Programs & Files [tokke001]

tokke001

Senior Squad

Lua-Fix - Specific Headlod + HeadBumps + Hairlod​


Update:
i changed the filepath for the headlod files,
now it is for FIFA 14 :
data\sceneassets\headlod\headlod_[id]_[HeadClass]_[Lod].rx3
[id] : headtypeid or playerid
[HeadClass] : 0 = specific, 1 = generic, 2 = facegen (created/vpro)
[lod] : 2 = lod, 3 = low-lod


for the other games (FIFA 11-13): headlod folder also changed, see included info for more details !

Download:​

 

tokke001

Senior Squad
Next coming:
Creation Master 15 (Modified)

Creation master 15 (fifa 14 and fifa 15),
wich will add :
3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)


I wont add to many other features to CM15 (for now),
I ll be focusing more on fifa 11 mods and the tool fifa converter...
 

Skoczek

Starting XI
Next coming:
Creation Master 15 (Modified)

Creation master 15 (fifa 14 and fifa 15),
wich will add :
3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)


I wont add to many other features to CM15 (for now),
I ll be focusing more on fifa 11 mods and the tool fifa converter...
Would you be able to at least add features like you add for CM 11? Higher ids for hairmodels etc.
Really, I'm fed up with these unhandled exceptions for every third player.
Btw. Now I have women face textures so they can be created. I just don't know how to name them :)
 

tokke001

Senior Squad
Do you think we could upload Creation Master code to BitBucket or GitHub? So everyone could contribute new changes.
I can extract yes,
But i dont have the original source code

I use the program "redgate .net reflector" to view, and its plugin "reflexil" to edit
 

tokke001

Senior Squad

Creation Master 15 (Modified) - v21.05.28​




CM15 is for editing FIFA 14 and 15 !

Classic Creation Master 15 program (made by Rinaldo) modified
* 3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)
* New generic face-types
* option "Expand database" now allows higher ids (generic faces, stadiums)
* Fix: higher birthday-years !
* ...


List:
- CM11:
* option "Expand database" now allows higher ids for : hairtypecode, eyecolorcode, headtypecode, StadiumIds

- Player-tab:
* Face: 3D-render - support for hairmodels with 32bit floats
* Face : New Generic types (for Face Modelling) - CM15 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)



Install:
1. Install Creation Master 15 (original version) --> Link
2. Install Creation Master 15 (Modified) --> this download
* copy files (from "1. Creation Master 15") to installation folder


Download :​



All credits go to Rinaldo for making the original version of Creation Master 15,
as i mostly just changed some things
 
Last edited:

tokke001

Senior Squad
with above new creation master 15,
new generic facetypes can be added to the lists here :
\Creation Master 15\Lists\GenericHead\...
-> you ll find txt-files with the ids & names

i added the Dmitri faces (to the lists),
if u like more: latest FIFA 21 switch v1.04 has more new generic head & hair types ! ;)
 

Telega12

Reserves

Creation Master 15 (Modified) - v21.05.28​




CM15 is for editing FIFA 14 and 15 !

Classic Creation Master 15 program (made by Rinaldo) modified
* 3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)
* New generic face-types
* option "Expand database" now allows higher ids (generic faces, stadiums)
* Fix: higher birthday-years !
* ...


List:
- CM11:
* option "Expand database" now allows higher ids for : hairtypecode, eyecolorcode, headtypecode, StadiumIds

- Player-tab:
* Face: 3D-render - support for hairmodels with 32bit floats
* Face : New Generic types (for Face Modelling) - CM15 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)



Install:
1. Install Creation Master 15 (original version) --> Link
2. Install Creation Master 15 (Modified) --> this download
* copy files (from "1. Creation Master 15") to installation folder


Download :​



All credits go to Rinaldo for making the original version of Creation Master 15,
as i mostly just changed some things
It seems browser blocks a download file, malicious file. So strange, windows antivirus detected Win32/Wacapew.C!ml
 
Last edited:

Skoczek

Starting XI

Creation Master 15 (Modified) - v21.05.28​




CM15 is for editing FIFA 14 and 15 !

Classic Creation Master 15 program (made by Rinaldo) modified
* 3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)
* New generic face-types
* option "Expand database" now allows higher ids (generic faces, stadiums)
* Fix: higher birthday-years !
* ...


