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Currently working in a Liga MX Career mode mod for EAFC24

LMX_1.png


I imported some .dds files (just league art), added the league, teams, and some tables from FIFA 22, and used fake players temporarily to fill the teams and troubleshoot with them. Tables from FIFA 22 require some editing to import them to FC24.

For compdata, I chose to use FIFA 19, as FIFA 22 has a slightly different league format. I've implemented the Apertura/Clausura league format with about 75% functionality. While standings, compobj, advancement, weather, compids, initteams, and tasks are mostly fine, the schedule and settings need more work.

The compdata settings file caused the game to crash by forcing CONCACAF leagues to start in January, so I removed that. However, I encountered a problem where teams only played 16 legs instead of 17, likely due to international date settings, so that's a thing to work on. Despite this, the playoff legs and champion declaration are working correctly.

Fake players naturally cause crashes in Career Mode, but replacing them with real players solves this problem. Updating team stats, league data, manager info, trophies, and related graphics remain pending.
 
Currently working in a Liga MX Career mode mod for EAFC24

View attachment 157905

I imported some .dds files (just league art), added the league, teams, and some tables from FIFA 22, and used fake players temporarily to fill the teams and troubleshoot with them. Tables from FIFA 22 require some editing to import them to FC24.

For compdata, I chose to use FIFA 19, as FIFA 22 has a slightly different league format. I've implemented the Apertura/Clausura league format with about 75% functionality. While standings, compobj, advancement, weather, compids, initteams, and tasks are mostly fine, the schedule and settings need more work.

The compdata settings file caused the game to crash by forcing CONCACAF leagues to start in January, so I removed that. However, I encountered a problem where teams only played 16 legs instead of 17, likely due to international date settings, so that's a thing to work on. Despite this, the playoff legs and champion declaration are working correctly.

Fake players naturally cause crashes in Career Mode, but replacing them with real players solves this problem. Updating team stats, league data, manager info, trophies, and related graphics remain pending.
Bro, if you still want to work in a Liga MX mod, we are working on a CONCACAF mod where we include Liga MX. Maybe you can be part of our team and work together in something big. We include Liga Expansión too
 
Currently working in a Liga MX Career mode mod for EAFC24

View attachment 157905

I imported some .dds files (just league art), added the league, teams, and some tables from FIFA 22, and used fake players temporarily to fill the teams and troubleshoot with them. Tables from FIFA 22 require some editing to import them to FC24.

For compdata, I chose to use FIFA 19, as FIFA 22 has a slightly different league format. I've implemented the Apertura/Clausura league format with about 75% functionality. While standings, compobj, advancement, weather, compids, initteams, and tasks are mostly fine, the schedule and settings need more work.

The compdata settings file caused the game to crash by forcing CONCACAF leagues to start in January, so I removed that. However, I encountered a problem where teams only played 16 legs instead of 17, likely due to international date settings, so that's a thing to work on. Despite this, the playoff legs and champion declaration are working correctly.

Fake players naturally cause crashes in Career Mode, but replacing them with real players solves this problem. Updating team stats, league data, manager info, trophies, and related graphics remain pending.
Hi bro, I am working on a mod for the 3 Mexican leagues and I am providing support on the compdata issue in case you would like to join. Reference: Tiktok: leyva_22_
 


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