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krisaju95's Faces (WWTFM)

krisaju95

Manager
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Hmm, I'll have a go at him again later.

I decided to update my Alli some more, tried adding details to the bump map like aNuK3 does and making the texture EA style.






 

django8989

Youth Team
The texture is amazing but the model needs work. The nose isn't that slim he has a short and fat nose. The eyes look a bit odd and his face is a bit more round around the eyes and the face in general!
 

krisaju95

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django8989;3933730 said:
The texture is amazing but the model needs work. The nose isn't that slim he has a short and fat nose. The eyes look a bit odd and his face is a bit more round around the eyes and the face in general!

i like this kind of feedback. constructive :) i'll make some edits
 

krisaju95

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I think that's the final version. Quite happy with the result. Let me know what you guys think. Ignore the rendering quality, my laptop's acting up.



 

krisaju95

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lth19951021;3934110 said:
Great work bro. Can you share what you and aNuKe have done to bump?

basically, after creating the bump the usual way with the nvidia plugin, we take an EA bump which is similar to our requirements (preferably the one of the player who you used as base) and then merge both the textures at 50% opacity. And then finally, use smart sharpen (settings such that the details are properly visible, the settings change with every bump texture)
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Hi krisaju! Great Faces, once again!

Could you please let me know if you've converted the last 5 EURO faces that I need?

20775 Quaresma POR
45548 Tobias Hysén SWE
137089 Zoltán Gera HUN
156477 Anthony Vanden Borre BEL
173467 Veli Kavlak AUT
 

lth19951021

Senior Squad
krisaju95;3934116 said:
basically, after creating the bump the usual way with the nvidia plugin, we take an EA bump which is similar to our requirements (preferably the one of the player who you used as base) and then merge both the textures at 50% opacity. And then finally, use smart sharpen (settings such that the details are properly visible, the settings change with every bump texture)
Thanks!;-) I will try that too.
 


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