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Let's Bring Back The Demo Gameplay To The Final Version Game

bromireal

Youth Team
If someone hasn't noticed it yet final version gameplay (as all the years) is worst than the demo gameplay.

here are some of the things that, in my opinion, are worse in the final version (I'm only talking about offline gameplay aainst the cpu):

- game is generally faster also if you play at slow (and can't touch the speed and acceleration slides 'cause they mess up everything else)
- dribbling have become too easy once again
- cpu defenders fall asleep once again (not as in 15 but still they defend worst)
- attackers agility have been increased (especially when they run with the ball)
- ball physic is different. The ball was heavier before.
- stamina decreases less than in demo

I think that something can be improved directly in the database (for example by reducing players stamina, agility and dribbling values)but I wonder if there are some values that can be easier adjusted through cl.ini
Especially defenders responsiveness I don't know how to improve it.

If someone agreee with the above, I would like to try and improve these points, so any advice is wellcome.
Or even better if someone knows how to look at the configuration used for the demo so that it can be transferred to the final version
 

daniel.ok

Reserve Team
frisgon;3858218 said:
If someone hasn't noticed it yet final version gameplay (as all the years) is worst than the demo gameplay.

here are some of the things that, in my opinion, are worse in the final version (I'm only talking about offline gameplay aainst the cpu):

- game is generally faster also if you play at slow (and can't touch the speed and acceleration slides 'cause they mess up everything else)
- dribbling have become too easy once again
- cpu defenders fall asleep once again (not as in 15 but still they defend worst)
- attackers agility have been increased (especially when they run with the ball)
- ball physic is different. The ball was heavier before.
- stamina decreases less than in demo

I think that something can be improved directly in the database (for example by reducing players stamina, agility and dribbling values)but I wonder if there are some values that can be easier adjusted through cl.ini
Especially defenders responsiveness I don't know how to improve it.

If someone agreee with the above, I would like to try and improve these points, so any advice is wellcome.
Or even better if someone knows how to look at the configuration used for the demo so that it can be transferred to the final version

you have full game on PC? where are you from?
 

bromireal

Youth Team
Crisci;3858243 said:
feels the same to me, don't see any of your points..

In fact the thread was intended for those who see them, so we can cooperate and change it.
If you don't see them, then I guess you are not interested.
 

fideco

Youth Team
Really concerned about these differences of opinions..
I noticed this also on other forums
Better to wait until tomorrow and try it yourself

Here is an opinion taken from another forum:

"The game is out in a lot of stores in France.
I have the xbox one version and it's a masterpiece.
The gamespeed is the same as the demo, don't be scared!!
The IA is really good on Pro level, the goalkeepers are really good this year, they are cleaver and hard to beat. No more pingpong pass, yessssss!!
In carriere mode, when you have enough money to buy a player, you don't have to go back to the balance budget to increase your salary, it's automatic, again yesssssssssss!!!
I really love the pace in the game, the gamespeed in slow is perfect, and the trainning is a really good feature this year."


What to say?????
 

bromireal

Youth Team
fideco;3858262 said:
Really concerned about these differences of opinions..
I noticed this also on other forums
Better to wait until tomorrow and try it yourself

Ok... but... this thread wasn't intended to discuss about different opinions.
I guess there are other sections in the forum for that.
This one should be for those who noticed a worst gameplay than the one of the demo and would like to make it more similar to the demo, that was much better imho
 

bromireal

Youth Team
daniel.ok;3858229 said:
you have full game on PC? where are you from?

by the way I find interesting your attempt to transfer women animation to men. Let me know what you think of the full game compared to the demo when you have it
 

bangus

Starting XI
fideco;3858262 said:
Really concerned about these differences of opinions..
Why concern yourself, you'll always have some who agree and some who disagree. All that matters is what you experience. FIFA 16 feels too much of the same for me. Apart from a few nice changes, it feels just like FIFA 15, FIFA 14, etc. I'm saving my money and sticking with the full game demo... which to me feels faster than the original demo.
 

regularcat

Manager
Moderator
Lets use the correct forum.

I'm truly getting tired of saying this and I am going to start deleting threads
if it continues.

The FIFA 16 Mods Forum is for mods made and to be shared containing links.

This belongs in the FIFA 16 Forum.
 

bromireal

Youth Team
bangus;3858303 said:
Why concern yourself, you'll always have some who agree and some who disagree. All that matters is what you experience. FIFA 16 feels too much of the same for me. Apart from a few nice changes, it feels just like FIFA 15, FIFA 14, etc. I'm saving my money and sticking with the full game demo... which to me feels faster than the original demo.

