Interview with Seabass (big man from Konami)

Mayor

Starting XI
well, they didn't implemented it in PS2 coz Bill paid only for Live in XboX Exlusive...if noone knows why something happened, money happened :mrpimp:
 

Jeej!

Youth Team
Re: Interview with Seabass (big man from Konami)

Originally posted by Han
Okay, think what you want to think, read what you want to read :rolleyes:
Come on, that's a kinda easy way out, isn't it? :)

Let me quote the italic text. :)
Originally posted by Han
but we feel we've reached the limit of the current hardware. I also have lots of ideas related to AI that I'd like to implement, but again, due to the limitations of machine power, I can't put that in. And also you might have already noticed some slow-downs, and that's because we're crunching so much information - we're squeezing a lot of things in there so, we're afraid that we might hit the limit quite soon."
Now I'd like to ask you: where do you see any mention of PS2 online not being in PES4 due to system limitations? I can't find it; what I do find is a statement about the the fact that the AI improvements can't always be implemented because of the system limitations, but AI =! online, is it? :)

BTW, you're kicking off the thread with a statement concerning a previous discussion. Can't expect not to get any more further discussion and dismissing posts such as mine as you did above, eh? :rolleyes:
 

V-9

Senior Squad
Originally posted by Jeej!
Actually, I really don't care about that, sorry. :)

Further more, you're saying that the reason is stated in italic? Well, when reading that, the only thing the italic states is that he's talking about the fact that Konami can't implement any more AI improvements due to the limited machine power.

Concluding, I still do not see your point being made about a failure in implementing online in the PS2 version due to the technical limitations of the PS2. (:/)

It's not due to the limitations of the PS2 as to why online was not implemented. It's more like SONY pissed-poo online infrastructure and KONAMI not having their own servers. Read what Seabass said about online for PS2. If SONY wants to compete with Microsoft, they need to build a better online infrastructure like MS XBOX Live.
 

Jeej!

Youth Team
Originally posted by V-9
It's not due to the limitations of the PS2 as to why online was not implemented. It's more like SONY pissed-poo online infrastructure and KONAMI not having their own servers. Read what Seabass said about online for PS2. If SONY wants to compete with Microsoft, they need to build a better online infrastructure like MS XBOX Live.
Well, that's exactly what I'm saying, but Han doesn't seem to agree to that. :)
 

jumbo

Starting XI
Originally posted by Passanzaro
Im glad the reason for no ps2 online is hardware limitations. Now i see no reason at all why it wont be online for pc, unless he is lying.

Take an english class and learn how to read.

The dude said it was quite possible, and in fact they have a running online ps2 verision, but didn't want to fork out for their own servers...
 

Han

Senior Squad
Re: Re: Interview with Seabass (big man from Konami)

Originally posted by Jeej!
Come on, that's a kinda easy way out, isn't it? :)

Let me quote the italic text. :)Now I'd like to ask you: where do you see any mention of PS2 online not being in PES4 due to system limitations? I can't find it; what I do find is a statement about the the fact that the AI improvements can't always be implemented because of the system limitations, but AI =! online, is it? :)

BTW, you're kicking off the thread with a statement concerning a previous discussion. Can't expect not to get any more further discussion and dismissing posts such as mine as you did above, eh? :rolleyes:
Let me put it this way: When you have such problems to squeeze things in, where do you find space to add on-line-procedures?
I am programmer and maybe that's why found this self-explanatory, maybe that's my mistake :)
 

Perth Glory

Senior Squad
Drool @ Interview

:confused: @ your argument, aren't you agreeing?

PS2 doesn't have online due to infrastructure, hardware is fine( he stated PS2 PES is running online in house)

Anyway, Sebass is a god. :Bow:
He's aware of all our pissing and moaning , he created it, he knows it, and he will fix it.
 

jumbo

Starting XI
Han my dear friend,

Adding ONLINE has nothing to do with squeezing things in. ;)

Online is not a fancy object or texture or an advanced AI routine...
 

Han

Senior Squad
Originally posted by jumbo
Han my dear friend,

Adding ONLINE has nothing to do with squeezing things in. ;)

Online is not a fancy object or texture or an advanced AI routine...
I know, but look at it this way: You have slowdowns and then you go on-line. You have lag, added to the slowdowns and that makes it not good playable. I think that's what Seabass ment when he said it's technically possible...
So in that way these things influence on-line<-->objects & textures.. :)
 

jsvensson

Club Supporter
Originally posted by TristanAbbott7
Can you imagine the same interview with Danny Isaac?

Interviewer: So Mr. Isaac, what innovations do you plan in your next installment of FIFA?

Danny Isaac: Well, we're really working hard on being able to score from any area of the field with any player.

Interviewer: What will that accomplish?

Danny Isaac: Well, we've had a lot of complaints from our majority market, who average 7 or 8 years old, that they can't score anytime they want to. We've tried in the last few years to
implement being able to score 90% of the time when taking shots from 50 yards out but this isn't enough. We've even allowed the user in the latest version to score with the goalkeeper when he throws it out if they hit the right combination of buttons but we're really looking for a one-touch-shot-to-goal feature.

Interviewer: Won't this make the game unrealistic?

Danny Isaac: You think "realism" is our main priority here? Have you not seen the last 6 versions of FIFA?

Interviewer: Yes I have and I've got to say, "realism" isn't something I figured was a priority for you guys.

Danny Isaac: Right on! We're looking for X-Men type superpowers for our players not this dribble, pass, shoot and score if you're on target trash you get with Konami. FIFA is about providing entertainment and if you can't get a 22-17 scoreline, where's the fun?

Interviewer: Some people have criticised the FIFA series for having player models with realistic faces but plastic hair, burns victim skin-tones and uniforms that look like you've activated the quadruple blur function in Photoshop!

