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Photoshop CC Minikit Generator

Discussion in 'FIFA 18 Kits' started by decoruiz, Apr 1, 2018.

  1. decoruiz

    decoruiz Youth Team

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    [EDIT APR 20th:
    VERSION 2.0 released! Improved kit textures and introducing long sleeves! Link for info and tutorial here!]


    You are a kitmaker and have trouble to make minikits? Or you are not a kitmaker but have downloaded a beautiful kit without minikit and don't know how to make them?

    Yeah, your problems are kinda solved. I present you a pack to generate minikits with a little of EA Style just by using Photoshop CC + the kits textures in just a few steps. Here's a few examples:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]

    How does it work? It's simple. Follow the small tutorial below (my Photoshop is in portuguese, but I guess there's no trouble to understand the steps in the images).

    NOTE: It is a work in progress, they are not perfect and your feedback is very important and very needed to make the models better. It is kinda time consuming to do them, so I have no ETA on the long sleeves models yet but they will be done.

    NOTE 2: The models are from FIFA 18, so if you import FIFA 16 or older textures, the sleeves will be messed up.


    1- Download and extract one of the Models .rar. Here's a link to a google drive folder with all of them.

    2- Open the PSB file.

    3- Right click the intelligent object "Model" and click "Edit Content". Alternatively, you can double click the intelligent model thumbnail.
    [​IMG]

    4- Photoshop will now open a new window with the kit 3D model. Make sure you are with "Move tool" selected.
    [​IMG]

    5- Right click the 3D model and choose the 'Material' option (it's the one in the middle) and now you'll have to load your kit textures. In Diffuse, load your Color kit texture.
    [​IMG]

    5.1- You can also load the normal texture. It's optioal, but the result will be better with it. Also, the yellowish FIFA normal won't work correctly with Photoshop. You can convert them easily by opening a normal texture in Photoshop, creating layer painted with the color #8080ff and inserting the original yellow normal texture on top and with "overlay" in blending options.
    [​IMG]

    5.2- You can mess around with Photoshop options for lightning or texture options before the next step to get different results.


    6- After loading the textures, it's important to render the 3d model. It may take a few seconds or minutes depending on yor system. Guess it won't take more than 2 minutes.
    [​IMG]

    7- After rendered, just go to File>Save and close 3D model window. Your minikit is ready! Just resize it to 256x256 and you're ready to import in to FIFA 18 or any other FIFA game.
    [​IMG]

    It was tested by a few kitmakers and they liked it. Hope you all like it too. And again, please, give me feedback to improve it!
     
    Last edited: Apr 20, 2018
  2. Redmessi

    Redmessi Club Supporter

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    Absoulte Brilliant!
     
  3. regularcat

    regularcat Manager Moderator

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    Very nicely done, makes for a much quicker mini kit process.
     
  4. sanek48ru

    sanek48ru Club Supporter

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    Super go gk minikits
     
  5. EmiVidela

    EmiVidela Club Supporter

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    Excellent my friend!!!It is always a pleasure to work with you! although all the hardest did you hehehe
     
  6. ciuffu

    ciuffu Club Supporter

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    thank you very much ,great work
     
  7. TonyKroos

    TonyKroos Youth Team

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    It's awesome!! But, it will be even more awesome with GK kits. :P
     
  8. krisaju95

    krisaju95 Manager Staff Member Moderator

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    great work mate
     
  9. decoruiz

    decoruiz Youth Team

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    This project is still alive and will have many improvements on textures filters to make the minikits better very soon... Also, long sleeves are coming!
    [​IMG] [​IMG]

    This work is very time consuming, long sleeves are VERY hard to do 1 good model, I'm still working on a better base to port to all the collars. No ETA on release, but I'm working on them.
     
    cheirador, Tonce and TonyKroos like this.
  10. sapribarca

    sapribarca Club Supporter

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    Excellent, great work. :clap::clap::clap:
     
  11. TonyKroos

    TonyKroos Youth Team

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    Top quality! Waiting for it.
     
  12. decoruiz

    decoruiz Youth Team

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    It's time: Version 2.0!
    - Improved 3D render settings.
    - Improved kit textures layers (Thanks master EmiVidela for the help here)
    - Introducing Long Sleeve minikits (WIP, may be a little confusing, but tutorial below).

    On the first post you have the tutorial to make the short sleeves minikits and that's almost the same. The only difference is the minikits are now in a "SS" layer folder.

    So, let's go to the long sleeves. They were a pain to make. I took almost 1 month to get a good base model for Collar 0 (had limited time to work on it). So, for now in this 2.0 version, We're using this base model and copying the collars from the others using photoshop actions. I know it's not the ideal, but it's a fine workaround until I can manage to get all the long sleeves models adapted. The pain here is you have to make 2 renders to the collars from 1 to 21. But let's get to the tutorial:

    1- I assume you already know how the render process works as explained in the first version tutorial. That is the same for the Short and Long sleeves model.

    2- Download this file and place in on "C:\Users\"YOUR USER"\AppData\Roaming\Adobe\Adobe Photoshop CC 2017 (or your current version)\Presets\Actions". You should see the "FIFA 18 Long Sleeves Collars" on your actions tab in Photoshop.

    3- Download the templates from this folder.

    4- Let's get started with the LS minikits. Make sure the Short Sleeve folder is minimized as in the image below. You'll have to render the 2 models: "Model SS" and "Model LS" with the same configs. The template has an ok 3d settings for texture and layers, but you can mess around to get different results.
    [​IMG]

    5- After the two renders, now comes the tricky part:
    [​IMG]
    5.1- Make sure to select the LS folder.
    5.2- Find the desired Collar action in the action panel. In this tutorial case, it's number 7.
    5.3- Click on play.

    6- If everything works fine, the minikit should be ready after the action is played. Just resize to 256x256 and export as DDS and you are ready to import it in FIFA.
    [​IMG]

    P.S.: Actions are a little unstable in Photoshop, errors may occur at some point. Please report any mistakes so we can fix them until the solo models are ready.

    P.S.: You can also play with the layers overlay settings to get different results, like darker or lighter images)

    A few examples of results:
    [​IMG] [​IMG] [​IMG] [​IMG]
     
    NaFeR, Tonce, Andreasmax and 2 others like this.
  13. TonyKroos

    TonyKroos Youth Team

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    Can I put everything in one archive? It won't break anything?
     
  14. decoruiz

    decoruiz Youth Team

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    IndontI know, maybe it can mess up the actions. I've made them separately because there are a few "useless" collars and the file would have almost 100mb, would be heavy for some PC's.
     
    TonyKroos likes this.
  15. TonyKroos

    TonyKroos Youth Team

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    Another quick question: Is possible to make it to show correctly the short sleeves of a FIFA 16 kit?
     
  16. decoruiz

    decoruiz Youth Team

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    The only way is to convert the sleeves texture to the FIFA 18 format. I've made an action to convert them for my personal use (you can download it here), but I may work on a FIFA 16 model in the future due to its popularity.
     
    TonyKroos likes this.
  17. TonyKroos

    TonyKroos Youth Team

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    Thanks. I will see how it works.
     
      

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