Agree, especially with the unlocked demo compared to the standard demo, feels faster to me too.
I see you know much about db editing.
I want to reduce some values and increase others
I have no problem reducing them with an excel formula, but need a formula to increase them without getting them to go higher then 99. Do you know an increasing formula that does this?


regularcat;3858336 said:
Lets use the correct forum.

I'm truly getting tired of saying this and I am going to start deleting threads
if it continues.

The FIFA 16 Mods Forum is for mods made and to be shared containing links.

This belongs in the FIFA 16 Forum.

I'm really sorry. I didn't understand where to place it.
I suggest you place a secondary title specifying thatis only for already made mods, also because some other users posted in the section when the mod wasn't ready but later they completed it.
thanks
 

bangus

Starting XI
frisgon;3858421 said:
I see you know much about db editing.
I want to reduce some values and increase others
I have no problem reducing them with an excel formula, but need a formula to increase them without getting them to go higher then 99. Do you know an increasing formula that does this?
I don't use Excel formulas to edit, I have my own system, and my rating edits depend on the particular player rating. Examples of edits I have done in the past but don't necessarily use now:

Speed, accel and agility:
Top 100 players in each category rated 99-80.
Players 101-200 79-70
Players 201-400 69-60
Players 401-800 59-50
Etc. and so forth.

The average player in FIFA is rated 75 speed. With my edits, the average player ends up rated around 25. The game engine doesn't really give a speed advantage to players unless there is 40-50 speed point difference between them. With default FIFA, there is seldom more than a 20-30 point speed difference between players. With my system, you end up with a 70-80 speed point difference between players, ensuring that fast forwards WILL run by the slow defenders.

Long Shots and Aggression:
All players rated 75-99

GK Handling:
All GKs rated between 5-49

Strength and Balance ratings re-calculated based on player Height and Weight.
Speed and Accel re-calculated to assign higher ratings to more lower tier players.

So on and so on.
 

bromireal

Youth Team
bangus;3858452 said:
I don't use Excel formulas to edit, I have my own system, and my rating edits depend on the particular player rating. Examples of edits I have done in the past but don't necessarily use now:

Speed, accel and agility:
Top 100 players in each category rated 99-80.
Players 101-200 79-70
Players 201-400 69-60
Players 401-800 59-50
Etc. and so forth.

The average player in FIFA is rated 75 speed. With my edits, the average player ends up rated around 25. The game engine doesn't really give a speed advantage to players unless there is 40-50 speed point difference between them. With default FIFA, there is seldom more than a 20-30 point speed difference between players. With my system, you end up with a 70-80 speed point difference between players, ensuring that fast forwards WILL run by the slow defenders.

Long Shots and Aggression:
All players rated 75-99

GK Handling:
All GKs rated between 5-49

Strength and Balance ratings re-calculated based on player Height and Weight.
Speed and Accel re-calculated to assign higher ratings to more lower tier players.

So on and so on.

Thank you for the explanation.
Last year I just changed the values by percentage in the "players" db tab
But yes it's smarter to divide per rating. Just I don't know how to do it.
Do you use excel anyway (even if without formulas)? Do you change the values manually?
Also in excel I can order the tab of the various categories and edit them accordingly to the rating, but I always mistake when I go to place them back. I mean I just don't know how to re-order them in the players db tab so that after the changes I can't bring back the column of a specific category to make it correspond to the actual player.

Do you also work with cl.ini files?
I made several attempts to reduce the gamespeed and increase inertia but no luck so far.
for example
GAME_SPEED=
FIFAGMSPEED=
GameSpeed=
SPEED=

no matter what value I insert, it changes nothing.
Also
SPRINT_SPEED_USER=10
SPRINT_SPEED_CPUAI=10

nothing happens

changing mfriction, mmass, magility nothing at all
 

bangus

Starting XI
Fidel's cl has game speed codes that seem to work, look at those.
Yes, I edit values manually (using copy and paste) because most values have their own rating setup.

You can always re-order or fix the players table any time by clicking on the playerid value to sort it by arranging it low to high. Example: I make a mistake with my editing, so I want to go back to the original values and start again. I open a copy of the original players table, and sort playerid low to high. I also do the same in the players table I'm working on. In the original table, I scroll to the value I want (sprintspeed for example), right-click and copy the entire row (16,000 players). I then paste what I copied in the sprintspeed column of the players table I'm editing. Now all players in the table I'm editing have their original sprintspeed values reset to default.

