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[MOD] Revolution Mod '14

Fidel Gameplay

Senior Squad
Cesc Fabregas;3700003 said:
All respect to you Fidel but you don't seem to get what I'm talking about.
I know all these things you posted, I want to know something more about the unreleased features which is included in the WC patch. The new feature from scouser allows to assign a kit to a kit number to allow having a different number colour on front and back by creating seperate kit textures including the kit number on texture. It all works fine for the home kit, I just want know how I need to name the files if I want to do the same for a third kit.

I'm sorry, I misunderstood!
I hope it is useful to others!
We wait new wc rev mod.
Bye
 

scouser09

Senior Squad
Cesc Fabregas;3696843 said:
@ scouser09

You included in the Infinity/WC2014 patch the feature to make the blue front numbers on Croatia kits possible.
But how the files needs to be named if I want to add a third kit?

"kit_1328_10023_0.rx3" (Home Kit - Number 23)

So I assumed for third kit it needs to be "kit_1328_10023_3.rx3".

Unfortunately it is not working for the third kit, so would be great if you tell me how it should be named right :)

The file name needs to be kit_1328_10323_0.rx3.

For unique kit files for squad numbers:
file name kit type = 10000 + (kit type * 100) + squad number
e.g. 10023 = 10000 + (3*100) + 23 for your example.


ForzaMilan;3697074 said:
Is it possible to import minifaces in .png format into FUTWC mode?

Not with this mod. I would guess that those minifaces are in data\ui\external\ion_fut\imgassets\headswc\, so you should be able to import with CM14, copy the dds file to that location.
 

Cesc Fabregas

Senior Squad
scouser09;3700258 said:
The file name needs to be kit_1328_10323_0.rx3.

For unique kit files for squad numbers:
file name kit type = 10000 + (kit type * 100) + squad number
e.g. 10023 = 10000 + (3*100) + 23 for your example.

Cheers, works fine :)
 

scouser09

Senior Squad
Quick note: V1.4 will probably be the final version for FIFA 14. Therefore if any users want to make suggestions for new features, please do so quickly. You can also repost previously made suggestions, I try to keep a list but I probably forgot to add some.


The Crew;3700993 said:
How to manage kits positions as front badge using Rev mod

makispla is correct. Editing in CM14 is the only easy way.
 

dissectionalone

Senior Squad
scouser09;3701757 said:
Quick note: V1.4 will probably be the final version for FIFA 14. Therefore if any users want to make suggestions for new features, please do so quickly. You can also repost previously made suggestions, I try to keep a list but I probably forgot to add some.




makispla is correct. Editing in CM14 is the only easy way.

Scouser, This will probably be something for the future (provided ea applies the same thing to Fifa 15 that they've done on Fifa Online 3) but maybe you'd be interested in having a look: In Fifa online 3 players have tattoos but instead of a specific skin texture, they have a tattoo with a transparent background applied over the skin texture... Here's the interesting part: There's a file related to the arms inside the shader.big file of the game, as mentioned by our friend tokke (in the Fifa 11 forum) who made a pretty cool patch updating Fifa 11 and managed to do a very good conversion of Revolution mod, making it work in Fifa 11. Maybe that arms file inside the shader.big file needs some hexing (like what you've done with the WC 2014 stadium files making them work in Fifa 14 because there are some issues with the lighting. Tokke also mentioned that the FO3 tattoos work better (in Fifa 11 anyways) than the Rev mod method, which seems to cause some lag (maybe due to the amount of assets fired by the game?)

My point is, if this comes to Fifa 15 it might be worth researching
 

V.K

Starting XI
Scouser, I would like to use manager faces from Robbie's WC patch in my usual game as well. What should I do?
 

sakare

Youth Team
@scouser09

List:

GKGloves assign like shoes
Front & Back numbers
Wintergloves assign to kittype

Thx can't w8 for the last update for Fifa 14 !
 

phernandez19

Club Supporter
Ok I have no idea where to post this but can i get someone to post the default Arsenal team CMP? I Effed up while making the Japan team and I now have everything to do with Arsenal tied with the Japan team i made. so yeah :/
xDD any help will be greatly appreciated :)
P.s i will also need the default kits because it seems like theses are all messed up too :/
Edit:
Well i decided to try to rebuild the team from scratch xD i am getting there cept i need the kits so i think i will go to the kit request area xD thanks for reading this :)
 

dissectionalone

Senior Squad
phernandez19;3702786 said:
Ok I have no idea where to post this but can i get someone to post the default Arsenal team CMP? I Effed up while making the Japan team and I now have everything to do with Arsenal tied with the Japan team i made. so yeah :/
xDD any help will be greatly appreciated :)
P.s i will also need the default kits because it seems like theses are all messed up too :/
Edit:
Well i decided to try to rebuild the team from scratch xD i am getting there cept i need the kits so i think i will go to the kit request area xD thanks for reading this :)

