M8no2001
Senior Squad
And the Ecuador issue will also be corrected?
In the other Forum of Skoczeck, I already reported some issues with the hair of Neeskens (matter of conversion?) and Roberto Carlos. I don’t know if this can be fixed too.
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And the Ecuador issue will also be corrected?
Personally I resized makispla's rx3s with tokke's convertor to 1024x1024 and it's not so bad at all, 80 mb per Germany (for 2 kit combinations) and 40 mb per Portugal.besides gigantic end size
And no everyone doesn't have the same shirt if you add the IndividualKits line to team_xxx.luaEveryone has the same shirt anyway.
I pressed some random buttons without any idea of what I'm doing in FontForge, saved as, and it works in F14 now
anyway...my last effort on Qatar and Cameroon numbers with what i think is the best solutions for their name fonts...
Qatar_cameroon
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Great, we can at the very least have "final" WC 2022 squads for the 16 eliminated teams based on games started and minutes played by the players, and also have "group stage" squads for the 16 last standing without Dani Alves as starter.
ovide didn't attach one, so I'd have to add them myselfno everyone doesn't have the same shirt if you add the IndividualKits line to team_xxx.lua
I am atteching the lua files herein, and can upload the resized rx3s as well. But you know it's easy enough.ovide didn't attach one, so I'd have to add them myself
idk, but if I make an update, I try to require as little setup on user side as possible
As far as I know you can only assign 1 specific kit rx3 to a number, but personally for me WC 2022 accuracy stuff is essential, so I had added all this before ovide rolled out 4.3For example, Trapp now wears no. 12, but if an outfield player wears no. 12 then it will wear specific kit, or Trapp will wear outfield kit?
I hope we continue adding on top of the same DB (4.3) since stuff like all white Germany kit and other variations are essential not to be lost.I promise to update team lineups, as now 18 teams are eliminated.
You see, for me not that much, as Germany and Portugal will continue to play on these kits later, in EURO 2024 qualifiers and maybe even in the next Nations League.As far as I know you can only assign 1 specific kit rx3 to a number, but personally for me WC 2022 accuracy stuff is essential, so I had added all this before ovide rolled out 4.3
Actually, come to think of it:I have to be more flexible than that.
I'll respond to that later, but it'd be or look for additional generic eye textures or change values in eyecolorcode to only between 1 and 10Actually, come to think of it:
kit_1337_10003_0 means number 3 jersey for Germany's home (0) kit,
kit_1337_10303_0 means number 3 jersey for Germany's third (3) kit,
so
kit_1337_10203_0 should mean number 3 jersey for Germany's gk (2) kit,
and if Trapp is number 3, he will have the correct kit file.
From RM documentation: kittype = 10000 + (kittype * 100) + squad number
By the way @Skoczek how do I fix blue-and-green chequered eyes?
Looks like some generic players have eye color IDs which which are not present in vanilla F14 eye color selection?
I didn't install the facepack because I already have all the faces I need.
Guess I'd need the generic eye_colorID rx3s from it? Could you maybe upload?
Also @ovide I hope more kit combinations are coming like all red Spain.
so @Skoczek what we are doing? we are not kids playing, be serious pleaseovide didn't attach one, so I'd have to add them myself
idk, but if I make an update, I try to require as little setup on user side as possible
Is it also possible to manually attach them to kit variation?
For example, Trapp now wears no. 12, but if an outfield player wears no. 12 then it will wear specific kit, or Trapp will wear outfield kit?
Keep in mind that I also have second db in which Germany has 39 players.
I promise to update team lineups, as now 18 teams are eliminated.
sorry I dont understand skoczek. he only criticizes doing what he want.Actually, come to think of it:
kit_1337_10003_0 means number 3 jersey for Germany's home (0) kit,
kit_1337_10303_0 means number 3 jersey for Germany's third (3) kit,
so
kit_1337_10203_0 should mean number 3 jersey for Germany's gk (2) kit,
and if Trapp is number 3, he will have the correct kit file.
From RM documentation: kittype = 10000 + (kittype * 100) + squad number
By the way @Skoczek how do I fix blue-and-green chequered eyes?
Looks like some generic players have eye color IDs which which are not present in vanilla F14 eye color selection?
I didn't install the facepack because I already have all the faces I need.
Guess I'd need the generic eye_colorID rx3s from it? Could you maybe upload?
Also @ovide I hope more kit combinations are coming like all red Spain.
Very sadsorry I dont understand skoczek. he only criticizes doing what he want.
there are no more updates. I hope the same way he critizes he update every week the mod.
dont count with me, im out modding just for me
Did you also fix the Ecuador issue?sorry I dont understand skoczek. he only criticizes doing what he want.
there are no more updates. I hope the same way he critizes he updates every week the mod.
dont count with me, im out modding just for me
an update was ready for today with the rest of combinations, update lineups and more fonts but I wont release it
Bugs were fixedDid you also fix the Ecuador issue?
In Ecuador when I delete specific font Jersey I don’t see numbers at all only some kind of shadow do you know how to make that (at least default) numbers are well indicatedBugs were fixed
The font Is from FIFA 16 so delete itIn Ecuador when I delete specific font Jersey I don’t see numbers at all only some kind of shadow do you know how to make that (at least default) numbers are well indicated
Otherwise when I let specific font Jersey game crashes
Yes I delete itThe font Is from FIFA 16 so delete it
For Ecuador numbers I think insert the same numbers via cm
the same numbers that are assigned in the database if they have assigned kitnyumebrs 104 the same kitnumbers you should insert via creation masterYes I delete it
I will try it
But which numbers to insert?
do what you want thenso @Skoczek what we are doing? we are not kids playing, be serious please
Im doing updates because you said you wont do updates in a long time then you come to criticize the update saying the kitnumbers have a lot of space, after you said you will update lineups,
we are not walking in the same way. Im using your db but you will use db 4.2 and make a mess when I want to update
Sorry didn’t work for methe same numbers that are assigned in the database if they have assigned kitnyumebrs 104 the same kitnumbers you should insert via creation master