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Immersion Gameplay: Football for Real

Thanks a lot, Robalex:) I think I'll release two finals, one being the one you just reviewed, and the other will be the current WIP.
First post will be updated soon.:innocent_smile_1:
 
salpipatarecas;3323316 said:
I'm curious about this GP. I'll try it in FIFA 13 because I formatted my PC and I didn't install fifa 12

You won't see any difference in FIFA 13 because most of the codes here won't work in FIFA 13.
 
Everyone,

In order to achieve a better experience that my product.ini cannot achieve by itself, I am going to be making a database in conjunction with this mod.

Tell me what base DB you would like me to use.:biggrinx:
 

info0

Youth Team
Andrea this DOES work in FIFA 13 too. Maybe not all codes do work, but believe me FIFA 13 changed when I used your Product.ini file.

Much more realistic experience... ;)
 
info0;3323832 said:
Andrea this DOES work in FIFA 13 too. Maybe not all codes do work, but believe me FIFA 13 changed when I used your Product.ini file.

Much more realistic experience... ;)

Thanks, tell me what still does need improvement, although making improvements without actually having FIFA 13 is like reaching for something in a pitch black room.
 

Robalex

Youth Team
salpipatarecas;3323326 said:
No problem. I'm going to install fifa 12 to see how your new gp is :P

My friend, IMO AP21 is the best MOD for FIFA12, but do not expect big improvement regarding our concern about strong teams vs weak teams or home/away issue. That seems not possible to change:

I enjoy gameplay like never before but I've tried to correct emotional engine, morale, chemistry, etc in order to see some "goleadas" when good teams play against weaker ones.... after watching +50 games (5min/half in professional level) what still happening is (that bothers me :clapwap:), that good teams (say 4 stars team on around 80 average level) against a poor team (say 2 or 3 stars average around 60 on all lines) The good team will dominate the game which is generally correct, will have around 15 shots to goal which is also ok, and will score 1, 2 or 3 goal only... but that's ok too, but poor teams will shot 2 o3 times and will score 1 or 2 goals :icon_spin: So the score, not always, but generally finish 2-2; 3-2; or so. I assume EA prefers to keep you nervous with the joystick no matter who you play against with instead of providing realism

Regarding home vs away, I've tried it all, doesn't work. Not for exhibition mode.

So, it seems like CPU will score, but it wont go too far most of the time, it'll score at the beginning mostly and then might score, but it'll be damn difficult to score many times if the other team doesn't score, you'll have many shots wide, posts allied with defence, superman keeper, etc. That's not the emotional engine, neither morale, neither chemistry, that's pure cheating!! :D
 
Robalex;3323927 said:
My friend, IMO AP21 is the best MOD for FIFA12, but do not expect big improvement regarding our concern about strong teams vs weak teams or home/away issue. That seems not possible to change:

I enjoy gameplay like never before but I've tried to correct emotional engine, morale, chemistry, etc in order to see some "goleadas" when good teams play against weaker ones.... after watching +50 games (5min/half in professional level) what still happening is (that bothers me :clapwap:), that good teams (say 4 stars team on around 80 average level) against a poor team (say 2 or 3 stars average around 60 on all lines) The good team will dominate the game which is generally correct, will have around 15 shots to goal which is also ok, and will score 1, 2 or 3 goal only... but that's ok too, but poor teams will shot 2 o3 times and will score 1 or 2 goals :icon_spin: So the score, not always, but generally finish 2-2; 3-2; or so. I assume EA prefers to keep you nervous with the joystick no matter who you play against with instead of providing realism

Regarding home vs away, I've tried it all, doesn't work. Not for exhibition mode.

So, it seems like CPU will score, but it wont go too far most of the time, it'll score at the beginning mostly and then might score, but it'll be damn difficult to score many times if the other team doesn't score, you'll have many shots wide, posts allied with defence, superman keeper, etc. That's not the emotional engine, neither morale, neither chemistry, that's pure cheating!! :D

Robalex, once I get the fouls and cards working, I'll focus on a version for you and salpiptarecas. Don't worry(Y)
 

Robalex

Youth Team
AndreaPirlo21;3323944 said:
Robalex, once I get the fouls and cards working, I'll focus on a version for you and salpiptarecas. Don't worry(Y)

If I'd be a woman I'll marry you!! :rolleyes:
 

bangus

Starting XI
Robalex;3323927 said:
The good team will dominate the game which is generally correct, will have around 15 shots to goal which is also ok, and will score 1, 2 or 3 goal only... but that's ok too, but poor teams will shot 2 o3 times and will score 1 or 2 goals :icon_spin: ...that's pure cheating!! :D
It's not cheating IMO, the problem is the CPU vs User gameplay programming is imbalanced. That's why the sliders are such a great addition to the FIFA series, it allows us to correct that. I find the CPU Shot Error slider needs to be raised in order to compensate for that programming imbalance. Raising the CPU Shot Error slider also affects corners and free kicks, so the CPU isn't as deadly on those either.

The other thing is sliders can be changed depending on the teams you play. For Tier 1 teams, keep the CPU Pass/Shot Error sliders at 55 or something. For Tier 2 teams, raise them to 65, and for Tier 3 teams, 75... that sort of thing.
 

Robalex

Youth Team
bangus;3324147 said:
It's not cheating IMO, the problem is the CPU vs User gameplay programming is imbalanced. That's why the sliders are such a great addition to the FIFA series, it allows us to correct that. I find the CPU Shot Error slider needs to be raised in order to compensate for that programming imbalance. Raising the CPU Shot Error slider also affects corners and free kicks, so the CPU isn't as deadly on those either.

The other thing is sliders can be changed depending on the teams you play. For Tier 1 teams, keep the CPU Pass/Shot Error sliders at 55 or something. For Tier 2 teams, raise them to 65, and for Tier 3 teams, 75... that sort of thing.

I see the point Bangus, but for people like salpipatarecas, me and some others, we do not like to play with a joystick, we just watch exhibition matches CPU vs CPU, some of us "play as managers" it might sound ridiculous but it is other way to enjoy this game, but always CPU vs CPU on exhibition mode of course, there is no other way to see CPU vs CPU development. The problem that persist is: When a much stronger team face a weaker team (again, both controlled by CPU on exhibition mode) the good team will create a lot of chances/shootings but will convert into goals no more than 10% to 20% of situations, the weaker team, much weaker will have one or two chances/shoots and will score one or two times, that happens most of the time and that is what bothers me, it seem that the AI reduces the efectivity of strong teams (12 shootings into 1 or 2 goals) and rise up the efectivity of weaker teams (2 or 3 shoots into 1 or 2 goals:icon_spin:), this happens mostly when a good CPU team faces a weak CPU team. I've tried all your suggestions (morale, match intensity, emotion, etc) still the "issue" persist :) This issue is the same for FIFA 13
 

bangus

Starting XI
Robalex;3324563 said:
for people like salpipatarecas, me and some others, we do not like to play with a joystick, we just watch exhibition matches CPU vs CPU
Right, I forgot about that. I posted some thoughts about all that on your new thread -- editing team tactics.
 


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