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NK FOOTBALL © - We're back!

bruno167

Senior Squad
The problem is that fifa 08 doesn´t have the cpudiff.ini file which make gameplay editing almost impossible. You only edit the physics in ai.ini but you can´t make cpu play better
 

mattrans

Youth Team
bruno167;2467869 said:
The problem is that fifa 08 doesn´t have the cpudiff.ini file which make gameplay editing almost impossible. You only edit the physics in ai.ini but you can´t make cpu play better

Exactly !!! EA have taken an important element out of the game



:taz:
 

mattrans

Youth Team
thelordspawn;2468254 said:
has anyone tried adding that file form an older fifa? in some way. dunno sounds stupid but you never know.

Maybe Rinaldo or Steve Pitts will know?? They have a lot of knowledge and are really useful to talk to.
-or a PM to NickClubman????????



:taz:
 

StevePitts

Senior Squad
thelordspawn;2468254 said:
has anyone tried adding that file form an older fifa?
Doesn't matter whether they have or not because it wouldn't work. The game code no longer reads those parameters, so whether or not it still reads that particular INI file is irrelevant.
 

Chronus

Club Supporter
NK FOOTBALL ©;2419279 said:
Sad news;

EA have left out the cpudiff.ini file in the file databse for 08. This means I cannot individually edit each difficulty mode.

Things like user goalkeeper and cpu goalkeeper cannot be touched, nor close down speeds for defence.

In other words, once you guys start beating the game, I won't be able to truly make it more challenging.

I can only edit AI. shooting, ball physics, keeper reactions, etc. But nothing major in terms of the CPU itself.

This is a bad move from EA.

NK.


It took you a while to reappear and admit this, NK.

I followed your "gameplay patches" closely for Fifa 07. I never used them, but analysing the .ini files you altered proved quite helpful to my own editing (with significant differences in terms of the values you inserted - sometimes you used figures in the order of 6 digits!!!).

I had heard the rumours about EA hiding some aspects of gameplay from users/modders, so when I purchased the game in October I went right away to dissect the "database" files. Lo and behold, the rumours had it right.

No one can edit the formerly editable aspects of the gameplay. Period.

Unless someone figures out where have these gameplay keys been relocated to.

In my opinion, in some aspects, Fifa 08 is a marked improvement over Fifa 07:
- shooting
- ball handling
- more challenging AI
- Be a Pro mode (interesting feature)

However, it still is unrealistic (AI wise).

All in all, what do we (virtual football fans) have nowadays?
- PES 2008 - huge disappointment (Konami failling to improve in areas where they have registered many complaints)

- Fifa 08 - EA is simply swinging back and forth, in terms of AI - in Fifa 07, cpu AI was quite weak, infrequent break in goals, impossible shots, etc - in Fif a 08 infrequent headers, infrequent long shots, cpu AI too strong in all aspects (thus, unrealistic)

Hopefully, 2008 will bring something better later on.

Chronus
 

StevePitts

Senior Squad
Chronus;2470283 said:
It took you a while to reappear and admit this, NK
Que? There were two days elapsed between the first post in this thread and the post that you quote. Nick has not been back to this thread since, and disappeared from the site not long after.
 

arayas

Youth Team
I've added the cpudiff.ini lines to a common.ini file (located next to fifa08.exe) previous used to skip the intro of the game, resolution...etc. And I see the difference. It works. Maybe that helps you.
 

Chronus

Club Supporter
StevePitts;2470579 said:
Que? There were two days elapsed between the first post in this thread and the post that you quote. Nick has not been back to this thread since, and disappeared from the site not long after.

Indeed.

I misread the post date, and really thought it was posted back in December - hence my surprise at his "late" reappearance.

I guess that just confirms what we thought - it's bye-bye to AI editing.


Chronus
 

mattrans

Youth Team
arayas;2470677 said:
I've added the cpudiff.ini lines to a common.ini file (located next to fifa08.exe) previous used to skip the intro of the game, resolution...etc. And I see the difference. It works. Maybe that helps you.

mmmm. thats very interesting, maybe you can put the file so we can download it and try it out. the more testers the better.


:taz:
 

arayas

Youth Team
Copy this in Notepad, save as COMMON.INI and place it in the fifa08 folder.After ''SKIP_TITLE=1 // Super quick loaded without see LEGAL Screen'' are the standard lines from fifa07 cpudiff.ini file, but if you want to see the changes in game feel free to play with this values.

