Programs & Files [tokke001]

tokke001

Senior Squad
1. these 4 visually guessed players have ids of:
136448​
Lee Yong Bal
139417​
Chung Kyung Ho
139420​
You Kyoung Youl
157515​
Efraín Velarde
yes, but i am not sure if they are them :
* because other faces there are found, i have a range of ids
* Efraín Velarde : ingame at FO4 he has a generic face -> so it may be a hidden face, or from a different player

136448 - Lee Yong Bal
-> or a player with id 136446 - 136453
157515 - Efraín Velarde
-> or a player with id 157504 - 157664
139417 - Chung Kyung-Ho
-> or a player with id 139410 - 139439
139420 - Kyoung Youl You
-> or a player with id 139410 - 139439
2. Ozan Kabak already got a gameface in FIFA 22. Are they different?
yes it is different :
faces created by FO4 never get added at FIFA 21/22
ansu fati, odegaard, arthur, ... are also different then FIFA 22

i dont think FO4 faces are 'scanned face types', FIFA 22 usually is
 

tokke001

Senior Squad
The mini kits function in the software does not work. I try to import mini kits in png format into j0.big, it failed to import them
u mean at FIFA converter : import dds minikits into FIFA 11 ?
minikits files of newer games are always in .dds format, why i didnt include png format

hi,do you have any tool to edit switch format kit's number position?creation master doesn't work.
at FIFA Converter : TEXTURES > Convert
this will copy the kit's number positions
(if this is what u look for)
 

Valentin

Youth Team
u mean at FIFA converter : import dds minikits into FIFA 11 ?
minikits files of newer games are always in .dds format, why i didnt include png format


at FIFA Converter : TEXTURES > Convert
this will copy the kit's number positions
(if this is what u look for)
No, this is what I meant, when I try to use the dds of the mini kits, I can not use your FIFA converter software to import them into the j0_00001. big found in artAssets.
 

tokke001

Senior Squad
No, this is what I meant, when I try to use the dds of the mini kits, I can not use your FIFA converter software to import them into the j0_00001. big found in artAssets.
For Dds minikits, make sure :

* filename is correctly:
original filename of the fifa game
Ex. j0_1_0.dds

* file is decompressed :
Ex. Fifa 21-22 switch files are compressed!
-> for decompress a file, at fifa converter : OTHER > Files > decompress
 

Valentin

Youth Team
Is there any way you can set the FIFA 11 ArAssets in the FIFA converter software usable for ps vita . I tried to use the ArtAssets function in the fifa converter to import my mini kits in png format into the j0_00001.big for the ps vita . This is what it popped up .
 

DeBuDDi

Club Supporter
For Dds minikits, make sure :

* filename is correctly:
original filename of the fifa game
Ex. j0_1_0.dds

* file is decompressed :
Ex. Fifa 21-22 switch files are compressed!
-> for decompress a file, at fifa converter : OTHER > Files > decompress
it possible to convert fifa 14 generic heads or starheads to fifa 15 with fifa converter?


do you know what cause this issues? the faces buggy like this
 
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tokke001

Senior Squad
Is there any way you can set the FIFA 11 ArAssets in the FIFA converter software usable for ps vita . I tried to use the ArtAssets function in the fifa converter to import my mini kits in png format into the j0_00001.big for the ps vita . This is what it popped up .
The old version supports import of png minikits :

But not sure if it works for ps vita,
Never tried myself ...


it possible to convert fifa 14 generic heads or starheads to fifa 15 with fifa converter?
Yes ,
But Some neck problems may appear : that s a common problem with fifa 15/16
do you know what cause this issues? the faces buggy like this
Make sure :
* at converter : u selected the correct games to convert from/to
* textures are correctly: face textures etc
 
Last edited:

DeBuDDi

Club Supporter

Database - Xml edits for FIFA 14​




What?
update to the function "Expand FIFA Database" (Db Master, Creation master 15),
allowing higher (max) ids


Wich ids?
see "FifaLibrary-DbFile-Expand.vb" for full list : open with notepad
-> all from original Dbmaster
+ support higher ids for new generic face types: hairtypecode, eyecolorcode, headtypecode
+ Support higher : StadiumIds (max id 4095 now)


How to install:
* Creation master 15:
1. Install Creation master 15 (original)
2. copy "\Creation Master 15\FifaLibrary14.dll" to install folder

* DB Master:
1. Install DB Master (original)
2. copy "\DB Master\FifaLibrary14.dll" to install folder


Important:
it should be checked ingame, if the game supports the high ids :
possible crashes, ...


