Installing GK kit?

m3th0d

Starting XI
I try and install a goalkeeper kit with KR and I get the message "This kit is not in the game." Now, how do I make this work?

Thanks. :$
 

Paulo S.

Club Supporter
well,actually you can use 'BIGProject' to import GK kit files into the zdata*.big.:mrpimp: the tool can be downloaded at SOCCERACCESS
Viel Glück!:rockman:
 

Aleex

Banned [Multiple Accounts]
Life Ban
But aren't he suppost he have MG200 have installed on his computer first??? Because without it BIGProject will not work:(
 

Paulo S.

Club Supporter
ok man, just look at that:



import FSH files to the BIG files with BIGproject, then use FATBH Builder to Regenerate the fifa.fat and BH files.
 

ForZ.FCK

Reserve Team
It's because the team you want to import a goalkeeper kit to don't have a keeper kit in the first place.. you have to wait for Creation Centre or another DB editor to activate keeper kits or third kits for teams that don't have them... (H)
 

m3th0d

Starting XI
Eh, that really bites.

Hopefully the new CC will come out soon. Most likely it'll be crap but whatever.
 

asaf_li

Club Supporter
I tried to import GK kit (2gk) to FC Kobenhaven (No. 819) using kit raptor (last version from SoccerAccess), but it says that the kit doesn't exist in fifa2005.

So i did what Weisch wrote a few posts above: I import the fsh kit file into zdata5 (and compressed) using big project (i imported it to zdata 5 and not other zdata cause I saw that Kobenhavn's home kit is there, I assumed the GK kit should be there too)...then I builded the fifa.fat & bh files using FATBH BUILDER from socceraccess...

I checked in the file (zdata) and saw the file has been imported correctly, but in the game there is still the regular generic gk kit.

I think the problem here is that Kobenhavn have only 2 specific kits (home & away) in the databse, which means that if there is no specific GK kit (in the DATABASE) the game "don't know" that there is a specific gk kit,
When I tried to edit the database using unidb to add the gk kit the game crashed...

Hoe can I solve this problem?
Please help...:(
 

Rob_A_86

Club Supporter
I'm having the same problem, i can get my kit to import and i can even veiw it using kit raptor and it works fine, but when i try n play the game it crashes' out, i wonder if it's even possible to add kits :(

I think the only way to get it workin (but i havn't give it a try yet) is to swap your teams kit number with a team who's got a keeper kit
 

chinomj

Youth Team
I think that only big league teams have this option, I used Celtic and I could import GK kit, bt know I'm using Tenerfe and I had same error "This kit is not in the game."
 

Rob_A_86

Club Supporter
Yeah, there's alot of teams who have keeper kits, but if you edit the db files you can get kit raptor to import kits to teams who don't have keeper kits, but as I posted earlier the game crashes out once you've imported the kit
 

ricardo_fuller

Youth Team
Rob_A is write, I have imported gk kits in the game, here's how:
You have to edit the database with unidb.
There is a table called table_teamkits. You have to add an entry for the goalkeeper kit of your team in that table. You can look at an existing entry with your team id. The kit number should be 2 (0 is for home kit, 1 is for away kit). Once you add the values for all the columns in that table, then you need to add a fsh file in a zdata_xx.big file. You can copy an existing fsh file and rename it, make sure it have the team id at the end, and a 2 remember (0 = home kit, 1 = away, 2 = GK, 6 = Training). Once that is done, you are set, just use kit raptor to add the kit and you'll see in the game. Hope this helps
 

pede54

Team Captain
Originally posted by m3th0d
Eh, that really bites.

Hopefully the new CC will come out soon. Most likely it'll be crap but whatever.

Nah man.....Chau Li is making the Creation Center so its sure to be a great program this time..................:D
 
Socceraccess.com should be releasing another Kit Raptor soon, that makes it possible to import kits into the game that don't exist, it does all the work for you(least it did in years past) all you would have to do is import it like any other kit. So keep checking socceraccess.co
 

Rob_A_86

Club Supporter
I finally found out why it crashes after adding a keeper kit for teams that don't have one.

As ralta posted edit the table_teamkits in the fifa.db file.

Then use big Raptor to find out where to put you GK kit. To do this export a kit (doesn't matter which) make sure you put the teams id at the end and change it to the a home kit (playerkittexobj.texobj463104248046875__texture23__0_0_ID) then use big raptor, using the 'import files' option open the file and it'll tell you which zdata the teams home kit is in, this is where your keeper kit should go :) then rename the file to a keeper kit and import it,

After editing the fifa.db file and importing your kit into tha zdata files, make sure you delete your save games, :( (i'm not sure if you can copy your season back yet)

Hopfully that should work for u guys, it worked 4 me

(sorry it was a bit long-winded)
 

Rob_A_86

Club Supporter
As i just posted i got a individual keeper kit for teams who don't have one, the only problem is, it in game my keeper is wearing the home kit instead of the one i imported :f***: (more investigations required)

Hope-fully a CC will be released soon lol
 

Rob_A_86

Club Supporter
Ok, so i got my keeper kit working FINALLY!:D
i ended up putting my imported kit into zdat_18, not the one the home kit was in, so ignor the last post about lookin which zdata your teams home kit was in :confused: sorry guys
 


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