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Miketheslummy's Ideas Gameplay Mod

fideco

Youth Team
Crisci;3932401 said:
seems to make the AI a bit dumbed down. for instance the AI crosses the ball instantly when they get the ball towards the side of the box, no matter what.

it's bizarre that in the demo they had the right variety of long/short passing, which also responded well to the tactics sliders. all that disappeared in the release... :/
Thank you so much for explanation..
Btw i'm with 1.0, much better than the following versions, but worse than the beatiful demo.
 

flofloflo

Youth Team
miketheslummy;3932394 said:
About the goalkeepers did you set my sliders? There parameters in the cl about goalkeepers but I'm not Good To manage them .

For CPU crosses is sonething that happens. Which controls do you use for switching players?


Inviato dal mio iPhone utilizzando Tapatalk


I don't use your sliders. I choose to reduce acceleration and speed and increase shoot and pass precision for CPU.
For switching players I set on semi-auto (auto when ball is in the air). Sorry I'm not english
 

miketheslummy

Youth Team
flofloflo;3932494 said:
I don't use your sliders. I choose to reduce acceleration and speed and increase shoot and pass precision for CPU.
For switching players I set on semi-auto (auto when ball is in the air). Sorry I'm not english



Set also partially auto motion after semi-auto switching. Try it!
Maybe that happens even because of sliders ..


Inviato dal mio iPhone utilizzando Tapatalk
 

Randy

Club Supporter
excellent gameplay

I've tried some gameplay patches including yours.
In my opinion your patch is the best for those who like defensive or possession football. Especially is excellent for Italian and French league. In comparison, Supernova gameplay patch is better for German and English league becauise it is much more aggressive. But I'm very satisfied with your works even when I play Sky Bet league in career mode.

My slider settings are different of those you recomended, but it works well. Thnx mate for this excellent gameplay patch.

Speed : 46/46
Acceleration : 49/49
Shot error 65/65
Pass error 51/58
Shot Speed 50/50
Pass Speed 41/41
Goalkeeper ability 58/58
Marking 90/85
Run Frequency 15/12
Line height 65/65
Line lenght 40/40
Line widht 60/60
Fullbacks positioning 0/0
First touch 40/50
Power bar user =52
 

poet11

Oh and tits.
regularcat;3931025 said:
I was just going to send you my latest file too, I'll give yours a try and see how I can help you make it better.

Is that my matchintensity table by the way ?

-Edit-

It is not, I looked at it.

I hope this is good so I can stop working on it and use your file.

Haha! I was about to post that this gameplay has blown my mind and reminds of your work then I read this.

Mike, its freaking brilliant. I've been trying stuff since today and yesterday and this is fantastic.
 

poet11

Oh and tits.
Man, I've encountered a strange happening. The ball just went through a bunch of players. By through, I mean literally through their body.

EDIT: Apart from that, a usual occurrence is a lack of fouls. I mean that there are more than enough opportunities for the ref to blow his whistle but he won't. If you could somehow make em call the fouls, it will be even better.

Few more things I've noticed, its that the player traits and attributes do make a difference in how they play. The GK also wants play if they're traits are like that. Defenders and CMs playing long range passes and taking long shots. The body and ball movements. Team tactics make a difference. The individually best player in the team is usually the player with the most authority. I can't make simple dribbles and sprints and shots anymore however worse my players are compared to the opposition. In games against superior teams, you can feel it.

All in all, I'm grateful for this GP patch. Its brilliant. With slider adjustments, this has taken my Fifa16 evaluation way up.
 

poet11

Oh and tits.
Scratch that, I've played many games and the fouls level varies. This GP has completely turned 16 on its head. Its absolutely fantastic.
 

kaengselllley

Club Supporter
Hey guys, nice work. please im new to the concept of using db master to import the match intensity table. i need help on that. Thanks.
 

miketheslummy

Youth Team
poet11;3967259 said:
Scratch that, I've played many games and the fouls level varies. This GP has completely turned 16 on its head. Its absolutely fantastic.

You did the right choice. Unfortunately I unistalled FIFA 16 and now it's a mess to install everything from the start. I'm giving credit to 17, but there are a lot of things I hate because we can't edit the game anymore like in the past
 

poet11

Oh and tits.
miketheslummy;3968150 said:
You did the right choice. Unfortunately I unistalled FIFA 16 and now it's a mess to install everything from the start. I'm giving credit to 17, but there are a lot of things I hate because we can't edit the game anymore like in the past

I uninstalled 16 too and had to reinstall everything so I know its pretty time consuming and difficult. My decision to reinstall is mostly because of that too. We can't mod 17. I hope you manage some time and patience to reinstall 16 if you're willing. I could help if you want. Upload my sceneassets/full data folder for you.
 

miketheslummy

Youth Team
I would like to go back to 16 too. But at the moment I really have lack of time unfortunately :(

But I could be more interested when Moddingway final release 16/17 will come.
And so I could work on a new DB (default one) and cl.ini to re-start a new career mode !
 

poet11

Oh and tits.
miketheslummy;3968622 said:
I would like to go back to 16 too. But at the moment I really have lack of time unfortunately :(

But I could be more interested when Moddingway final release 16/17 will come.
And so I could work on a new DB (default one) and cl.ini to re-start a new career mode !

I'm waiting for that too and to work on my personalized DB. Will catch up. Till then :rhizome: and thanks once again for your gameplay.
 

Randy

Club Supporter
kaengselllley;3968132 said:
Hey guys, nice work. please im new to the concept of using db master to import the match intensity table. i need help on that. Thanks.

Try manually, copy/paste Match Intensity file to Data, then regenerate with File Master by Rinaldo.
 

Randy

Club Supporter
poet11;3967259 said:
Scratch that, I've played many games and the fouls level varies. This GP has completely turned 16 on its head. Its absolutely fantastic.

If you set your marking slider settings to 75 or higher there will be more fouls. But since this gameplay patch supports a closed game (statistics of shoot attempts confirm that) I think it's advisable to play matches on 2 x 20 min. With high closing down you have to really struggle to score a goal. Because of that, in my opinion this is the best gameplay patch I've tried on FIFA 16.
 

poet11

Oh and tits.
Randy;3970195 said:
If you set your marking slider settings to 75 or higher there will be more fouls. But since this gameplay patch supports a closed game (statistics of shoot attempts confirm that) I think it's advisable to play matches on 2 x 20 min. With high closing down you have to really struggle to score a goal. Because of that, in my opinion this is the best gameplay patch I've tried on FIFA 16.

Thanks for the tip mate. And I agree best GP for me personally as well.
 

daniel.ok

Reserve Team
very good gameplay but there is a big issue with stamina. i play 7 min / half and my players are "dead" from 50-60 min.

i've tried to edit AI_SETTING_HALFLENGTH = 6 / HALF_LENGTH = 6 but no succes.

what lines are affecting the stamina?

please help!
 

poet11

Oh and tits.
Mike, I've tried your gameplay with Paul's product.ini. It makes a big difference. Can any of you check/test?
 
J

jmroke

Guest
very good gameplay but there is a big issue with stamina. i play 7 min / half and my players are "dead" from 50-60 min.

i've tried to edit AI_SETTING_HALFLENGTH = 6 / HALF_LENGTH = 6 but no succes.

what lines are affecting the stamina?

please help!

found the solution?
 


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