Two other Excel tabs to be aware of: Home/Format/Autofit Column Width will "unsquish" the top line and make the values easy to read. Also, View/Freeze Panes/Freeze Top Row will allow you to scroll down the page and still keep the top row values visible, so you can see what values you're editing even if you scroll half-way down the table.

frisgon;3858459 said:
I made several attempts to... increase inertia
I accomplish this by lowering agility ratings. In the past I have used a 1-49 ratings system for all players. I am currently using 1 for all players in my test roster, and IMO agility is still too much for most players. To me, a 1-19 agility ratings scale for all players would be about as high as I go this year, plus rate only the top 100 players 20-99.
 

bromireal

Youth Team
bangus;3858467 said:
Fidel's cl has game speed codes that seem to work, look at those.
Yes, I edit values manually (using copy and paste) because most values have their own rating setup.

You can always re-order or fix the players table any time by clicking on the playerid value to sort it by arranging it low to high. Example: I make a mistake with my editing, so I want to go back to the original values and start again. I open a copy of the original players table, and sort playerid low to high. I also do the same in the players table I'm working on. In the original table, I scroll to the value I want (sprintspeed for example), right-click and copy the entire row (16,000 players). I then paste what I copied in the sprintspeed column of the players table I'm editing. Now all players in the table I'm editing have their original sprintspeed values reset to default.

Two other Excel tabs to be aware of: Home/Format/Autofit Column Width will "unsquish" the top line and make the values easy to read. Also, View/Freeze Panes/Freeze Top Row will allow you to scroll down the page and still keep the top row values visible, so you can see what values you're editing even if you scroll half-way down the table.

Thank you for the in depth answer. Now I'm going to study it. but "fix the players table" you mean in dm master or in excel?

I based my cl.ini on Fidel's but the values that I'm interested in don't seem to worl
 

bangus

Starting XI
frisgon;3858471 said:
Thank you for the in depth answer. Now I'm going to study it. but "fix the players table" you mean in dm master or in excel?
Always Excel, I always export/import the tables, I never edit directly in DBM itself.

I added something about inertia in my previous post.
 

22FIFA

Youth Team
frisgon;3858218 said:
If someone hasn't noticed it yet final version gameplay (as all the years) is worst than the demo gameplay.

here are some of the things that, in my opinion, are worse in the final version (I'm only talking about offline gameplay aainst the cpu):

- game is generally faster also if you play at slow (and can't touch the speed and acceleration slides 'cause they mess up everything else)
- dribbling have become too easy once again
- cpu defenders fall asleep once again (not as in 15 but still they defend worst)
- attackers agility have been increased (especially when they run with the ball)
- ball physic is different. The ball was heavier before.
- stamina decreases less than in demo

I think that something can be improved directly in the database (for example by reducing players stamina, agility and dribbling values)but I wonder if there are some values that can be easier adjusted through cl.ini
Especially defenders responsiveness I don't know how to improve it.

If someone agreee with the above, I would like to try and improve these points, so any advice is wellcome.
Or even better if someone knows how to look at the configuration used for the demo so that it can be transferred to the final version
True! and also the graphics look downgraded.
 

bromireal

Youth Team
bangus;3858472 said:
Always Excel, I always export/import the tables, I never edit directly in DBM itself.

I added something about inertia in my previous post.

Thanks! That's what I thought too. In fact for now I simply downgraded agility, dribbling and acceleration and it is a much more enjoyable game now.
Still too fast (I have to decrease the slides) and stamina (not touched wanna see if editable through cl.ini) not decreasing so much. But much better with those downgrades
Thank you very much for the advices; in the next days I'll see if I can use excel in a more accurate way

22FIFA;3858502 said:
True! and also the graphics look downgraded.

Also to me. I had to increase the aa settings to make it look similar to the demo.
 

bangus

Starting XI
frisgon;3858538 said:
and stamina (not touched wanna see if editable through cl.ini) not decreasing so much.
I have stamina at 19 for all players, playing 15 minutes halfs players have only 1/4 stamina left at the end of the game. The CPU then will sub in players at halftime, 55 min and 65 min marks usually.
 

bromireal

Youth Team
bangus;3858544 said:
I have stamina at 19 for all players, playing 15 minutes halfs players have only 1/4 stamina left at the end of the game. The CPU then will sub in players at halftime, 55 min and 65 min marks usually.
Does it go too low in carrier/tournaments or is it ok?
 


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