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christophe83460;3876546 said:I try to have less penalty in the games.
in my research I noticed that changing the db is not found in the carrier mod
example i m edit referee set the parameter foulstricness 0 effect is very small
but i m edit simsettings
[INJURY]
MAX_INJURIES = 5 // Possible maximum number of injuries in a game
PERC_CHANCE = 2 // Percentage chance of an injury in a game
PERC_DROP = 15 // Percentage drop change of injury. So first injury = PERC_CHANCE, after that PERC_CHANCE - ( PERC_INJDROP * injury count)
PERC_LIGHT = 96 // Percentage chance of injury being LIGHT severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_MEDIUM = 3 // Percentage chance of injury being MEDIUM severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_SEVERE = 1 // Percentage change of injury being SEVERE severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
ENGYDRP_LIGHT_MIN = 10 // Minimum amount of energy drop for a light injury
ENGYDRP_LIGHT_MAX = 30 // Maximum amount of energy drop for a light injury
ENGYDRP_MEDIUM_MIN = 35 // Minimum amount of energy drop for a medium injury
ENGYDRP_MEDIUM_MAX = 55 // Maximum amount of energy drop for a medium injury
ENGYDRP_SEVERE_MIN = 60 // Maximum amount of energy drop for a severe injury
ENGYDRP_SEVERE_MAX = 90 // Maximum amount of energy drop for a severe injury
in the beginning games of the adversary not aggressive just standing tackle
but towards the end of the game are more and more aggressive (sliding tackle, big mistake)
as if he wanted to let off steam
Referee distributes cardboard
this can be help you find
manugoulao;3876547 said:you can try this:
in settings sliders, increase run frequency (75) and pressing (80-85)..
i noticed more contacts in midfield and also more fouls
note: i put cl.ini file from figersold game play
Part of the problem with tackles and fouls has always been that the CPU can't foul/won't tackle if they can always keep pace. A sure-fire way to increase fouls is to vary the speed (and accel and even agility) ratings scale from what it is now (70-99 basically) to 1-99. Slower CPU players will slide tackle and foul User players they cannot catch up to.frisgon;3876770 said:Thanks guys for the tips but:
- those lines in simsettings should affect only the injured players, have you changed other?
- I tried that but raising pressing sliders too much makes too easy to get past the defense, run frequency makes the game too frantic