This should probably be posted in the editing software threads (CM 14), but anyways... You edited using CM, right? If you open the data_1.big file using filemaster, you can get the original db file from the game and open that file with cm and create a CMP of the team you edited by accident. You can also get the team kits from the data_3.big file ;)
 

dissectionalone

Senior Squad
phernandez19;3702965 said:
:O Thank you! :bow:
I was using CM14 and i have yet to mess with FM14 i will do this in a bit :)

You're welcome, mate :)

Uusally there's no need to worry if you're using mainly cm, because all the stuff you change (db, kits and so on) actually gets exported by the program to the proper folders, so you don't actually mess up the contents of the original files inside the data_xx.big files ;)
 

Cuma Witwicky

Youth Team
been editing a lot lately, now my fifa has lags after a couple of minutes of playing, why? is it because of too much editing, modding? i just use cm14
 

scouser09

Senior Squad
Can users please keep discussions in this thread related to RM14, no more general editing questions please.

dissectionalone;3701789 said:
Scouser, This will probably be something for the future (provided ea applies the same thing to Fifa 15 that they've done on Fifa Online 3) but maybe you'd be interested in having a look: In Fifa online 3 players have tattoos but instead of a specific skin texture, they have a tattoo with a transparent background applied over the skin texture... Here's the interesting part: There's a file related to the arms inside the shader.big file of the game, as mentioned by our friend tokke (in the Fifa 11 forum) who made a pretty cool patch updating Fifa 11 and managed to do a very good conversion of Revolution mod, making it work in Fifa 11. Maybe that arms file inside the shader.big file needs some hexing (like what you've done with the WC 2014 stadium files making them work in Fifa 14 because there are some issues with the lighting. Tokke also mentioned that the FO3 tattoos work better (in Fifa 11 anyways) than the Rev mod method, which seems to cause some lag (maybe due to the amount of assets fired by the game?)

My point is, if this comes to Fifa 15 it might be worth researching

This is interesting. If you or someone else has FO3, can you send a tattoo overlay rx3, player.lua and shader.big?


V.K;3701857 said:
Scouser, I would like to use manager faces from Robbie's WC patch in my usual game as well. What should I do?

Specific manager textures and models are in data\sceneassets\manager.


sakare;3702636 said:
@scouser09

List:

GKGloves assign like shoes
Front & Back numbers
Wintergloves assign to kittype

Thx can't w8 for the last update for Fifa 14 !

I can not separate front and back numbers on kits. What specific assignments do you want for GK gloves?


Cuma Witwicky;3703050 said:
been editing a lot lately, now my fifa has lags after a couple of minutes of playing, why? is it because of too much editing, modding? i just use cm14

It might be caused by a mod you have added. Try temporarily removing some files to see if it makes a difference. Also, avoid larger than standard texture sizes.
 

KTN981

Club Supporter
Hi,
I use the following kit sets for the gk:
kit_11_2_0.rx3
kit_11_22_0.rx3

also, in team assignments:

assignGKKit(11,0,{2,22})
assignGKKit(11,1,{2,22})
assignGKKit(11,3,{2,22})

Would it be possible to assign for the gk (for example 193080, De Gea), a specific player shoe when using one of these kit sets? I know it is possible using randomisation (playershoe_193080_0_2_textures.rx3) , but I don't want that.

Also, would it be possible to assign specific gk gloves when using one of these kit sets?

Thanks for all your great work!
 

PaoloDNY

Youth Team
Hi, I want to say that this is an awesome program, thanks for everything you had done...my question is, how can I add a second GK kit (ie. when Mexico played home in the WC (green jerseys), Ochoa played with the away kit as GK (black jersey), but when Mexico played away, Ochoa used the blue jersey as GK)...how do I make it work??, how do I add that to the kit folder???...thanks!!!...
 

*aLe

Youth Team
First of all I have to thank scouser09 for this wonderful mod... I've started using it recently and I haven't understood half of its power yet.

But there's a thing that I can't get my head around at the moment.

I'm talking about Atalanta, they use outfield player kits as GK more than often so I decided to do these assignments:
Code:
--Atalanta
assignTeamTournament(39,31) --Italy Serie A (1)
assignGKKit(39,0,{1,2,3})
assignGKKit(39,1,{2,2,3})
assignGKKit(39,3,{1,2,2})
assignGKKit(39,4,{1,2,3})
assignGKKit(39,8,{1,2,2})
Textures are loaded just fine, but kit details aren't. For example, if kit "1" is loaded to be used as a GK with the home kit, the collar is still the default keeper one (kit "2").
I can't use the assignKitDetails() function either, as I need different keeper kits with different collars (one has style 0, one has style 7 and one has style 13).
How do I get around this? Do I have to assign to GK kits IDs that are unique (so having duplicate kits), maybe the ones that go from 30 onwards (like kit_39_30_0)?

Thanks in advance! :)
 


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