Danny Isaac: Well, we know that our FIFA audience is more concerned with Beckham's teeth than which foot he uses or Totti's hair being exactly the right length than whether he's got realistic ball handling attributes and we try to accomodate that. Our plan next year is just to stick actual color photos of the players faces on stick men. The bodies and uniforms aren't that important. Besides we've got real names. Konami hasn't mostly and nobody in the world is going to want to download an option file which takes 90 seconds just for the sake of a realistic soccer game when they can just go with FIFA immediately.

Interviewer: You don't think soccer players around the world are looking for realism?

Danny Isaac: No sir! Realism is for idiots. If FIFA can't make you feel like you've slipped through the looking glass into Alice in Wonderland's domain then we've failed as a games company. You should have superhuman players with superhuman abilities (except for the goalkeepers who we prefer to be as dumb as a box of dirt) in every game. There should be no difference between playing with Arsenal and Cambridge United other than the Arsenal players run faster. Oh, and Henry scores with every shot from anywhere in the opposing half.

Interviewer: Until next year when he'll be able to score from anywhere right?

Danny Isaac: You got it! Hey, you're smart, do you want a job?
OMG that is the funniest skit I have read since I registered here, so true also :rofl:
 

Passanzaro

Youth Team
Originally posted by jumbo
Take an english class and learn how to read.

The dude said it was quite possible, and in fact they have a running online ps2 verision, but didn't want to fork out for their own servers...
sigh...
i have already said i was referring to this:
"However, this is why we put the online element in Xbox because there was more space. If you think of it like a glass of water, there's just more room on Xbox to add more so we decided online should be it."
:rolleyes:
 

manutd12

Red Card - Multiple Accounts
Life Ban
Originally posted by Passanzaro
sigh...
i have already said i was referring to this:
"However, this is why we put the online element in Xbox because there was more space. If you think of it like a glass of water, there's just more room on Xbox to add more so we decided online should be it."
:rolleyes:

this will kill PS2 lovers, so we better stop posting this stuff or another flamewar will start :p
 

manutd12

Red Card - Multiple Accounts
Life Ban
Originally posted by TristanAbbott7
Can you imagine the same interview with Danny Isaac?

Interviewer: So Mr. Isaac, what innovations do you plan in your next installment of FIFA?

Danny Isaac: Well, we're really working hard on being able to score from any area of the field with any player.

Interviewer: What will that accomplish?

Danny Isaac: Well, we've had a lot of complaints from our majority market, who average 7 or 8 years old, that they can't score anytime they want to. We've tried in the last few years to
implement being able to score 90% of the time when taking shots from 50 yards out but this isn't enough. We've even allowed the user in the latest version to score with the goalkeeper when he throws it out if they hit the right combination of buttons but we're really looking for a one-touch-shot-to-goal feature.

Interviewer: Won't this make the game unrealistic?

Danny Isaac: You think "realism" is our main priority here? Have you not seen the last 6 versions of FIFA?

Interviewer: Yes I have and I've got to say, "realism" isn't something I figured was a priority for you guys.

Danny Isaac: Right on! We're looking for X-Men type superpowers for our players not this dribble, pass, shoot and score if you're on target trash you get with Konami. FIFA is about providing entertainment and if you can't get a 22-17 scoreline, where's the fun?

Interviewer: Some people have criticised the FIFA series for having player models with realistic faces but plastic hair, burns victim skin-tones and uniforms that look like you've activated the quadruple blur function in Photoshop!

Danny Isaac: Well, we know that our FIFA audience is more concerned with Beckham's teeth than which foot he uses or Totti's hair being exactly the right length than whether he's got realistic ball handling attributes and we try to accomodate that. Our plan next year is just to stick actual color photos of the players faces on stick men. The bodies and uniforms aren't that important. Besides we've got real names. Konami hasn't mostly and nobody in the world is going to want to download an option file which takes 90 seconds just for the sake of a realistic soccer game when they can just go with FIFA immediately.

Interviewer: You don't think soccer players around the world are looking for realism?

Danny Isaac: No sir! Realism is for idiots. If FIFA can't make you feel like you've slipped through the looking glass into Alice in Wonderland's domain then we've failed as a games company. You should have superhuman players with superhuman abilities (except for the goalkeepers who we prefer to be as dumb as a box of dirt) in every game. There should be no difference between playing with Arsenal and Cambridge United other than the Arsenal players run faster. Oh, and Henry scores with every shot from anywhere in the opposing half.

Interviewer: Until next year when he'll be able to score from anywhere right?

Danny Isaac: You got it! Hey, you're smart, do you want a job?

could we post this at the fifa forum "New Interview with Danny Isaac"!?? hahahaha :rockman:
 

jumbo

Starting XI
Originally posted by manutd12
this will kill PS2 lovers, so we better stop posting this stuff or another flamewar will start :p

Seabass just confirmed that we9/pes5 will be out on ps2.
 

manutd12

Red Card - Multiple Accounts
Life Ban
Originally posted by jumbo
Seabass just confirmed that we9/pes5 will be out on ps2.

then i just hope the next PES doesn't continue having slowdowns and no online
 

Internazionale

Elo Ratings
Re: Interview with Seabass (big man from Konami)

Originally posted by Han

Do you have a Master League team of your own, and which players do you always buy for your team?

Seabass: "In real life football too, I really like Inter Milan..."

:D

PES6 for the next generation ? That means PES6 would be highly put into the next Playstation 3 platform..
 

Han

Senior Squad
Re: Straight port

Originally posted by Inevitable
Now we know its a straight port again. So im shure there will be problems again for PC.
No, now we know it is a conversion.... That's something different, (see one of my previous posts)...
 


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