-------------cut here-----------------------------



[]
RENDER_QUALITY=2 // 0= Low , 1= Medium, 2=High
RESOLUTION=1280x1024x32 // Depending your system, you can change to 1280x1024x32
WINDOWED=0 // 0= Full Screen, 1= Play as windowed

VIDEO=0 // 1= Yes, 0= No Video introduction in game
AUDIO=1 // 1= Yes, 0=No
SPEECH=1 // 1=Turn on Commentators

ALLOW_DEBUG_FREE_CAM=0 // If you want to see free camera in INSTANT REPLAY, set 1

RENDER_RATE_MODE=2 // MUST HAVE, the game will be more smooth with 2

// IF YOU ARE TIRED OF PRESS ENTER AT LANGUAGE SELECT, YOU CAN CUSTOMIZE HERE.

AVAILABLE_LANGS=eng // can be fre, dut, ger, ita, kor etc...

[OPTIONS]

DEFAULT_TEXT_LANGUAGE=eng // Must be the same as AVAILABLE_LANGS

[GUI]
SKIP_TITLE=1 // Super quick loaded without see LEGAL Screen



[CPUBG]
CPU_BAD_PASS_PERCENT = 90
CPU_SETPLAY_AGGRESSION = 30
CPU_SETPLAY_ACCURACY = 50
CPU_GOALIE_SKILL = 25
CPU_BAD_TACKLE_PERCENT = 95
CPU_BAD_MARKBALL_PERCENT = 80
CPU_INTERCEPT_SKILL = 0
CPU_CLOSEDOWN_SPEED_SCALE = 5
CPU_GOOD_CLOSEDOWN_PERCENT = 5
CPU_NORMAL_SPRINT_PERCENT = 10
CPU_AGGRESIVE_DIF_TEAM_TIME = 7200
CPU_AGGRESIVE_DIF_PLAYER_TIME = 1800
CPU_CALL_2ND_DEFENDER_TIME = 1800
CPU_MIN_TIME_UPDATING_FREEDIR = 60
CPU_MIN_TIME_UPDATING_TACTIC = 120
CPU_MIN_TIME_UPDATING_RELAY_TACTIC = 120
CPU_MIN_TIME_RELEASE_BALL = 120
CPU_TIME_START_TO_AVOID_FROM_JOSTLING = 120
CPU_FREQUENCY_USING_SPECIEL_DRIBBLE = 10
CPU_LIMIT_MARKED_RATING_TO_CLEARANCE = 30
CPU_MIN_TIME_UNMARKED_LONG_SHOT = 160
CPU_ACTION_ERROR_RATE = 50
CPU_SHOT_ACTION_SKILL = 20
CPU_PRESS_MAX_DIST_NORMAL_TACTICS = 0
CPU_PRESS_MAX_DIST_PRESS_TACTICS = 0
CPU_MAX_NUM_DRIBBLER_COVERER = 0
CPU_MARK_ATTACK_MAX_NON_SPRINT_SPEED = 5
CPU_MIN_THREAT_FOR_PRESSING_IN_DANGEROUS_SITUATION = 110
CPU_MARK_ATTACK_MIN_DIST = 0
CPU_MARK_ATTACK_MIN_DIST_IN_BOX = 0
CPU_MIN_THREAT_FOR_MAN_MARKING = 95
CPU_IN_AIR_JOSTLE_MAX_ENGAGING_TIME = 3
CPU_IN_AIR_JOSTLE_MAX_NOT_ENGAGING_TIME = 15
CPU_DEFENDER_SPEED_RATIO_DURING_TRANSITION = 70
CPU_MIN_MARK_BALL_CONTAIN_DIST = 5
CPU_FORWARD_TRAP_MAX_TIME_ADVANCE = 5
CPU_USE_TRANSITION_PRESSURE = 0
HUMAN_GOALIE_SKILL = 100
HUMAN_INTERCEPT_SKILL = 3

