Minikit Issue

drigOrange

Reserve Team
What happens is a mystery.
By CM 15, I added many third kits, as well as alternative. That are perfect.

But there seems to be a problem with the minikits that RANDOM begin to be white, not being recognized IN GAME.

See an example of the 3 Kit America Mexico.



.....................



I've tried everything.
Does anyone know why it happens? There is a limitation that the FIFA support? Is well on you.

Please help me...
 

drigOrange

Reserve Team
Yes, there must be some limit that the game supports. Impressive that. Any change in FIFA, can be a chain reaction that will generate many bugs.
 

drigOrange

Reserve Team
It's amazing how such a serious defect, which appears to be a limit, but no one cares to clarify. Fuck you. :mad:
 

regularcat

Manager
Moderator
][guNNer][;3792621 said:
It's amazing how such a serious defect, which appears to be a limit, but no one cares to clarify. Fuck you. :mad:

first of all, how are we supposed to know if there is a limit.

how exactly does one clarify if they do not know ?

if we don't know we can't tell you, why don't you figure it out instead
of constantly asking for help.

since it's fuck us, you're on your own.

telling someone fuck you isn't the best way to ask for help.
 

drigOrange

Reserve Team
I am angry is the problem, not the users (who must not know the case).
It turns out that the more content gets, the game excludes, and can bugar all patches, been committing the original structure.
I tried to talk to Rinaldo, creator of the CM because it can be the problem and not the program FIFA 15, but did not give the slightest importance.


Can you understand?
That sooner or later an avalanche of bugs occur?

You put n ° X kits, but the system does not support. It is for these reasons that I would like editing experts, give more attention to the case.

Just that.
 

regularcat

Manager
Moderator
you can only have so many kits, balls, boots, etc.

if there is a limit to all those graphic files i'm sure there is on minikits too.
 

Luis_Figo

Senior Squad
I don't think it could exist such a limit, as the game loads only the graphic files of the two teams in the match. The game doesn't load ALL graphics everytime... Did you tried another way of importing those minikits ? Such as converting manually to .dds ? And its this happening only to minikits ? Its the minikit file the correct resolution ?

EDIT: And other graphics may have limitation because of the IDs, but the kits limitations is implied by the team ID first, then each team has a limit of 11 slots i think (in CM), but you can assign "unofficialy" a 12th slot (only for GK) via Revolution Mod.
 

drigOrange

Reserve Team
I discovered the problem.
By adding more kits in the DB for some reason the hasadvertisingkit, gets 1.
So do not leave, blocking the image of some Minikits.

So to solve is simple:
Open DB Master 15. Go teamkits and hasadvertisingkit (leave all at 0).

The puzzle solution is this. lol
 

mrliioadin

Senior Squad
Luis_Figo;3845590 said:
I don't think it could exist such a limit, as the game loads only the graphic files of the two teams in the match. The game doesn't load ALL graphics everytime... Did you tried another way of importing those minikits ? Such as converting manually to .dds ? And its this happening only to minikits ? Its the minikit file the correct resolution ?

EDIT: And other graphics may have limitation because of the IDs, but the kits limitations is implied by the team ID first, then each team has a limit of 11 slots i think (in CM), but you can assign "unofficialy" a 12th slot (only for GK) via Revolution Mod.

Everything ultimately relates to tables in a database and database managers intentionally limit how many records can go into a specific table. They can't Just grow infinitely as it impacts indexing and may cause other problems with dramatically reduced performance.

It calls two records from that table, but it had to reference the entire table (and probably open many other files as well).

You run into limits because you reach the maximum size of a table (most likely). It doesn't load all of the graphics everytime, but it does load that table everytime. Then it needs to sort through it systematically. That probably limits your size.

There probably is a limit to this anyway. You will run into it sometime.
 


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