Immersion Gameplay: Football for Real

Discussion in 'FIFA 12 Mods Forum' started by AndreaPirlo21, Sep 8, 2012.

  1. AndreaPirlo21

    AndreaPirlo21 Potenza

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    That is impossible to do in the product.ini file alone.
    DB can create even more realism and variance by changing individual teams, but since I saw that the FIFA build-up speed was too high for every team, I used a global modifier in my GP.
     
  2. salpipatarecas

    salpipatarecas Youth Team

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    There's one thing that i didn't like in fifa 12 that repeats in fifa 13. Faster players are caught by slower players when running. Two examples are Cristiano Ronaldo and Messi.
     
  3. salpipatarecas

    salpipatarecas Youth Team

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    Maybe i can speak to rique if he can manage that
     
  4. AndreaPirlo21

    AndreaPirlo21 Potenza

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    You'll need to edit DB to change that. Use excel and multiply all values by a given amount, or manually edit individual attributes to create a bigger gap between player speed.
    Unfortunately, I don't have Excel.
     
  5. salpipatarecas

    salpipatarecas Youth Team

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    I've sent him a pm now asking what can be done on the db files to achieve those issues
     
  6. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Great news: I will begin to work on a FIFA 13 Gameplay soon.:)
     
  7. salpipatarecas

    salpipatarecas Youth Team

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    Niceeeeeeeee
     
  8. esurwd

    esurwd Club Supporter

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    great news indeed :)
     
  9. bangus

    bangus Starting XI

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    The way to prevent faster players from being caught by slower players -- as well as improve the gameplay IMO -- is to lower average speed ratings across the board. In FIFA, average speed is around 65-70. That needs to be lowered to 40-45, then your 85+ speed guys don't get caught near as much. It also helps to remove the rating boost cheats (morale, etc.) given the CPU gets speed boosts from that.
     
  10. AndreaPirlo21

    AndreaPirlo21 Potenza

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    Reinstalling windows today... Both FIFAs don't work with any mods installed.
     
  11. SEPAKBOLA

    SEPAKBOLA Senior Squad

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    I think you should stay focused on FIFA 12, honestly. FIFA 13, regardless of gameplay, etc - the pace of play is sooo fast; and that's not even the fact of player movements - it's all to do with hyper animations. When in your life have you seen a goal kick move with such dip and speed that happens on FIFA 13. When on a free kick does this happen to loft one into the box?

    FIFA 12 is one of the best, and your gp is fantastic. The only things that need work imho is to narrow passing lanes for both sides. It's too easy to pass. I love the pressure, but a forward on both CPU/HUM should not be able to receive the ball - then turn and face the goal so easily.

    That is the true weakness of FIFA 12. Close down the passing lanes and increase pressure - everything will take care of itself. FIFA 13 is a hyper fast joke - it has no improvement from FIFA 12 in terms of gameplay; so why play it?
     
  12. bangus

    bangus Starting XI

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    Agree with pretty much everything you said. FIFA 13 is an inferior game, period, I keep going back to FIFA 12. BTW, you can do a lot yourself to tighten up the gameplay in the way you're describing. Edit team tactics, tighten up positional play via sliders, and make teams play more defense and bring more players back to defend. I just played a game against the CPU where neither side was able to get much beyond midfield, it was near 20 minutes into the game before either team got a shot on goal. The product file can only fix so much, the rest is up to you and editing the db.
     
  13. AndreaPirlo21

    AndreaPirlo21 Potenza

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    I'll improve both games.(Y) But I have to reinstall windows first.
     
  14. SEPAKBOLA

    SEPAKBOLA Senior Squad

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    Bangus, I've read all your posts - we have a lot of the same ideas and thoughts of what gameplay should be - I think AP agrees too, which is even better!

    Can you please share your slider settings or how you did the CTT, is there a global option like in PES (pc)? I understand the one AP has is good too. Thanks again.

    Can't wait, AP. Good luck with the reinstall :)
     
  15. SEPAKBOLA

    SEPAKBOLA Senior Squad

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    Btw Bangus do you have a version of FIFA 12 of your edited formations, or can you show me briefly what I need to edit. I'm in the formations tab in DBM 12, but honestly not sure what I'm doing.
     
  16. bangus

    bangus Starting XI

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    As I said in my FIFA 13 thread editing thread, to slow down the gameplay to realistic levels, you can globally edit all formations and assign teams high defense, low attack workrates. And you can lower team buildup speed. But the thing that changed the game completely for me was moving formations back, and using CM 12 to assign 5 or even 6 players as backs. Editing the bounding boxes allows players to be positioned anywhere on the pitch (see the grey rectangle in the screen below).

    What all that does is keep the CPU playing a tight defensive game. The CPU will flood its defensive zone when you have the ball, which makes it very difficult to even get a clear shot on goal. It's not unusual for me to get 6-7 shots per game, and only 2-3 on target. And because the CPU is set to low attack, it keeps possession and passes the ball around for minutes at a time, which keeps its shot total down as well. Games become a real chess match for both teams, trying to find a small opening in the D to get a shot on goal.

    [​IMG]

    As for sliders, the one thing I would suggest is to keep Line Length very low. It keeps the CPU formation tight which adds to the defensive challenge. I have mine set on 20.
     
  17. bangus

    bangus Starting XI

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    If you need assistance with any of this, PM me and I'll do what I can to help you out.
     
  18. SEPAKBOLA

    SEPAKBOLA Senior Squad

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    Fantastic. I'll get to work on editing these values. I will pm you if I find any issues that I might be having, thanks again.
     
  19. SEPAKBOLA

    SEPAKBOLA Senior Squad

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    Tried this out with CM 12, just edited two teams' formations. Completely different game than I have ever seen. Simply incredible.

    Now, just need to find a way to tone down the CPU dribble speed and the passing physics (ball bounces too high in the air, like a beach ball) first.
     
  20. bangus

    bangus Starting XI

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    If you mean toning down the CPU's ninja-dribbling ability, I actually edit agility ratings way down (like 75-80% for most players). You can also nullify the effect somewhat by lowering the CPU speed and accel sliders by 3 clicks, but that messes with other things. The beachball-bouncing thing sounds more like FIFA 13, lol. (Plain weird what EA did with the ball physics in that game.) It has to be AP's settings in his product file that's making the ball too bouncy, but I haven't read other complaints about it, so...?

    EDIT: FYI, there are a couple of ways to quickly mass-edit any player rating. If you want to test what the game feels like with lowered agility ratings (or speed, etc.), let me know and I can post how to do that.
     
      

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