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[MOD] FIFA Immersion Gameplay '14 by AndreaPirlo21

Fifamonkey2012

Reserve Team
Well since 14 I think sliders are needed less and less & anything that means you can settle into defaults with similar results with a bit of headroom to tweak is always a good thing.
 
Fifamonkey2012;3569632 said:
Well since 14 I think sliders are needed less and less & anything that means you can settle into defaults with similar results with a bit of headroom to tweak is always a good thing.

Today, I'm going to try to decipher some of the attrib files through trial and error. Hopefully I can get even better results: skillmoves, ball physics, etc.
 

xPr0metheus

Reserve Team
Fifamonkey2012;3569632 said:
Well since 14 I think sliders are needed less and less & anything that means you can settle into defaults with similar results with a bit of headroom to tweak is always a good thing.

In fifa 14 I always have the feeling that playing around with sliders (especially speed and acceleration) always makes animations look odd. Same effect when you set game speed to slow or fast.

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Looks like I got more fouls, a few more skills, and better air friction. The downside is that the flow isn't quite as good, but if I combine both attrib files, we'll have something special. :) Mid you, this is all tested on AI v AI. I need to get a new controller.
 

regularcat

Manager
Moderator
you need to grab my database from my thread to use as a base for those who use your mod but not the moddingway mod.
 
regularcat;3569817 said:
you need to grab my database from my thread to use as a base for those who use your mod but not the moddingway mod.

Sure, I'll use it as the "default" base. Did you try my files yet?
 

Waldo1639

Senior Squad
AndreaPirlo21;3569317 said:
There isn't supposed to be, aside from better style recognition. Messi's style was fixed to false9 striker.
Ok. Anyway, I don't think gameplay is too slow. I'm sick of fast paced Online play which is headless run towards one side of the goal to the other. In your mod, AI will sometimes pass back, take time and slowly build their attack, same as I would do. It's fluid and with increasing some gameplay parts (fouls, long pass, long shot, team styles etc.) it'll get much better, although this now is pretty awesome. And since player overalls are not that different (some are even higher than default squad) there isn't actually any need to adjust Career prices.
 

Waldo1639

Senior Squad
AP, there are also 4 balls with incorrect name - BallName_158, 159, 170 and 171. And lots of boots - CreatePlayerBoot_##
 
Waldo1639;3569961 said:
Ok. Anyway, I don't think gameplay is too slow. I'm sick of fast paced Online play which is headless run towards one side of the goal to the other. In your mod, AI will sometimes pass back, take time and slowly build their attack, same as I would do. It's fluid and with increasing some gameplay parts (fouls, long pass, long shot, team styles etc.) it'll get much better, although this now is pretty awesome. And since player overalls are not that different (some are even higher than default squad) there isn't actually any need to adjust Career prices.
Thanks, Waldo. I still haven't found a way to proliferate all the things you mentioned, only some at a time. But, I'll continue to look into those files until I find the exact positions for longshots, skills, and fouls.
Waldo1639;3569982 said:
AP, there are also 4 balls with incorrect name - BallName_158, 159, 170 and 171. And lots of boots - CreatePlayerBoot_##
That's Moddingway's blame. Those tables are unedited by me.
 

pedrito79

Youth Team
Hi,I remeber that today is changed the ball for italian serie A ,now is the 148,the nike yellow,I think it is changed also for other leagues.
 
pedrito79;3570153 said:
Hi,I remeber that today is changed the ball for italian serie A ,now is the 148,the nike yellow,I think it is changed also for other leagues.

Alright, I'll see if MW includes this in their next patch. I also have a new set of attribdb files and they seem to be even better. :) More news later.
 

dan2690

Club Supporter
Hi andreapilro thank you for your gameplay mod. Will you be uploading a version with more fouls i still see barely any fouls and 0 tackle fouls. also is there something wrong with injuries this year i have yet to see a single injury using any gameplay mod. Thanks
 
dan2690;3570286 said:
Hi andreapilro thank you for your gameplay mod. Will you be uploading a version with more fouls i still see barely any fouls and 0 tackle fouls. also is there something wrong with injuries this year i have yet to see a single injury using any gameplay mod. Thanks

Yeah, I'm still looking into ways to get more tackle fouls. I have 5 fouls per team in 8 minute halves -- AI v AI. Not sure about injuries, but could be an ini tweak.
 

RockyJJP

Club Supporter
I was loving V2, what i find amazing is v2 was perferct pace, it flowed so well and wasnt too fast. then all of a sudden the game speed felt like it ramped up, so i had to revert to 2.5 now it feels good again. Can the game speed change on it's own or is it placebo and my brain
 

pedrito79

Youth Team
AndreaPirlo21;3570252 said:
Alright, I'll see if MW includes this in their next patch. I also have a new set of attribdb files and they seem to be even better. :) More news later.
Nice Andrea,about the ball I did change it con CM14 for every team of italian serie A.
Do u think that can I use your attribdb in my db? TY.
 
pedrito79;3570450 said:
Nice Andrea,about the ball I did change it con CM14 for every team of italian serie A.
Do u think that can I use your attribdb in my db? TY.
Yes, you can.
RockyJJP;3570440 said:
I was loving V2, what i find amazing is v2 was perferct pace, it flowed so well and wasnt too fast. then all of a sudden the game speed felt like it ramped up, so i had to revert to 2.5 now it feels good again. Can the game speed change on it's own or is it placebo and my brain

Did you change the files? Or kept the same ones? The attribdb.vlt can make each game different, so what you saw may not be a placebo. The thing about these attribs is there is a lot of info, so until we decrypt them, I can't pinpoint the exact byte that ups skills/fouls.
 

TheVman

Club Supporter
RockyJJP;3570440 said:
I was loving V2, what i find amazing is v2 was perferct pace, it flowed so well and wasnt too fast. then all of a sudden the game speed felt like it ramped up, so i had to revert to 2.5 now it feels good again. Can the game speed change on it's own or is it placebo and my brain

I can confirm this too. Reverted to the previous version. It's like everyones on crack haha! Stupidly fast. Thought it was just me. Great work though on the mod pal. Makes the game a lot more enjoyable.
 
TheVman;3570560 said:
I can confirm this too. Reverted to the previous version. It's like everyones on crack haha! Stupidly fast. Thought it was just me. Great work though on the mod pal. Makes the game a lot more enjoyable.
Which version is too fast? I think the next version will use the demo gameplayattribdb files extracted by jenkey : http://www.soccergaming.com/forums/showpost.php?p=3570350&postcount=186. This seems to be a better base for edits.
 


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