Hello, guys! Wondered if I would share my PES ML experience this year? Well, yes indeed I will.
I got PES 2013 few weeks ago, played it a bit and decided to start ML, but this time with Brazilian team. PES 2013 have fully licensed Brazilian league with 2 original/licensed stadiums, which is the main reason I picked Sao Paulo (Estádio do Morumbi). As always, I started with fictional KONAMI squad, as I like challenge of building a team from almost nothing. I also didn't install any of the patches. This is ML on clean/original/default KONAMI product, updated only with official updates/DLC's.
Now, I will post list of fictional players you have when starting with Brazlian team.
- Take note that players are different when starting with European team.
- Players with "*" near their name are key players (by my judge )
GK - Ghadanto
GK - Qualadano
GK - Nerfedon
CB - Archandoz
CB - Pipindo
CB - Jarquecion
CB - Titie
CB - Cartoz
RB - Llamouha
RB - Monzon
LB - Hachiraoz
LB - Djaltao
DMF - Gharzemana
DMF - Terciuz
CMF - Queorze
CMF - Dezlando
AMF - Corquado*
AMF - Raltinho
AMF - Cirinboni
RMF - Iorghancini
RMF - Wynqua
LMF - Zerceto
LWF - Gertoni
LWF - Piyorriel
SS - Allejo*
CF - Walcao
CF - Marchamp
CF - Hostobaz
PES 2013 ML is a bit different then PES 2012 ML. Major differences are Items and Equipment with which you can boost players abilities and effectiveness of their training. All of this cost GP, which you gain by playing matches (40 GP per match if I'm not mistaken, no matter the win/loose/draw).
"The more matches you play, the more chances you have of unlocking boots, which in turn give your players a little bit of extra accuracy or allow them to be a touch lighter on their feet, depending on the boot you have unlocked. Boots are essentially a perk that, once unlocked, can be assigned to a player of your choice.
Similarly, there's now the ability to attach 3 other perk-like items to every player, as well as a pair of boots. The standalone PES shop has been sacrificed, and in its place is an in-game alternative which offers you a selection of items that vary in terms of their impact on your team. Have a spare 50 GP? Why not buy an extra point for one of your players, to be used on the attribute of choice? Have a spare 10,000 then you can improve all of a players abilities by 3, across all attributes.
Don't mistake this with the ability to throw money at your players in order to make them infinitely better. Only 3 items can be attached at any one time. At the absolute maximum you can increase a players' stats for one attribute by 15, but that would cost you 3 perks, each at 500 GP. When you bear in mind that you only earn between 40 and 50GP a match, it quickly becomes apparent that this is just a facility for you to have a direct impact on the training and development of your squad with the funds that you have earned from your victories."
So, let's start!