Download:​

did you have for fifa 15 for this one?
i have this issue when try import league in cm15 v21

 

DeBuDDi

Club Supporter
The old version supports import of png minikits :

But not sure if it works for ps vita,
Never tried myself ...



Yes ,
But Some neck problems may appear : that s a common problem with fifa 15/16

Make sure :
* at converter : u selected the correct games to convert from/to
* textures are correctly: face textures etc
from fifa 14 to fifa 15, i guess already select it correctly
the issue resolved, but looks like the player heads not fit with jersey


 

jrrp95

Club Supporter
Hello @tokke001, do you know how to convert hair textures from FIFA 11 TO FIFA 16?

I noticed that if I import FIFA 11 textures without converting, a very unpleasant shine appears on the hair.

Any help appreciated.
 

Attachments

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jrrp95

Club Supporter
Hello @tokke001, do you know how to convert hair textures from FIFA 11 TO FIFA 16?

I noticed that if I import FIFA 11 textures without converting, a very unpleasant shine appears on the hair.

Any help appreciated.

Also I've been trying to use the converter for this hair fifa from 11 to 16 but it doesn't seem to work.
 

Attachments

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  • Screenshot 2021-10-21 234239.png
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Valentin

Youth Team
Can you please the software to work with the PS vita? because the ps vita contents are based on FIFA 11 console contents.
 

ibsenramires

Club Supporter

Creation Master 11 (Modified) - v21.02.26​


New version: see changelog below ! ;)

Classic Creation Master 11 program (made by Rinaldo) modified:
* Support for Changed file locations (faces/shoes)
* Support for changed file formats/sizes (faces/shoes)
* NEW: Change specific team adboards
* New player-traits added
* New generic face-types
* New - Haircolor textures: Modify RGB components !
* New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* ...




New at this release (v21.02.26) :
1. Fix
when u save a modified hair model (after moving/sizing) ,
u may see small bugs :


2. new generic face types will be added to the list:
i ll convert from FIFA 21 switch new types from latest v1.04 update :
* 39 new hairtypes : ids 159 - 197

ChangeLog :
--- 26-02-2021 -----
- Player-tab:
* Face : Fix - Saving modified hair-model give small bugs
* Hair-models : 39 new hairtypes added (updated lists) : ids 159 - 197

--- 16-02-2021 -----
- CM11:
* option "Expand database" now allows higher ids for : jerseysleevelengthcode, headtypecode, hairtypecode, haircolorcode, eyecolorcode

- Player-tab:
* Face : New Generic types (for Face Modelling) - CM11 get types (hair, head, colors, ...) now from external file
* Face : added columns "Female" head & hair (to Face Modelling)
* Face : New - added 4 hair edit functions: "Move hair left", "Move hair right", "Make hair closer", "Make hair wider"
* Face : support for edit generic hair-models
* Face : New - Haircolor textures: Modify RGB components !
* Face : 2D haircolor - added info "Texture format"
* Face : 2D haircolor - size adjusted (512x512)
* Face : 2D/3D - hair preview support for DXT5 textures
* Face : Hair Far Model - imported/export/remove hairlod added at "3D hair model" functions
* Face : Hair Far Model - info (if hairlod present) added
* Face : Fix - Saving modified hair not possible with compressed files
* Face : Fix - Saving modified hair x-values made negative
* Face : Fix - eye texture (2D) not changed with selection
* Face : Fix - "save modified hair"-button not disabled when switching "has generic face"
* playerinfo : Fix - Birthday not choseable after year 2006 (now 1800 - 3006)
* playerinfo : Sleevelength support for underarmor / neck
* Skills : Traits-list now loaded from external file
* Skills : 2 new player traits added (to list)