[CPUAM]
CPU_BAD_PASS_PERCENT = 40
CPU_SETPLAY_AGGRESSION = 40
CPU_SETPLAY_ACCURACY = 70
CPU_GOALIE_SKILL = 50
CPU_BAD_TACKLE_PERCENT = 55
CPU_BAD_MARKBALL_PERCENT = 50
CPU_INTERCEPT_SKILL = 0
CPU_CLOSEDOWN_SPEED_SCALE = 50
CPU_GOOD_CLOSEDOWN_PERCENT = 10
CPU_NORMAL_SPRINT_PERCENT = 25
CPU_AGGRESIVE_DIF_TEAM_TIME = 4800
CPU_AGGRESIVE_DIF_PLAYER_TIME = 480
CPU_CALL_2ND_DEFENDER_TIME = 480
CPU_MIN_TIME_UPDATING_FREEDIR = 12
CPU_MIN_TIME_UPDATING_TACTIC = 20
CPU_MIN_TIME_UPDATING_RELAY_TACTIC = 12
CPU_MIN_TIME_RELEASE_BALL = 60
CPU_TIME_START_TO_AVOID_FROM_JOSTLING = 80
CPU_FREQUENCY_USING_SPECIEL_DRIBBLE = 50
CPU_LIMIT_MARKED_RATING_TO_CLEARANCE = 45
CPU_MIN_TIME_UNMARKED_LONG_SHOT = 90
CPU_ACTION_ERROR_RATE = 30
CPU_SHOT_ACTION_SKILL = 50
CPU_PRESS_MAX_DIST_NORMAL_TACTICS = 3
CPU_PRESS_MAX_DIST_PRESS_TACTICS = 10
CPU_MAX_NUM_DRIBBLER_COVERER = 1
CPU_MARK_ATTACK_MAX_NON_SPRINT_SPEED = 7
CPU_MIN_THREAT_FOR_PRESSING_IN_DANGEROUS_SITUATION = 90
CPU_MIN_THREAT_FOR_MAN_MARKING = 60
CPU_MARK_ATTACK_MIN_DIST = 2
CPU_MARK_ATTACK_MIN_DIST_IN_BOX = 6
CPU_IN_AIR_JOSTLE_MAX_ENGAGING_TIME = 5
CPU_IN_AIR_JOSTLE_MAX_NOT_ENGAGING_TIME = 12
CPU_DEFENDER_SPEED_RATIO_DURING_TRANSITION = 90
CPU_MIN_MARK_BALL_CONTAIN_DIST = 1
CPU_FORWARD_TRAP_MAX_TIME_ADVANCE = 12
CPU_USE_TRANSITION_PRESSURE = 1
HUMAN_GOALIE_SKILL = 90
HUMAN_INTERCEPT_SKILL = 2

[CPUPR]
CPU_BAD_PASS_PERCENT = 15
CPU_SETPLAY_AGGRESSION = 50
CPU_SETPLAY_ACCURACY = 85
CPU_GOALIE_SKILL = 75
CPU_BAD_TACKLE_PERCENT = 30
CPU_BAD_MARKBALL_PERCENT = 20
CPU_INTERCEPT_SKILL = 1
CPU_CLOSEDOWN_SPEED_SCALE = 100
CPU_GOOD_CLOSEDOWN_PERCENT = 40
CPU_NORMAL_SPRINT_PERCENT = 40
CPU_AGGRESIVE_DIF_TEAM_TIME = 1200
CPU_AGGRESIVE_DIF_PLAYER_TIME = 300
CPU_CALL_2ND_DEFENDER_TIME = 180
CPU_MIN_TIME_UPDATING_FREEDIR = 4
CPU_MIN_TIME_UPDATING_TACTIC = 12
CPU_MIN_TIME_UPDATING_RELAY_TACTIC = 3
CPU_MIN_TIME_RELEASE_BALL = 40
CPU_TIME_START_TO_AVOID_FROM_JOSTLING = 30
CPU_FREQUENCY_USING_SPECIEL_DRIBBLE = 100
CPU_LIMIT_MARKED_RATING_TO_CLEARANCE = 70
CPU_MIN_TIME_UNMARKED_LONG_SHOT = 50
CPU_ACTION_ERROR_RATE = 5
CPU_SHOT_ACTION_SKILL = 60
CPU_PRESS_MAX_DIST_NORMAL_TACTICS = 6
CPU_PRESS_MAX_DIST_PRESS_TACTICS = 17
CPU_MAX_NUM_DRIBBLER_COVERER = 2
CPU_MARK_ATTACK_MAX_NON_SPRINT_SPEED = 10
CPU_MIN_THREAT_FOR_PRESSING_IN_DANGEROUS_SITUATION = 65
CPU_MIN_THREAT_FOR_MAN_MARKING = 30
CPU_MARK_ATTACK_MIN_DIST = 2
CPU_MARK_ATTACK_MIN_DIST_IN_BOX = 8
CPU_IN_AIR_JOSTLE_MAX_ENGAGING_TIME = 10
CPU_IN_AIR_JOSTLE_MAX_NOT_ENGAGING_TIME = 8
CPU_DEFENDER_SPEED_RATIO_DURING_TRANSITION = 100
CPU_MIN_MARK_BALL_CONTAIN_DIST = 0
CPU_FORWARD_TRAP_MAX_TIME_ADVANCE = 16
CPU_USE_TRANSITION_PRESSURE = 1
HUMAN_GOALIE_SKILL = 70
HUMAN_INTERCEPT_SKILL = 2

