher (max) ids


Wich ids?
see "FifaLibrary-DbFile-Expand.vb" for full list : open with notepad
-> all from original Dbmaster
+ support higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
+ Support higher : StadiumIds (max id 4095 now)


How to install:
* Creation master 15:
1. Install Creation master 15 (original)
2. copy "\Creation Master 15\FifaLibrary14.dll" to install folder

* DB Master:
1. Install DB Master (original)
2. copy "\DB Master\FifaLibrary14.dll" to install folder

How to use?
1. Open (and load) dbmaster/CM15
2. Use the function "expand database"
3. Make your edits
4. Save & Done

Important:
it should be checked ingame, if the game supports the high ids :
possible crashes, ...


Download:​

 
Last edited:

tokke001

Senior Squad

DbMaster 11 - Database - Xml edits for FIFA 11​




What?
update to the function "Expand FIFA Database" (Db Master 11),
allowing higher (max) ids


Wich ids?
see "FifaLibrary-DbFile-Expand.vb" for full list : open with notepad
-> all from original Dbmaster
+ Support for new sleevetypes (requires also player.lua update) : jerseysleevelengthcode
+ support higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode, haircolorcode



How to install:
* DB Master 11:
1. Install DB Master 11 (original)
2. copy "\DB Master\FifaLibrary11.dll" to install folder

Download:​

 

Darkhan

Club Supporter
Hello everyone! Has anyone exported faces with IDs from Fifa Online 4? I have latest FO4 data files (version for Russia), there many new faces, including russian clubs players. I may upload .big files if someone needs.
 

tokke001

Senior Squad

Lua-Fix - Specific Headlod + HeadBumps + Hairlod​


i ll share here,
lua files for FIFA 11/12/13/14,

* Enabling to load specific HeadLod files
> assign an unique headlod file (head at long distance) for a generic/specific/facegen headtype

* For FIFA 11/12/13 :
wich enables the game to load custom "headCommon Bump" files for players :
in case u add faces from newer game types (FIFA 14 or later), u may need to assign a custom "headCommon Bump" to the face
> because of placements of mouth, ears etc may have changed

* For FIFA 11 :
is also a fix for enabling hairlod files
> assign an unique hairlod file (hair at long distance) for each generic/specific hairtype



Included :
- FIFA 11 (for original game)
* Fix: Hairlod
* Fix: specific Head-Bump files
* Fix: specific Headlod
! This is for the original FIFA 11 game, not for my 2020-21 patches !

- FIFA 12
* Revolution Mod 12 V.1.2 by scouser09
* Fix: specific Head-Bump files
* Fix: specific Headlod

- FIFA 13
* Revolution Mod 13 V1.4 by scouser09
* Fix: specific Head-Bump files
* Fix: specific Headlod

- FIFA 14
* Revolution Mod 14 V1.4 by scouser09
* Fix: specific Headlod

Download :​

link updated on 26.05.21

Credits:
scouser09 - Revolution mods
 
Last edited:

tokke001

Senior Squad

For info about above upload (lua fixes) :​

Because I uploaded earlier fixes for the headcommon texts and hairlod files

What is new :
* Support for "specific HeadLod files"
* added for fifa 14
(Suggestion by Dmitri) ;)
 


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