- Teams-Tab:
* Fix - 'player Joining date' not choseable after year 2020 (now 1800 - 3020)

- Kits-Tab:
* Specific KitNumbers support (viewing/editing)

- Shoes-Tab:
* Fix - shoes loaded from wrong location

- Other:
* Logos: team/league-logos in Higher quality (new templates with improved image compression)



--- 3-02-2018 -----
* Player traits : 8 New/Fixed traits added

--- 2015 version -----
- Team > Adboards
* specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

- Player > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
* haircolor size updated to 512x512 (can now be edited)

- Referee > Face
* generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

- Boots
* Boot preview: New models (FO3) now supported
* New shoe textures files supported (3 pngs in 1 rx3)

- Kits
* kit preview: update model (FO3) for better preview

Install:
1. Install Creation Master 11 (original version) --> Link
2. Install Creation Master 11 (Modified - compatible to my patches) --> this download
* copy files to installation folder


Download :​



Most credits go to Rinaldo for making the original version of Creation Master 11,
as i mostly just changed some things
Hey man I tried inserting the Specific Team Adboard and it didn't work :(
 

Harry BullZak

Club Supporter
Hey @tokke001
What is the format of the files for these functions? I keep getting an error when I try to run either function.

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

I have a whole bunch of kit number .png files named
kitnumbers_1_1_1.png
kitnumbers_1_1_2.png
kitnumbers_1_1_3.png... and so on

I also have a teamkits table from various games.
Do I need to use .rx3 files?
Does the resolution of the numbers matter?
 

tokke001

Senior Squad
Hey @tokke001
What is the format of the files for these functions? I keep getting an error when I try to run either function.

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

I have a whole bunch of kit number .png files named
kitnumbers_1_1_1.png
kitnumbers_1_1_2.png
kitnumbers_1_1_3.png... and so on

I also have a teamkits table from various games.
Do I need to use .rx3 files?
Does the resolution of the numbers matter?

1.4 [Kit Numbers]​



1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]​

This will color kitnumber .png RGB-template file(s), from values of a teamkits table (.txt) file

u need :
* kitnumber .png RGB-template file(s):
example from FIFA 22 switch
* teamkits table (.txt) file, containing the RGB values :
example from FIFA 22 switch/pc

what u ll get :
10 images (numbers 0-9) for 2 specific kitnumber-sets (1 set for short-numbers, & 1 for jersey-numbers) for each kit
u need revolution mod (or lua file mods) to get them loaded ingame:

specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png

[set]: 1 = jerseynumberset, 2 = shortnumberset

[imageid] = each rx3 kitnumber-file has 10 images :
-> example: "specifickitnumbers_1_1_0_0_1.png" is the 1st image of file "specifickitnumbers_1_1_0_0.rx3"


1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]​

This will create specific kitnumber(s) from a teamkits table (.txt) file

u need :
* kitnumber .png file(s) (colored FIFA 11-16 format):
example from FIFA 16 original
* teamkits table (.txt) file :
example from FIFA 16 original

what u ll get :
it will actually go from generic kitnumbers to specific kit numbers
specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png




 

tokke001

Senior Squad

Fifa Online 4 - Mini-faces (Legends)​


i uploaded here the mini-faces of some legends from FIFA online 4,
those minis dont exist at regular fifas i think :

Included:
* Mini-faces (png+dds format)
Thailand legends
193819 N. Suchao
255656 Piyapong
255657 Kiatisuk
197551 S. Totchtawan
193827 D. Teerasil

Vietnam legends
174675 Lê Công Vinh
195718 Vũ Như Thành
260946 Nguyễn Anh Đức
260947 Lê Huỳnh Đức
260949 Nguyễn Hồng Sơn