[CPUWC]
CPU_BAD_PASS_PERCENT = 3
CPU_SETPLAY_AGGRESSION = 75
CPU_SETPLAY_ACCURACY = 100
CPU_GOALIE_SKILL = 90
CPU_BAD_TACKLE_PERCENT = 5
CPU_BAD_MARKBALL_PERCENT = 5
CPU_INTERCEPT_SKILL = 2
CPU_CLOSEDOWN_SPEED_SCALE = 125
CPU_GOOD_CLOSEDOWN_PERCENT = 90
CPU_NORMAL_SPRINT_PERCENT = 50
CPU_AGGRESIVE_DIF_TEAM_TIME = 600
CPU_AGGRESIVE_DIF_PLAYER_TIME = 250
CPU_CALL_2ND_DEFENDER_TIME = 6
CPU_MIN_TIME_UPDATING_FREEDIR = 0
CPU_MIN_TIME_UPDATING_TACTIC = 6
CPU_MIN_TIME_UPDATING_RELAY_TACTIC = 0
CPU_MIN_TIME_RELEASE_BALL = 10
CPU_TIME_START_TO_AVOID_FROM_JOSTLING = 10
CPU_FREQUENCY_USING_SPECIEL_DRIBBLE = 100
CPU_LIMIT_MARKED_RATING_TO_CLEARANCE = 100
CPU_MIN_TIME_UNMARKED_LONG_SHOT = 10
CPU_ACTION_ERROR_RATE = 3
CPU_SHOT_ACTION_SKILL = 90
CPU_PRESS_MAX_DIST_NORMAL_TACTICS = 10
CPU_PRESS_MAX_DIST_PRESS_TACTICS = 20
CPU_MAX_NUM_DRIBBLER_COVERER = 2
CPU_MARK_ATTACK_MAX_NON_SPRINT_SPEED = 10
CPU_MIN_THREAT_FOR_PRESSING_IN_DANGEROUS_SITUATION = 65
CPU_MIN_THREAT_FOR_MAN_MARKING = 25
CPU_MARK_ATTACK_MIN_DIST = 2
CPU_MARK_ATTACK_MIN_DIST_IN_BOX = 8
CPU_IN_AIR_JOSTLE_MAX_ENGAGING_TIME = 14
CPU_IN_AIR_JOSTLE_MAX_NOT_ENGAGING_TIME = 5
CPU_DEFENDER_SPEED_RATIO_DURING_TRANSITION = 100
CPU_MIN_MARK_BALL_CONTAIN_DIST = 0
CPU_FORWARD_TRAP_MAX_TIME_ADVANCE = 18
CPU_USE_TRANSITION_PRESSURE = 1
HUMAN_GOALIE_SKILL = 55
HUMAN_INTERCEPT_SKILL = 2

