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lth19951021's Graphics

lth19951021

Senior Squad
Winter Player Gloves

New model (The gloves are over long sleeve and underarm jerseys)


Arsenal FC

Chelsea FC

FC Bayern München

Manchester City & Manchester United


I haven't finished Real Madrid CF winter player gloves texture yet.

Here are some in-game screenshots in my face thread.
http://www.soccergaming.com/forums/showthread.php?t=191376&page=6

Release soon!(H)

Images of winter player gloves (links) are welcome but I will make gloves according to my preference.
 

lth19951021

Senior Squad
I have a bad news for you guys. The textures look shitty in in-game. I thought it was because I used FIFA File Explorer to import them. But I just checked with those rx3 saved with Rx3Master and I don't find any difference. Maybe it is about the texture size or detail. I need some time to test them again.:S
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
that's a shame. those gloves look really good. i hope you can fix it soon.
 

lth19951021

Senior Squad
krisaju95;3788429 said:
that's a shame. those gloves look really good. i hope you can fix it soon.
Maybe the worst case is that I need to regress toward purely color texture without detail and effect.:-( So, I can release them quickly.:facepalm:
Actually, I learnt the embroidery effect for the badge but I think it is useless now.
 

lth19951021

Senior Squad
SieL23;3788759 said:
I have had excellent results with 1024x512 textures
I also changed the texture map
for have independent textures for left and right glove
http://www.soccergaming.com/forums/showthread.php?t=191674&page=3
What program did you use to import the textures? Do they look pixelated at a distance? It seems that you also add the 'thread' base on the textures but they are looking good in in-game! My textures are 1024x1024 px but they look bad at whatever distance. Maybe my 'thread' base is too sharp and detail?

And are there any gloves have different designs on left and right hand?
 

SieL23

Reserve Team
I used blender to import textures
no defect at whatever distance
I created a 'thread' based on the textures ;)
left and right glove have independent textures (1024x512)
only gloves with symmetrical logos have the same texture (512x512)
 

lth19951021

Senior Squad
SieL23;3788825 said:
I used blender to import textures
no defect at whatever distance
I created a 'thread' based on the textures ;)
left and right glove have independent textures (1024x512)
only gloves with symmetrical logos have the same texture (512x512)
How to export gloves textures from blender?:-O I can't find a way to do that.

I have just found a way to edit the left and right model identically. So I remaked the model again and it is much better now.
Also, I adjusted the opacity of the 'thread' base. Actually I love the left one more.


(I don't know why the colors are different after uploading)
The textures are still 1024x1024 px and imported by FIFA File Explorer. Do you think that the badges are pixelated?
 

SieL23

Reserve Team
1- import to blender any head rx3 and face texture rx3
2- replace face texture with your texture glove
3-export new rx3 file
4-now open him with FIFA File Explorer
5-select your block glove texture and export block
6-now open "specificaccessory textures rx3" file and import "glove block"
7-apply and save

use this :D
http://www.moddingway.com/file/48026.html
 

lth19951021

Senior Squad
SieL23;3788837 said:
1- import to blender any head rx3 and face texture rx3
2- replace face texture with your texture glove
3-export new rx3 file
4-now open him with FIFA File Explorer
5-select your block glove texture and export block
6-now open "specificaccessory textures rx3" file and import "glove block"
7-apply and save

use this :D
http://www.moddingway.com/file/48026.html
Oh!!! You are genius man! I never thought of this method. We can now import high resolution textures to many stuff now. (Maybe I am the only one who don't know this method:rofl:)
Quick test

The badges are not pixelated now!:rockman: And I tried my old 'thread' base texture, it doesn't look like a rubbish anymore.:p
I will finish them when I have time.
 

bg1

Club Supporter
lth19951021;3788842 said:
Oh!!! You are genius man! I never thought of this method. We can now import high resolution textures to many stuff now. (Maybe I am the only one who don't know this method:rofl:)
Quick test

The badges are not pixelated now!:rockman: And I tried my old 'thread' base texture, it doesn't look like a rubbish anymore.:p
I will finish them when I have time.

(Y)(Y)(Y) amazing
 

aimartan

Reserve Team
太正了~特别是车仔的手袜,好正
 

steven2212

Reserve Team
OMG, this is so awesome, i thought i would be impossible to make this gloves, cant wait to see real madrid gloves. :)
 

lth19951021

Senior Squad
Actually I have finished my 3D Model with asymmetrical UV map and gloves textures of Arsenal FC, Chelsea FC, FC Bayern München, Manchester City and Manchester United. But I don't know why specific accessory function for gloves model doesn't work. I tried Siel32's stuffs and they don't work too. Did anyone already try Siel32's gloves pack? Tell me whether they work or not.

Meanwhile, I have prepared a BPL GK gloves assigned pack. I assigned most of the BPL GKs with correct gk gloves. Only about 10 of them I didn't assign because I couldn't find any image of them. All the gk gloves are not made by me but are collected in this forum.

 


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