kuchjc
Reserve Team
lth19951021;3937039 said:
Like this hair
This is a reminder of 3 IMPORTANT RULES:
1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.
2- Do NOT post in other languages. English-only.
3- Crack/Warez/Piracy talk is NOT allowed.
Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.
Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.
Thank you!
lth19951021;3937039 said:
krisaju95;3938079 said:the eyes still seem a bit weird to me. the rest of it looks nice. lift the eye model up, that way he won't look "surprised" or "scared"
The eyes look fine for me. I will see what I can do. I am finalizing the hair model at the moment.anasie10;3938093 said:+1
Great work
I was trying to find his photo but there is nothing useful. I will not make him unless there is good photo.rahav12;3938123 said:You can try to create a face to raphael Guerreiro
http://img.uefa.com/imgml/TP/players/3/2016/324x324/250066156.jpg
I think AmaroWaade's texture is much better.kuchjc;3938228 said:Like this hair
Actually I think we don't have much to do on texture. In fact his face is plain and he doesn't have any special facial features at all. Could you be more specific about which part of the model you think that is too round? I compare with the photos of front, semi-profile and profile and he looks good though. Maybe I have looked at him for too long. Any specific advice is welcome.poet11;3938247 said:I'm a bit confused about this tbh LTH. He looks good but the texture looks a bit plain-far too clean- and the model overall a little bit too round. May be something to do with the expression as well as Kris pointed out.
I need a good front view photo. Thanks anyway.AudiS3;3938250 said:Hello Master, these you may be fine as a picture of Raphael Guerreiro (Portugal) .. thanks
PS: sorry for the size but they are not able to make them smaller ...
http://i66.tinypic.com/j0xy6p.jpg
http://i68.tinypic.com/35d8c47.jpg
http://i68.tinypic.com/x10y78.jpg
http://i64.tinypic.com/123pp28.jpg
http://i64.tinypic.com/105b5hx.jpg
lth19951021;3938249 said:Actually I think we don't have much to do on texture. In fact his face is plain and he doesn't have any special facial features at all. Could you be more specific about which part of the model you think that is too round? I compare with the photos of front, semi-profile and profile and he looks good though. Maybe I have looked at him for too long. Any specific advice is welcome.
Of course I don't mind.poet11;3938263 said:I'll try to despite my confusion. But this is what I'm seeing really and I hope you don't mind this. lol.
The models in both previews are almost the same. I think those parts you mentioned are not edited.I think the first in game shots you showed, the areas- jaws, cheeks, chin- look more similar. Mouth too.
I don't understand the comment in red. About the lips and nose, I will try to put back some shadow from my old texture. However, I insist on comparing with background image in Blender. His eyes, brows are on the right place. I am not sure if his jaw and cheeks should be more sharp looking. I wouldn't describe these as sharp though.In this one his lips and nose look at bit fat including the face and head too wide. Notice how his jawline is closer to his neck rather than that wide in pictures. Also, the eyes could be a bit higher, the brows specifically. It needs to be more sharp looking- squarer features of jaw, mouth and cheeks for it to look less round/fat.
In face there are not much wrinkles or skin folds from his images. I will try to preserve retain them as many as possible.Yeah, I agree that his face has no special prominent features but may be it looks too generic like, the skin. His skin tone is very close to Muller along with his expression, I guess. May be a bit more prominence in wrinkles/skin folds on forehead around the nose and mouth.
Ahh now I get it. This is all about the range you took a photo and the rendering. The neck always look narrower in CM and in-game. Let it be.poet11;3938278 said:I mean in his pictures his jaw and head looks smaller making the jaw line not as wide as the 2nd round of screen shots. And that blender preview, that really does look a lot closer, perfect even.
Its asbsolutely possible I'm seeing too my much myself and that pictures in Google he has different hair or in different postures/expressions so I'm getting confused.
Eager to see what you do next