[CPUPF]
CPU_BAD_PASS_PERCENT = 0
CPU_SETPLAY_AGGRESSION = 100
CPU_SETPLAY_ACCURACY = 100
CPU_GOALIE_SKILL = 100
CPU_BAD_TACKLE_PERCENT = 0
CPU_BAD_MARKBALL_PERCENT = 0
CPU_INTERCEPT_SKILL = 3
CPU_CLOSEDOWN_SPEED_SCALE = 150
CPU_GOOD_CLOSEDOWN_PERCENT = 100
CPU_NORMAL_SPRINT_PERCENT = 60
CPU_AGGRESIVE_DIF_TEAM_TIME = 300
CPU_AGGRESIVE_DIF_PLAYER_TIME = 230
CPU_CALL_2ND_DEFENDER_TIME = 0
CPU_MIN_TIME_UPDATING_FREEDIR = 0
CPU_MIN_TIME_UPDATING_TACTIC = 0
CPU_MIN_TIME_UPDATING_RELAY_TACTIC = 0
CPU_MIN_TIME_RELEASE_BALL = 0
CPU_TIME_START_TO_AVOID_FROM_JOSTLING = 0
CPU_FREQUENCY_USING_SPECIEL_DRIBBLE = 100
CPU_LIMIT_MARKED_RATING_TO_CLEARANCE = 100
CPU_MIN_TIME_UNMARKED_LONG_SHOT = 0
CPU_ACTION_ERROR_RATE = 0
CPU_SHOT_ACTION_SKILL = 100
CPU_PRESS_MAX_DIST_NORMAL_TACTICS = 20
CPU_PRESS_MAX_DIST_PRESS_TACTICS = 20
CPU_MAX_NUM_DRIBBLER_COVERER = 2
CPU_MARK_ATTACK_MAX_NON_SPRINT_SPEED = 10
CPU_MIN_THREAT_FOR_PRESSING_IN_DANGEROUS_SITUATION = 65
CPU_MIN_THREAT_FOR_MAN_MARKING = 15
CPU_MARK_ATTACK_MIN_DIST = 2
CPU_MARK_ATTACK_MIN_DIST_IN_BOX = 8
CPU_IN_AIR_JOSTLE_MAX_ENGAGING_TIME = 15
CPU_IN_AIR_JOSTLE_MAX_NOT_ENGAGING_TIME = 5
CPU_DEFENDER_SPEED_RATIO_DURING_TRANSITION = 100
CPU_MIN_MARK_BALL_CONTAIN_DIST = 0
CPU_FORWARD_TRAP_MAX_TIME_ADVANCE = 16
CPU_USE_TRANSITION_PRESSURE = 1
HUMAN_GOALIE_SKILL = 20
HUMAN_INTERCEPT_SKILL = 0

-------------cut here-------------------
 

simoncauchi

Youth Team
arayas;2470790 said:
After ''SKIP_TITLE=1 // Super quick loaded without see LEGAL Screen'' are the standard lines from fifa07 cpudiff.ini file, but if you want to see the changes in game feel free to play with this values.

Thankyou but i didn't understand that line. :(
 

thelordspawn

Starting XI
NKFOOTBALL is it still possible to change the physics at all? cause it is so unrealistic. perfect exampeland it always happens say when i kick a ball or pass or w/e ad it hits a player and always magically bounces perfectly to an opponents player ALWAYS instead of randomly bouncing it always bounces perfectly to the CPU.
 

StevePitts

Senior Squad
I'm sorry folks but I don't believe that those parameters make a blind bit of difference, and experimenting with them leads me to observe that that is indeed the case. Seems to be a bit of wishful thinking going on in this thread.
 

jackbauer

Youth Team
StevePitts;2471087 said:
I'm sorry folks but I don't believe that those parameters make a blind bit of difference, and experimenting with them leads me to observe that that is indeed the case. Seems to be a bit of wishful thinking going on in this thread.

What I've done recently with the PC version is install the FifaMania Italian Patch. Excellent work and props to all those who contributed.

After reading this thread and copying and pasting the above info and adding the common.ini file to the main directory I can say that absolutely, positively, without a doubt the game is different. I think they may be on to something.

The main differences are the game speed (faster), ball velocity(faster), shooting accuracy(more accurate), CPU close down time (not as difficult), and CPU dribbling skills (not as good).

I'm not sure if adding this file has made the gameplay and speed closer to that of the original FIFA gameplay, but if I could have the ball velocity and CPU dribble variables of the common.ini file and the gameplay speed and CPU defender close down speed of the FIFA Mania Italian patch, I'd be pretty happy.

The last thing I'd like to try to find a fix for is the lack of fouls in the game. The genius' at EA have NEVER figured out a way to get a realistic amount of fouls in the game.
 

nebulachapin

Youth Team
StevePitts;2471087 said:
I'm sorry folks but I don't believe that those parameters make a blind bit of difference, and experimenting with them leads me to observe that that is indeed the case. Seems to be a bit of wishful thinking going on in this thread.

I have to agree. Those parameters don't appear in the executable, right? So its doubtful they affect the gameplay. Even parameters that do appear in the executable dont always make a difference when you change them.

For example, I have tried to get more handballs in the game, but fussing with the parameters make no difference as far as I can see.

I have had some luck with getting more fouls however. Its still not as much as I would like, but certainly many more than the stock settings. The problem is always about what the range of the parameter values are, and how they are implemented in the executable (either as a straight parameter, or a factor in some sort of equation).
 


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