List:
- CM11:
* option "Expand database" now allows higher ids for : hairtypecode, eyecolorcode, headtypecode, StadiumIds

- Player-tab:
* Face: 3D-render - support for hairmodels with 32bit floats
* Face : New Generic types (for Face Modelling) - CM15 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)



Install:
1. Install Creation Master 15 (original version) --> Link
2. Install Creation Master 15 (Modified) --> this download
* copy files (from "1. Creation Master 15") to installation folder


Download :​



All credits go to Rinaldo for making the original version of Creation Master 15,
as i mostly just changed some things
Hey, you messed up something with model rendering, because eyes are stretched, shirt model blank and moved ahead
1622308496136.png

1622308529612.png

There are few excpetions if it goes for eyes, they are faces converted from FIFA 21 on PC like Benjamin Pavard or Alex Hunter or faces created strictly from FIFA 14 models.
Dmitri's conversions from Switch and custom faces based on them are cursed.
1622308880236.png

1622309020975.png
 
Last edited:

tokke001

Senior Squad
Hey, you messed up something with model rendering, because eyes are stretched, shirt model blank and moved ahead
View attachment 67500
View attachment 67501
There are few excpetions if it goes for eyes, they are faces converted from FIFA 21 on PC like Benjamin Pavard or Alex Hunter or faces created strictly from FIFA 14 models.
Dmitri's conversions from Switch and custom faces based on them are cursed.
View attachment 67503
View attachment 67504

i need check the texture bugs

for the wrong kit model (moved forward):

it could be it is a mess because CM15 is for both FIFA 14 and 15
-> try check the templates !
at original CM15, it was not the same problem (thinking it was at me) ?
 

Skoczek

Starting XI
i need check the texture bugs

for the wrong kit model (moved forward):

it could be it is a mess because CM15 is for both FIFA 14 and 15
-> try check the templates !
at original CM15, it was not the same problem (thinking it was at me) ?
In original CM 15, as because it was created to be used also with FIFA 14, shirt was correctly adapted, when tool loaded F14. I mean, I guess that's how it works
 

Skoczek

Starting XI
@tokke001
I know it's a bit impossible, but when I converted your Dani Olmo, I saw this in CM
1622817878830.png

Ii is this unexpected (i don't know how), can it be rendered as should be without switching rendering mode?
1622817961809.png

Maybe if I got his FO4 files, problem will be eliminated, but now I'm asking
 

Telega12

Reserves

Creation Master 15 (Modified) - v21.05.28​




CM15 is for editing FIFA 14 and 15 !

Classic Creation Master 15 program (made by Rinaldo) modified
* 3D-render support for hairmodels with 32bit floats (Dmitri' Precise Hair Models)
* New generic face-types
* option "Expand database" now allows higher ids (generic faces, stadiums)
* Fix: higher birthday-years !
* ...


List:
- CM11:
* option "Expand database" now allows higher ids for : hairtypecode, eyecolorcode, headtypecode, StadiumIds

- Player-tab:
* Face: 3D-render - support for hairmodels with 32bit floats
* Face : New Generic types (for Face Modelling) - CM15 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)



Install:
1. Install Creation Master 15 (original version) --> Link
2. Install Creation Master 15 (Modified) --> this download
* copy files (from "1. Creation Master 15") to installation folder


Download :​



All credits go to Rinaldo for making the original version of Creation Master 15,
as i mostly just changed some things
What about face texture for generic faces? Standard fifa 15 face textures existed 256x256 face texture and blank bump 32x32
 

tokke001

Senior Squad
@tokke001
I know it's a bit impossible, but when I converted your Dani Olmo, I saw this in CM
View attachment 67848
Ii is this unexpected (i don't know how), can it be rendered as should be without switching rendering mode?
View attachment 67849
Maybe if I got his FO4 files, problem will be eliminated, but now I'm asking
could be yes,
may be 2 reasons :
* vertexformat is different
* nametable is different

may be fixed with direct convert

What about face texture for generic faces? Standard fifa 15 face textures existed 256x256 face texture and blank bump 32x32
i think i made some errors with the CM15 modifications:
could be i started working from a wrong dll/exe version

not sure what u mean, but changing the template files may change the default format
 

Telega12

Reserves
could be yes,
may be 2 reasons :
* vertexformat is different
* nametable is different

may be fixed with direct convert


i think i made some errors with the CM15 modifications:
could be i started working from a wrong dll/exe version

not sure what u mean, but changing the template files may change the default format
No i am about standalone CM 15, as i understood in your modification generic faces using external textures?
 


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