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More Sliding Tackles and Bad Fouls From CPU?

bromireal

Youth Team
I tried to increase the aggression values in the database.
I also tried some lines in the cl.ini but there is no change. Does anyone know a way to increase tackles?
 

bangus

Starting XI
The higher a player's cross, pass, dribble ratings, the more he crosses, passes and dribbles. Maybe slide tackle/stand tackle ratings are programmed in the same funky manner, have never tested that.
 

bromireal

Youth Team
I had made some tests. I set sliding tackles to 99 for everybody. Didn't notice any change. maybe I should have played more matches but for what I have seen the tackles didn't change
 

christophe83460

Senior Squad
I try to have less penalty in the games.
in my research I noticed that changing the db is not found in the carrier mod
example i m edit referee set the parameter foulstricness 0 effect is very small
but i m edit simsettings
[INJURY]
MAX_INJURIES = 5 // Possible maximum number of injuries in a game
PERC_CHANCE = 2 // Percentage chance of an injury in a game
PERC_DROP = 15 // Percentage drop change of injury. So first injury = PERC_CHANCE, after that PERC_CHANCE - ( PERC_INJDROP * injury count)
PERC_LIGHT = 96 // Percentage chance of injury being LIGHT severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_MEDIUM = 3 // Percentage chance of injury being MEDIUM severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_SEVERE = 1 // Percentage change of injury being SEVERE severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
ENGYDRP_LIGHT_MIN = 10 // Minimum amount of energy drop for a light injury
ENGYDRP_LIGHT_MAX = 30 // Maximum amount of energy drop for a light injury
ENGYDRP_MEDIUM_MIN = 35 // Minimum amount of energy drop for a medium injury
ENGYDRP_MEDIUM_MAX = 55 // Maximum amount of energy drop for a medium injury
ENGYDRP_SEVERE_MIN = 60 // Maximum amount of energy drop for a severe injury
ENGYDRP_SEVERE_MAX = 90 // Maximum amount of energy drop for a severe injury
in the beginning games of the adversary not aggressive just standing tackle
but towards the end of the game are more and more aggressive (sliding tackle, big mistake)
as if he wanted to let off steam
Referee distributes cardboard
this can be help you find
 

manugoulao

Club Supporter
you can try this:

in settings sliders, increase run frequency (75) and pressing (80-85)..
i noticed more contacts in midfield and also more fouls

note: i put cl.ini file from figersold game play
 

bromireal

Youth Team
christophe83460;3876546 said:
I try to have less penalty in the games.
in my research I noticed that changing the db is not found in the carrier mod
example i m edit referee set the parameter foulstricness 0 effect is very small
but i m edit simsettings
[INJURY]
MAX_INJURIES = 5 // Possible maximum number of injuries in a game
PERC_CHANCE = 2 // Percentage chance of an injury in a game
PERC_DROP = 15 // Percentage drop change of injury. So first injury = PERC_CHANCE, after that PERC_CHANCE - ( PERC_INJDROP * injury count)
PERC_LIGHT = 96 // Percentage chance of injury being LIGHT severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_MEDIUM = 3 // Percentage chance of injury being MEDIUM severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
PERC_SEVERE = 1 // Percentage change of injury being SEVERE severity ( LIGHT+MEDIUM+SEVERE should add up to 100 )
ENGYDRP_LIGHT_MIN = 10 // Minimum amount of energy drop for a light injury
ENGYDRP_LIGHT_MAX = 30 // Maximum amount of energy drop for a light injury
ENGYDRP_MEDIUM_MIN = 35 // Minimum amount of energy drop for a medium injury
ENGYDRP_MEDIUM_MAX = 55 // Maximum amount of energy drop for a medium injury
ENGYDRP_SEVERE_MIN = 60 // Maximum amount of energy drop for a severe injury
ENGYDRP_SEVERE_MAX = 90 // Maximum amount of energy drop for a severe injury
in the beginning games of the adversary not aggressive just standing tackle
but towards the end of the game are more and more aggressive (sliding tackle, big mistake)
as if he wanted to let off steam
Referee distributes cardboard
this can be help you find

manugoulao;3876547 said:
you can try this:

in settings sliders, increase run frequency (75) and pressing (80-85)..
i noticed more contacts in midfield and also more fouls

note: i put cl.ini file from figersold game play

Thanks guys for the tips but:

- those lines in simsettings should affect only the injured players, have you changed other?
- I tried that but raising pressing sliders too much makes too easy to get past the defense, run frequency makes the game too frantic
 

bangus

Starting XI
frisgon;3876770 said:
Thanks guys for the tips but:

- those lines in simsettings should affect only the injured players, have you changed other?
- I tried that but raising pressing sliders too much makes too easy to get past the defense, run frequency makes the game too frantic
Part of the problem with tackles and fouls has always been that the CPU can't foul/won't tackle if they can always keep pace. A sure-fire way to increase fouls is to vary the speed (and accel and even agility) ratings scale from what it is now (70-99 basically) to 1-99. Slower CPU players will slide tackle and foul User players they cannot catch up to.
 

christophe83460

Senior Squad
hi
ok,i m Carlos*ass :facepalm:
I search with google translation and made me bad translation and editing for nothing
but yes I have to change something in compodj to enable long introduction for fancard
match importance 100
can be for its I player ultras aggressive:\
 

kevinfunk2003

Club Supporter
My settings under CPU vs CPU scenario

Half-Length 8min
Speed Fast
Acceleration 100
Sprint Speed 100
Injury Frequency 100
Injury Severity 100
Run Frequency 100
Line Width/Height/Length 50
Fullback Positioning 45
First Touch Control 55
All the others, yes, set to 0 to back one player's native attributes (ex: shot power or marking)

The result is early fatigue/injury for all players, and more fouls and cards, but as far as I've done tests for the upcoming international fixtures, no more than four goals for each one of them.

I know putting speed at maximum would make the gameplay look weird, but in my humble knowledge and practices, this is the only way to bring back FIFA 15-styled AI versus AI feeling: It's realistic in some aspects, better than FIFA 16 defaults.

NOTE: For newcomers, you need to create a new team sheet in order to let your customized team settings (like team aggression) to take effect.
 


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