Vietnam
244649 Quế Ngọc Hải
244838 Nguyễn Tuấn Anh
256361 Đỗ Hùng Dũng
238147 Đoàn Văn Hâu
238148 Nguyễn Quang Hải
238149 Đỗ Duy Mạnh
244699 Nguyễn Công Phượng
248430 Phan Văn Đức
256362 Nguyễn Tiến Linh
244732 Nguyễn Văn Toàn
253413 Trần Đình Trọng
244681 Vũ Văn Thanh
244807 Đặng Văn Lâm

Vietnam (from FO3, hidden at FO4)
238138 Bui Tien Dung (23.11.1998)
238139 Bui Tien Dung (28.02.1997 i think) (no real face at FO4)
238140 Ho Tuan Tai
238141 Le Thanh Binh
238142 Nguyen Trong Dai
238143 Duong Van Hao (no real face at FO4)
238144 Nguyen Hoang Duc (no real face at FO4)
238145 Nguyen Duc Chien (no real face at FO4)
238146 Bui Tien Dung (2.10.1995)
238150 Phi Minh Long
238151 Ha Duc Chinh
238152 Ho Tan Tai
238153 Ho Minh Di

Chinese Legends
139919 Fan Zhiyi
139921 Mingyu Ma
158292 Li Weifeng
175595 Yu Genwei
139920 Wu Chengying
236682 Zhang Enhua
158315 Chen Yang
139930 Junzhe Zhao
242046 Ou ChuLiang

Chinese Legends - 02CL
158318 Yi Li
181853 Li JinYu
236715 Li Xiaopeng
236714 Peng Weiguo
139933 Maozhen Su
182238 Xie Hui
236718 Li Bing
236720 Wei Qun
256365 Li Ming
137362 Shao Jiayi
186215 Yao Xia
236719 Fu Bin

Chinese Legends - 01CN
182097 Qu Bo
139927 Du Wei
158302 Sun Xiang
158317 Zhang Yaokun
182465 Hu Zhaojun
158313 Ting Zhou
182407 Wang Xinxin
182462 Wang Sheng
183051 An Qi
182223 Yu Tao
182236 Sun Ji
186481 Zhou Lin
182951 Lu Feng
182360 Cao Yang

Download:

https://mega.nz/file/Fs1WjAaT#wrDofocQY_eU7JBTPkVBKUf-41j9YtGnFvPksY-Bb8U
 

Harry BullZak

Club Supporter

1.4 [Kit Numbers]​



1.4.1 [KitNumbers : Color RGB png templates (based on teamkits table)]​

This will color kitnumber .png RGB-template file(s), from values of a teamkits table (.txt) file

u need :
* kitnumber .png RGB-template file(s):
example from FIFA 22 switch
* teamkits table (.txt) file, containing the RGB values :
example from FIFA 22 switch/pc

what u ll get :
10 images (numbers 0-9) for 2 specific kitnumber-sets (1 set for short-numbers, & 1 for jersey-numbers) for each kit
u need revolution mod (or lua file mods) to get them loaded ingame:

specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png

[set]: 1 = jerseynumberset, 2 = shortnumberset

[imageid] = each rx3 kitnumber-file has 10 images :
-> example: "specifickitnumbers_1_1_0_0_1.png" is the 1st image of file "specifickitnumbers_1_1_0_0.rx3"


1.4.2 [KitNumbers : Create "Specific-KitNumbers" (based on teamkits table)]​

This will create specific kitnumber(s) from a teamkits table (.txt) file

u need :
* kitnumber .png file(s) (colored FIFA 11-16 format):
example from FIFA 16 original
* teamkits table (.txt) file :
example from FIFA 16 original

what u ll get :
it will actually go from generic kitnumbers to specific kit numbers
specifickitnumbers_[teamid]_[set]_[tournamentid]_[kittypeid]_[imageid].png




Thank you for the explanation. I've now been able to work it out.
 

Staxx27

Club Supporter
hi @tokke001 , i was trying to convert fifa 14 faces to 13 with your converter. I was able to convert the head file and it looked nice in cm but the in game face was a mess. I realized the face texture was different and tried to convert it too but i was unable. Is there a way to do it (convert later fifa faces 14-15-16 and so on to 13)? and if it is which steps do i have to follow? Thanks mate
 


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