Patch Faces Fifa 22 (rx3 to fbx)

Chliper

Club Supporter
I managed to convert Platini. Tutorial:
1652499457661.png


That was quite a journey, I spent 3 months learning Blender, but now I should be able to convert FO4 Batistuta in 1 day prob. Unless I'm met with new complications. Platini will be part of my Revolta Mod, so I can take advantage of the situation to advert myself ;)
I will release single assets aswell, but need to polish the mod to be ready, it's a small one but I hope to find some people to help with the mod and organisation(I'm planning to open Discord and I'm active on many modding Discords aswell, mostly FIFA Modding World).
Also meme:
1652499698322.png
 

Ealixo

Youth Team
Why is this topic allowed ??

When someone tried to help extract FIFAMOD files for us to convert FBX to RX3 they were banned !!

Why who play FIFA 22 have the right to use the converted F04 faces (by users) and us can't use the faces made (by users) for FIFA 22 in previous versions ??
 

MichalGrau

Youth Team
Why is this topic allowed ??

When someone tried to help extract FIFAMOD files for us to convert FBX to RX3 they were banned !!

Why who play FIFA 22 have the right to use the converted F04 faces (by users) and us can't use the faces made (by users) for FIFA 22 in previous versions ??
Really man? I am stupid enough to share everything with community but I totally understand that someone else is not ok with it as much as I am not ok with reuploading my work. Respect other members and their work, skills and time.
 

Chliper

Club Supporter
How long does it take to convert 1 face?
My first face I spent 3 months lol
But it is doable in 2 hours prob when focused and everything clicks first time. I just learned Blender from scratch during that time and did other mod related things.

Why is this topic allowed ??

When someone tried to help extract FIFAMOD files for us to convert FBX to RX3 they were banned !!

Why who play FIFA 22 have the right to use the converted F04 faces (by users) and us can't use the faces made (by users) for FIFA 22 in previous versions ??
Well it's just the perk of having FIFAMOD files. Back in the days you could steal as u want, nowadays EA made it so it's harder to mod but the system also prevents stealing stuff. I personally don't like it, coz you can't change or add IDs, but it is what it is. Also anyone can get those old FIFA files through CM and other ways(like XBOX360 iso) and do it on their own and it's their work. I agree that assets should be available to everyone without locks, but then people steal and don't provide credits. I'm making mod which consists of many puzzled assets and I'm making them work together and from my perspective I'd love to have single faces be with meshes and textures so I can use new mesh old texture sometimes or simply assign it to ID of my choice. Same with anything other like parts of DB tables and locale files. So yeah modding is somehow harder than it was despite all technological progress, but with EA it's also not enough technology lol.
 

dai nguyen

Club Supporter
My first face I spent 3 months lol
But it is doable in 2 hours prob when focused and everything clicks first time. I just learned Blender from scratch during that time and did other mod related things.
As far as I know DarebF004’s method only takes about 10 minutes
 

fan_chelsea93

Club Supporter
My first face I spent 3 months lol
But it is doable in 2 hours prob when focused and everything clicks first time. I just learned Blender from scratch during that time and did other mod related things.


Well it's just the perk of having FIFAMOD files. Back in the days you could steal as u want, nowadays EA made it so it's harder to mod but the system also prevents stealing stuff. I personally don't like it, coz you can't change or add IDs, but it is what it is. Also anyone can get those old FIFA files through CM and other ways(like XBOX360 iso) and do it on their own and it's their work. I agree that assets should be available to everyone without locks, but then people steal and don't provide credits. I'm making mod which consists of many puzzled assets and I'm making them work together and from my perspective I'd love to have single faces be with meshes and textures so I can use new mesh old texture sometimes or simply assign it to ID of my choice. Same with anything other like parts of DB tables and locale files. So yeah modding is somehow harder than it was despite all technological progress, but with EA it's also not enough technology lol.
Hi. Can you please describe in more detail how to convert faces rx3 to fbx?
 

Thiego-BR

Club Supporter
friend will be if you can help me I was wondering how to do the opposite to convert Fbx to Rx3? Because I really want to use the members of the Journey mode in previous fifas
 

Chliper

Club Supporter
As far as I know DarebF004’s method only takes about 10 minutes
What actually he does? Maybe my method would take 10 min also, but I always try to not fk up :D

Hi. Can you please describe in more detail how to convert faces rx3 to fbx?
Basically is exporting rx3, put into Blender using FIFA 15 Importer/Exporter(it's there on some thread on SG), link with skeleton from any FIFA 22 head(so you need to import it too), do the shenanigans with vertex weights(it's the hardest parts, basically making animations work well and I have tutorial for that on FIFA 22 Modding World Discord in #tutorials). It's all the same like in PES conversion except you don't really need to delete bunch of meshes, but instead just know which parts are head, hair and haircap. Those vertex weights is the stuff that is not the same in older FIFA, so you need to edit it and my method works converting from FIFA Online 4 to FIFA 22, but for other Fifas you have different number of those weights and there are like 350 total bones in skeleton and they differ. But the aim is 93 exact same ones like in FIFA 22. When you read tutorial and watch PES conversion videos you will get it after some time. I took 3 months to convert 1 face and learn Blender why everything is as it is. But since I'm doing bigger mod I would rather my method to work with all the faces lol I will soon test it on different faces and make an update.
 


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